ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Use the Non-Cravers Factions as slaves to increase the production. They will slowly die but will produce more (+100% FIDSI).
Does it means that you hace +100% all FIDSI as long as you have at least one pop from another faction? Or means that you'll lose this bonus gradually at pace marked by slowly "dying" population (i.e: 10 pop from ather empire -> +100%, when 5 remaining -> +50% ans so on)?
Inthink that this ability can be OP depending on haow it applies to gameplay.
That is a good question, I was thinking that myself. I had assumed it was 100% until you had no more slaves, in which you would start getting the permanent negative % fidsi debuff.
I'm sure there is someone who already knows this answer though :P
I guess it works this way: Every Population gives you FIDSI, the exact amount depends on the race. So a sophon pop gives you + 100% science but -50% production, the rest could be average. A craver pop would give you other FIDSI.
Now if you have a sophon pop as slaves this pop gives you FIDSI regarding their boni and mali and you have a FIDSI income for this pop. Then as slaves this income of FIDSI will be doubled for this pop. It will only affect the sophon pop but not your craver pop. Scince every popluation can now grow on their own this sophon pop will slowly die.
Also, I would image propaganda works completely different for the Cravers, or there is a different mechanic for them entirely, since I doubt other species would want to emigrate to a system where they'll be worked to death.
I also understood their affinity as being applied to population on an individual basis. That, however, make me wonder how it plays together with the population effects of other factions. Does a Sophon enslaved by cravers produce 200% Science (only the craver bonus), 300% Science (sophon and craver bonus each applied to base), or 400% science (Craver bonus applied on increased Sophon yield)?
Also, perhaps Cravers will be able to conduct raid or capture prisoners after space battles.
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The-Cat-o-Nine-Tales wrote: I also understood their affinity as being applied to population on an individual basis. That, however, make me wonder how it plays together with the population effects of other factions. Does a Sophon enslaved by cravers produce 200% Science (only the craver bonus), 300% Science (sophon and craver bonus each applied to base), or 400% science (Craver bonus applied on increased Sophon yield)?
Also, perhaps Cravers will be able to conduct raid or capture prisoners after space battles.
In the GDD 6 about population it is stated, that a population comes from a faction and that all population of that faction are described the same way regardless in which empire they are. So I think your last estimation with 400% is correct : A sophon pop gives +100% science and that result will be doubled if they are slaves. And their Industry production should be about average since sophons have -50% to production. So if their production is halved for a normal pop it should be about average for a enslaved pop.
I think this all fits into the Craver theme. They will get a huge bonus from slaves but they will die at a certain pace. SO the cravers will have to expand and conquer. Just like in the first game.
I also suspect that one of my last two ideas is correct, but I am not sure which one, as that depends on the implementation.
In past Amplitude games, percentile bonuses were additive. A 10% and a 20% bonus would be added to be a 30% bonus before being applied to the base value. In general, modifiers were applied in the order Addition, Multiplication, Percentage.
In that system, we'd get Sophon slaves with 300% science output and 150% industry, rather than 400% science and 100% industry.
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The-Cat-o-Nine-Tales wrote: I also suspect that one of my last two ideas is correct, but I am not sure which one, as that depends on the implementation.
In past Amplitude games, percentile bonuses were additive. A 10% and a 20% bonus would be added to be a 30% bonus before being applied to the base value. In general, modifiers were applied in the order Addition, Multiplication, Percentage.
In that system, we'd get Sophon slaves with 300% science output and 150% industry, rather than 400% science and 100% industry.
I think you are correct on this. I didn't do the math on how they calculated it in their other games. Either way it will effect only the slave pops. That's my interpretation.
Thats a little unhappily, I can´t buy a game with national socialistic Man-eating Monsters who has multiple arms like Narasimha or Friends but i think its maybe the same situation that Asmodeus isn´t Brahma.
MezzoMax wrote: I think you are correct on this. I didn't do the math on how they calculated it in their other games. Either way it will effect only the slave pops. That's my interpretation.
Honestly, I didn't do the math, either. Or rather, I only did some math to verify it works like this. One of the xml files of Endless Space contained a note explaining the order of operations, and it's held true since.
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I think this would be the appropriate thread to ask a question about the craver affinity. Does the affinity also eat the population of minor factions? or is it just major factions?
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