ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Everytime you invade a planet, the game should load up a game of Endless Legend.. I joke.
Ground combat would be great though - wether it used the combat mechanics of Endless Legend or something else. It gives a good opportunity to differentiate the races on another level as well with the ground forces (because let's face it, the space forces are going to be more or less the same).
strangeday6473 wrote: Just an idea, but i think a interesting way of doing manual combat would be to zoom in on the solar system as a whole. on a hexagon field with planets and if the system has any, asteroid belts, hell. Maybe there's a orbiting anomaly in the system. so if you own the system you can research some planet means of defense and in a sense shoot rockets, lasers, etc. from either the planet itself or a satellite in orbit, but it's restricted to a certain range. You can also do planet invasions, so you can take specific planets, the larger the pop the harder it is to take the planet.
I am on board with this idea. But I don't know how it would work with the existing style of space battles.
The ES1 expansion allowed for very fast blizting of colonies with the added troop mechanics.Made the A.I pretty easy to conquer.Invasions should be a multi turn process.
JaquierKhader wrote: I am on board with this idea. But I don't know how it would work with the existing style of space battles.
I was thinking maybe do something like how endless legend does it's manual combat instead of endless space's combat. I didn't really enjoy endless space's manual combat, because it got a bit repetitive, use these cards at this phase and you stick to that for the most part, where as endless legend was more tactical in a sense.
strangeday6473 wrote: I was thinking maybe do something like how endless legend does it's manual combat instead of endless space's combat. I didn't really enjoy endless space's manual combat, because it got a bit repetitive, use these cards at this phase and you stick to that for the most part, where as endless legend was more tactical in a sense.
In my opinion, if the space battles will go as they say in the Battle GDD with freedom to make your own attack/defence movement pattern and decide the behavior of fleets separately and have a role for each ship class (small, medium, large), I'm okay with that. It would also be cool to assign behavior and all that to bombers and fighter too. As long as the weapons are diverse (including their effects, sounds and look) I am eager to do the fight manually.
The cards are okay I guess. The auto-repair was kind of lame in ES1 since it prolonged your fleet's ability to battle with little to no effort. I don't have any other complaints about the battle cards.
I understand that it's always more work, but my suggestion for a potential concept considering ground battles would be an EL-like minigame with minimalistic visuals (say... a holographic display on a cruiser's bridge that would show a topographic hex grid of the planet). The units could be animated or not, but they would behave like EL ranged, melee and support units. The map could or could not include a capital city on the planet. The planet siege would be divided into 6 phases like in EL.
I am suggesting this because I really liked how battles played out in EL.
I think even if there is no actual gameplay on the ground, being able to zoom in to the assaulted planets, with cities on fire, battalions fighting each other, bombers, and battle changing depending with how much of the planet is being conquered (obviously on a very low poly details) would give a lot of life in the galaxy.
This was a thing that I loved in Imperium Galactica 2 the possibility to fight on the ground and destroy the buildings... I think it can be cool to add this dimension instead of just a button showing final stats and that's all...
Seing Amoebas ground units fighting Cravers can be fun and strange ton look at.
the combat system from the EL can be used but it require section of that engine ported over and with more stuff built into the game engine, a whole new tech tree of planetary unit design and tech tree...
this would be something hard to swallow for the players that doesn't want micromanage, but great for those want to train up a super general and 'undefeatable' army
I don't think that it would be a good feature for Amplitude to put in ES2. Space combat is enough work, but if they add ground combat how will it make the game better?
A card system would be an interesting addition for ground assaults/invasions/bombing raids, but a full blown tactical battle on the ground sounds like it pertains to another game entirely.
SpinnerMaster wrote: I don't think that it would be a good feature for Amplitude to put in ES2. Space combat is enough work, but if they add ground combat how will it make the game better?
It could make the game a lot more exciting for sure, not only relieving the monotony of Endless Space battles, as well as signifying when the capture of a planet or the repelling of an invasion force (both very important events) in a cinematic and entertaining fashion. Plus if they invested more into ground and orbital combat there might be a lot more emphasis placed on defensive structures than there was in ES which could be interesting.
Honestly this would be an fun feature, it be nice to see cities and armies from a top down view, and if you decide to bombard you get to see the destruction caused. A card system would probably be the way to go.
I don't necessarily need a full-blown ground combat system to the same level we see space combat, but I definitely want to see planet combat be something that takes multiple strategic turns to complete. Taking over an entire planet of aliens with an army is a massive undertaking that likely won't be resolved in a single battle on the planet. It should also take thousands, if not millions, of troops that need to be transported across vast distances.
Having ground combat take multiple turns, assuming the sides are even remotely even, also adds some fun game play scenarios. If you lose the space battle you still have hope of rushing reinforcements to your planet under siege as your ground forces hold off the invaders. I know ES had a siege mechanic that ensured invasions took a fair amount of time/planning, so I'm hoping they keep in mind that general idea even as they go forward with possible plans to expand on ground combat in ES2.
Tsrintox wrote: Honestly this would be an fun feature, it be nice to see cities and armies from a top down view, and if you decide to bombard you get to see the destruction caused. A card system would probably be the way to go.
When I picture the number of assets (common buildings, race-centric buildings, planet backgrounds, anomalies, plus various states of destruction for all of the above), it seems to me that this would necessitate dedicating a serious amount of resources to something somewhat anecdotical (if that's the only occurrence in which you see planets or want/need to look at them).
echo2361 wrote: Having ground combat take multiple turns, assuming the sides are even remotely even, also adds some fun game play scenarios.
I know it's just an idea, but if you have multiple systems being invaded, it could become really bothersome when you have to do 3/4 ground battle + space battle each turn for some turn during a war, it would be too overwhelming, or at least for me.
I'm not against ground battle, but not on more than one battle per system (even if it doesn't makes sense to do only one battle if there are multiple planets, assuming it will be like Endless Space for the solar system part).
Still, I would like ground battle Endless Legend like, with each race having his own set of units, and being equipped like Endless Legend. There could be a garnison/some units that can defend your system or that can be sent to invade a system, be transfered on another system, etc etc.
I agree, ground battles would be an awesome thing to see in ES2, even if its just a piece of artwork depicting the two factions at war and you had a multiple choice as to what you wanted to do with your invasion force be it assault recourses, massacre the population or target key military points across the system.
I know it would be a lot of work but actually seeing your ground troops in an all out assault in the form of a cinematic even, would be cool!
so yea please add ground battle in one way or another!
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OOOH, now ain't that a clever idea.
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