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[ES2] GDD 8 - Heroes

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8 years ago
Sep 15, 2016, 11:02:53 AM

Re-reading GDDS, a question came to me: if the academy is in a node (Heroes GDD), and nodes can exists without any lane/wormhole/others connected to it (Galaxy GDD), is there a chance that Academy can appear in a node without connection?


I ask because if there's no connection to that node, you'll have to find it with a random thrown probe, and then research a tech to travel out of lanes/wormholes/others, and probably travel slowly. If it happens it can delay until who-knows-when finding the academy, as at least one player will have to do all mentioned before, and maybe Academy isn't found until mid-late game.


Or on the contrary will you put an specific condition in galaxy generation: Academy is always linked?

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8 years ago
Sep 14, 2016, 2:37:05 AM
UndeadPuppy wrote:

True. What ship class do heroes have? Because if they're just flying in Fighters then I don't expect them to be more than a minor annoyance, kind of like a mosquito is to an elephant.

Hero ships in the gameplay were listed as small ships which puts them around 100-300 meters in length. Most likely 100 meters.

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8 years ago
Sep 13, 2016, 11:10:59 PM
Ridiculi wrote:
UndeadPuppy wrote:

True. What ship class do heroes have? Because if they're just flying in Fighters then I don't expect them to be more than a minor annoyance, kind of like a mosquito is to an elephant.

While they probably won't be piloting a giant capital ship, I image their ship size will be more Millennium Falcon than Tie Fighter...

I think the Millenium Falcon is an example they brought up themselves during the interview with AngryJoe, so you might be on to something there.

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8 years ago
Sep 13, 2016, 8:38:13 PM
UndeadPuppy wrote:

True. What ship class do heroes have? Because if they're just flying in Fighters then I don't expect them to be more than a minor annoyance, kind of like a mosquito is to an elephant.

While they probably won't be piloting a giant capital ship, I image their ship size will be more Millennium Falcon than Tie Fighter...

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8 years ago
Sep 12, 2016, 8:31:47 PM
Ridiculi wrote:

I do hope that he starting hero is of the same faction that you've chosen to play. It was always odd to me in ES1 where you could hire heros from turn 1 that belonged to factions that you had no idea existed yet...

Every gameplay vid so far has shown same faction heroes being used. Plus they did it that way in Endless Legend as well. All in all I'd say it has a good chance of being like that.

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8 years ago
Sep 12, 2016, 6:45:31 PM
Ridiculi wrote:

I do hope that he starting hero is of the same faction that you've chosen to play. It was always odd to me in ES1 where you could hire heros from turn 1 that belonged to factions that you had no idea existed yet...

I hope so too.  It also always felt a little weird to me hiring heroes from other factions when playing as a faction like the Necrophage. It's as if that hero is helping to destroy their own race.

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8 years ago
Sep 12, 2016, 4:15:52 PM

Ship models are based on the Hero's type (Adventurer, Corporate, Admiral, Administrator).

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8 years ago
Sep 11, 2016, 2:21:02 PM

True. What ship class do heroes have? Because if they're just flying in Fighters then I don't expect them to be more than a minor annoyance, kind of like a mosquito is to an elephant.

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8 years ago
Sep 11, 2016, 6:07:49 AM

   I think it would be interesting to have some skills for heroes that give them larger ships, so their presence can be better felt and seen in combat, and make their presence more impressive. Maybe limit it to one or two, and maybe only have it available for one of the classes so your idea of having their combat ability be more based on their skills is preserved. Player automatically choosing one class over the other might be an issue, so some balancing act with the skills between the two "combat" classes might need to be done to make these larger ships not a huge advantage and to give the other class some other feature that is as good as the larger ships

Updated 8 years ago.
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9 years ago
Jan 26, 2016, 5:03:44 PM
Digitalhawk96 wrote:
I'm loving the direction Heroes are going in this time for ES2. Heroes having a part in actual politics sounds really promising as well.



Heroes actually being represented in your fleet sounds great as well, although I'm worried that a "fighter" sized ship is a little too small, for actual fleet admirals anyway. It doesn't sound like much of a flagship, medium or large sounds about right although its then a question of balance.




I like the idea the hero participating directly in the battle, but giving them own ships that magically appears for free is a bad design. My sollution would be making the player able to assign a hero to any ship in a fleet, and maximum one hero per fleet. Would be exciting to also design Your own flaggship class for admirals.
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8 years ago
Sep 8, 2016, 11:04:33 PM

All Heroes will have been in contact with the Academy is the canon as I understand it. I'll try and get Slowhands if he has a minute, but over the last couple of weeks he has been mostly busy assisting with Endless Legend Tempest, leaving him with precious little time for us spacey types.

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8 years ago
Sep 8, 2016, 7:03:45 PM
Frogsquadron wrote:
carolean7 wrote:

I can't seem to find it anywhere, does each faction start with a hero, like in ES1 or EL? And if yes, are they still connected to the Academy? Thus, at the game's start, 1 was sent to each empire to assist them? And is the same starting hero each game?

You do start with a hero. I'm not sure how these Heroes relate to the Academy, I'll get an answer from Slowhands on the topic and get back to you /edit this post. :)

Any word yet on the starting hero's relation to the academy? I'm mostly curious cause it may effect part III of the faction creation contest. When we introduce a hero in the short story, were they sent from the Academy, or are they from within the Empire itself? Or perhaps it doesn't really matter?

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8 years ago
Sep 8, 2016, 6:14:18 PM
Frogsquadron wrote:
Ridiculi wrote:

I do hope that he starting hero is of the same faction that you've chosen to play. It was always odd to me in ES1 where you could hire heros from turn 1 that belonged to factions that you had no idea existed yet...

That is correct. Your first Hero is from your own faction.

Nice. That certainly helps with the immersion.

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8 years ago
Sep 8, 2016, 8:46:06 AM
Ridiculi wrote:

I do hope that he starting hero is of the same faction that you've chosen to play. It was always odd to me in ES1 where you could hire heros from turn 1 that belonged to factions that you had no idea existed yet...

That is correct. Your first Hero is from your own faction.

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8 years ago
Sep 6, 2016, 4:33:48 PM

I do hope that he starting hero is of the same faction that you've chosen to play. It was always odd to me in ES1 where you could hire heros from turn 1 that belonged to factions that you had no idea existed yet...

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8 years ago
Sep 6, 2016, 2:56:49 PM
Ashbery76 wrote:

Should'nt you start with the leader of that empire.Maximilian Zelevas for United Empire would add nice immersion.

My understanding is that the "player" is the leader, an emperor. And an emperor concerns themselves with the higher level strategy, rather than managing individual systems or flying around in space battles. I'm assuming that's the dev's intention anyway.

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8 years ago
Sep 5, 2016, 7:25:55 PM

Should'nt you start with the leader of that empire.Maximilian Zelevas for United Empire would add nice immersion.

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8 years ago
Sep 5, 2016, 12:48:35 PM
carolean7 wrote:

I can't seem to find it anywhere, does each faction start with a hero, like in ES1 or EL? And if yes, are they still connected to the Academy? Thus, at the game's start, 1 was sent to each empire to assist them? And is the same starting hero each game?

You do start with a hero. I'm not sure how these Heroes relate to the Academy, I'll get an answer from Slowhands on the topic and get back to you /edit this post. :)

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9 years ago
Jan 15, 2016, 6:33:19 PM
Sounds really good! smiley: approval

It would be fun if they'll have interactions between them like in DotE.
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9 years ago
Jan 17, 2016, 11:21:45 AM
Hi all, new to the forums here and this is my first post, so I'll try and make it a good one. Although I'll apologize in advance if I come across as disorganized, I write things down as I think of them and rarely go back to see if it all makes coherent sense.



I'm new to Endless Space but having played a number of other similarly themed games I thought my ideas might be relevant to the subject of this thread.



I was surprised that the characters on offer for leading fleets or acting as planetary governors were classed as heroes and even more surprised to see the number of "heroes" is limited (3 in the games I have played so far).



I had hoped to see choices such as Ships Captain, Fleet Captain, General or Admiral for the Military side and Administrator, Governor, Senator or Consul for the planetary governors.



Ships Captain would be just that and early on when the fleet is small there would be a number of them available to you, they would earn experience through both combat and exploration. As they gain experience you can choose skills that benefit them either as an explorer or as a combat veteran.



The Ships Captains would also get a choice of choosing promotion to a higher rank (Commodore, Fleet Captain) which would close down previous promotion chains without removing the skills learned but would also open up new skill chains. Some of the new ones could have a political side allowing them to train up to be a military governor, or further a military career leading to another promotion option to General or Admiral.



Generals would improve planetary defenses in the event of invasion and help draw out a siege or if attacking improve the chances of victory over a defended planetary system.



Admirals would improve multiple ship combat, increasing the number of ships a fleet can have as well as opening up new tactics.



Administrators would start off as a single planet admin, gaining experience as buildings are completed or events dealt with. As the gain experience they choose skills from chains available to help them benefit the productivity or happiness of the planet they are on. As they progress through the skill chains they get the option to add governance of another planetary body to their repertoire.



Thus you could grow an administrator from governing a single planet to governing all six planets within a star system effectively. There could be some drawbacks to adding governance of additional planets that would be mitigated or even negated by later skill choices.



All characters available to hire should have some weakness or skill that they are not good at but wouldn't make them unemployable. EG, Military types would probably not be popular if used as a planetary administrator, causing unhappiness, whereas an administrator in a star system would be detrimental to military forces should the system be attacked or could be brilliant with industry and generating wealth (dust) but fails to understand the advantages of research causing a reduction in planetary/system science output.



Again, skill chains can be taken that would reduce the disadvantages of a character but not totally remove them.



Allowing more than 3 "heroes" wouldn't be difficult, the rate at which they gain experience can be adjusted so you don't get super hero characters that are masters of every skill chain you can come up with. Nor should the number of skills they adopt affect their maintenance cost. Maintenance costs should be dictated by their rank (for Military types) or the number of planets they administer.



Having an administrator who likes the cold would be more expensive to employ in a system with a number of lava planets and the reverse is true of those that like the warm, more expensive to maintain if based on a cold world.



Having an administrator should always be a better choice than having no administrator at all in a star system even if they are more expensive to maintain, they can always be moved to a more suitable star system as the game progresses.



Likewise some of the military types will be best placed in just a ship, their disadvantage being they are not good with multiple ships to command, or don't play well with others. Some will only ever be good at commanding a fleet but to get to that point they have to survive in a single ship until such time as they can earn a promotion out of it.



Anyway, this would be what I would like to see in Endless Space 2 but having read the OP, it would seem that the system isn't going to change much from the current game but it won't stop me playing.



Thank you for reading.
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