ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
This idea is interesting from an Endless Space 1 perspective, but in Endless Space 2 the lore (Academy and Heroes relations with factions) has changed quite significantly, so a full "only recruiting Heroes from our fold" would conflict with it. However, spawned Heroes will have a higher chance to be coming from your own controlled faction(s), depending on the make-up of your empire's population.
So the hero races are to only come from the races you have had contact with either by trade or having star system(s) they are from within your empire. So the story line for the hero would include their planet of origin. That means E2 would have a dynamic hero generator that rolls a new hero every so often, to replace fallen heroes or heroes that die of old age (different races die at different ages?) or heroes that have to be fired/executed because they are corrupt or have been suborned by spies from other empires via bribery/blackmail etc..
Its actually pretty basic human psychology to want to be around one's own kind. I'd love to see a system of faction that reflects that. Maybe a trait for that would look like:
For One's Own Kind: This faction cannot not assimilate minor factions, but receives a bonus to happiness and Dust since its government only cares about the interests of its own people. It is also more difficult to infiltrate and subvert.
Or one for faction only heroes:
Loyalty to Your Species: This faction can only hire heroes of its own species, but heroes are cheaper to hire and maintain due to their loyalty to their species' home empire.
Those are two examples with positives and negatives to Xenophilia/phobia.
echo2361 wrote: It sure seemed to me like we starting on the actual homeworlds of our species and exploring space for the first time which would result in alien heroes being out of place.
This would only be viable if they offered the first three heroes as other races. Other than that, well, I do agree with an earlier post here that starting heroes should only be of the empire's race.
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OmegaLikos wrote: Xenophobia also sounds like a good custom faction trait, I think it would go well with Horatio.
That's a great idea. Racial purity drives your faction, so when you take a world, you cleanse it's inhabitants... it could cause a lot of friction between you and EVERYONE else.
Yeah, a marketplace definitely reflects reality better while offering more choices to players. You can have things like events, ideology, race, empire strength, happiness, tech, and so on to influence the market and availability of various items. EG: Selling obsolete ships onto the market would have some of them pressed into service of pirates.
This is something I've been wanting as well, although in my opinion this would be more or less present with the marketplace of Endless Legend. The problem with Endless Space is that we get a selection of only 3 heroes, with only a new selection after a significant number of turns, which makes the chances of having heroes of the same race that are available rather small. As far as I am concerned, that problem was not present in Endless Legend, because of the much bigger selection pool.
(the other great thing about the market is that it would create competition when it comes to buying heroes, which is good).
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I can agree with Xenophobia being a negative trait. On the other end of the spectrum, we can have Xenophilia as a empire trait where multi-racial populations are happier together. That would go nicely with my Monstrous Empire, in which mermaids and tengu live in peace.
I posted this under a thread with a stupid title..sorry about that! I dont know how to delete the old one. I just really want this idea considered for the new game!! .so here it is again without the filler:
i would really like an option to only have same race heroes. Age of wonders 3 has that option and i really appreciate it. I like to play the xenophobic humans when i play space games (thanks warhammer 40k) and that was my main gripe about endless space. So if the devs read this please make a button you can hit when u create a game to have same race heroes and some sort of game mechanics to move your races population to a newly conquered planet... i mean if we can get an exterminate or enslave option that would be nuts too, but then we would need a co-operate or lord over option too.. perhaps just exterminate, co-operate, and enslave??..Mayb just wipe all life off the planet like a nuclear bombardment? planetary destruction?? that would be sweet.. just thinking outloud.. anyway i would love to play endless space 2 as xenophobic humans so please help me out!!! and good luck on this project and you guys are awesome!!!!
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Igncom1 wrote: Id say that most of the races know of each other existence at the games start, they just don't know of the civilisation, where they are of who their leaders are.
Especially considering the set up to ES2.
Like in SOTS, you don't actually fight the major powers fd Sol Force and the Tarka, but regional governors or task groups operating from those civilisations.
If the lore in ES1 had been set up the way it is in SOTS then I may have been able to buy that I was just a faction of a greater species, but ES1 never sold itself as being that type of game. It sure seemed to me like we starting on the actual homeworlds of our species and exploring space for the first time which would result in alien heroes being out of place.
We'll just have to wait and see how the lore is set up in ES2. I wouldn't mind if they take a page from SOTS2 and start things off in the later stages of empire expansion. Maybe a few colonies for each race and diplomatic communications already in place. I'd still like the option to only have my race's heroes though, purely for role playing purposes.
echo2361 wrote: But how does that work when you have literally just started the game and have your pick of three aliens from civilizations you've never met to command your fleets and lead your planets? At the very least limiting starting hero options to your own race would be helpful with the immersive level of the game.
Id say that most of the races know of each other existence at the games start, they just don't know of the civilisation, where they are of who their leaders are.
Especially considering the set up to ES2.
Like in SOTS, you don't actually fight the major powers fd Sol Force and the Tarka, but regional governors or task groups operating from those civilisations.
Igncom1 wrote: If the Empire can hire Thawn, we can hire the Hissho.
But how does that work when you have literally just started the game and have your pick of three aliens from civilizations you've never met to command your fleets and lead your planets? At the very least limiting starting hero options to your own race would be helpful with the immersive level of the game.
I agree, specially about same race heroes. I sometimes find it immersion breaking to hire a Sophon mercenary even before I make contact with the Sophons, although one could reason about that. And I too think that having God forsaken XENOS leading my fleets is unacceptable!
This is something I would also like to see. Not so I could necessarily play as xenophobic humans, although I see where you are coming from... All Hail the Emperor!
But seriously, having heroes from different species can be a little off putting for me and it hurts the immersion factor sometimes. I get it that they are supposed to be rogue mercenaries, free to help whoever they want. But sometimes I just want to play my chosen race alone and its weird to have aliens leading my fleets or planets.
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