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Minor Factions What can we do with them?

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8 years ago
Jul 21, 2016, 11:12:20 PM

I´ve ever dreamed of a version in which you can change your Capital faction to a faction who is living on a Planet in your Empire.

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8 years ago
Aug 20, 2016, 12:28:03 PM
Silver2238 wrote:

I really quite like the idea of convincing a warlike faction to make a hit on a rival civilization. Not sure how that would work out mechanically, but it would be fun conceptually.


This sounds great. It would be characteristic for a militarily weak but influential diplomatic faction to attack an enemy through a third party in this way. 

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8 years ago
Aug 16, 2016, 12:41:21 AM

I'm usually not that interested in spy/espionage systems, but most of my experience is with Civilization. If it lets me do this kind of cloak and dagger stuff, I'll be all over it.

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8 years ago
Aug 14, 2016, 11:40:18 PM
Silver2238 wrote:

I really quite like the idea of convincing a warlike faction to make a hit on a rival civilization. Not sure how that would work out mechanically, but it would be fun conceptually.


If we are getting a spy/sabotage system like in Endless Legend then perhaps we could have agents placed in their government who planet evidence that your rival factions are trying to screw them over?

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8 years ago
Aug 14, 2016, 6:34:49 PM
Silver2238 wrote:

I really quite like the idea of convincing a warlike faction to make a hit on a rival civilization. Not sure how that would work out mechanically, but it would be fun conceptually.


This.

I quite liked that feature in Sins of a Solar Empire where all the players would try to outbid each other for Pirate raiding services. 

I think it would be great if you could pay off minor factions or pirates to "cause trouble" for your opponents while you publicly keep your hands clean.

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8 years ago
Aug 14, 2016, 6:14:23 AM

I really quite like the idea of convincing a warlike faction to make a hit on a rival civilization. Not sure how that would work out mechanically, but it would be fun conceptually.


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8 years ago
Aug 10, 2016, 4:50:27 AM
Frogsquadron wrote:
HiveAscension wrote:


1) On occasions I would like to see quest/demands that lobby the minor faction interest to the main empire completion of these quest could increase the factions loyalty to you





This will happen (if somewhat indirectly) through Minor Faction quests.





HiveAscension wrote:


2) Minor faction specific improvements and technologies “gifted” to the player based on minor faction’s assimilation progress.



That we'll have to give a pass on, if only for balancing reasons (if a population has a bonus and their own building has a bonus of the same type, we'll end up either stacking out the wazoo or having ridiculously low bonuses). :)

Why not combine the two? Have minor factions that you have assimilated or pacified present quests to you at semi-random/semi-regular intervals. The rewards could be standing with that faction and/or simple technologies unique to that faction. Perhaps they could even reward ships to you, like when you could discover ships in ES1 while exploring.


 In fact that could be how you assimilate minor factions peacefully. Instead of just bribing them outright or doing a single quest, you do mulitple quests over time to increase your empire's favour with that minor faction. Depending on the 'politics'/ideals of that minor faction, your actions could hurt or help your standing with them. Your bribes could increase your standing for a limited time or hurt your standing if that factions ideals make them despise bribery, which allows room for error on the player's part. We already have somewhat of an idea that minor facs have their own pseudo-militaries, why not up the ante? Each minor fac could have its own homeworld defense fleet to defend themselves. Nothing large, but just enough to deter players, and it could scale as the game goes on to stay relevant. Giving Minor factions interactions and a risk/reward system that can keep on giving makes them dynamic and keeps them on your mind as the game goes on. I mean really, if I knew that the minor fac I'm friends with could be swayd to an opponent's side over time I would definately try to keep them happy. Having them keep on giving players questes throughout the game that are related to the current state of the galaxy would make it even more fun and a real blast to mess around in politics. Perhaps during war time you could even count on super loyal minor facs to supply their own ships and troops and supplies to help the war effort, giving your empire a sort of 'City-State' vibe like Greece had in the ancient past. Of course being able to infiltrate their governments with spies and such would also help keep things running. Good God the longer I think about what could be done the more I come up with! The Possibilities are truely Endless!

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8 years ago
Aug 7, 2016, 4:09:26 AM

The new ruling faction could subordinate to the old capital planet or have to fulfill a migration to it.

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8 years ago
Jul 22, 2016, 3:49:01 PM
Frogsquadron wrote:

Changing capital could be problematic in cases where you're fighting a domination victory and people just keep changing their home planet to avoid capture... 

Not if you have long cool downs for it.

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8 years ago
Jul 22, 2016, 8:09:49 AM

Changing capital could be problematic in cases where you're fighting a domination victory and people just keep changing their home planet to avoid capture... 

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9 years ago
Apr 25, 2016, 3:19:51 PM
Really what can we do with them? they felt underutilized in Endless Legend like they were your empires appendix a nice to have...

What I would like to see is more interactions with minor factions then we did in Endless Legends.

Some thoughts;
1) On occasions I would like to see quest/demands that lobby the minor faction interest to the main empire completion of these quest could increase the factions loyalty to you
2) Minor faction specific improvements and technologies “gifted” to the player based on minor faction’s assimilation progress.

Justification of my Hersey;
1) Minor factions should act like “factions”
a. If you have no honor during your combat you should expect friction with the Hisso. Giving minor factions separate personality like this add to the depth of the game and makes players more accountable to their actions.
b. Making the players cater to the minor factions limits naturally how many they can feasibly have instead of having a slot system like Endless Legend

2) Faction specific tech and improvements allow more development of flavor and a reward for catering to their needs, giving a since of progression in the relationship.

How it could play out:

1.) I am playing as ______and for many turns I have been putting military policy ahead at the expense of the pacifist and with a recent war the Haroshem have grown upset and give a demand that the player must fulfil otherwise they migrate to a more peaceful neighboring empire.

2.) I am playing as _____ and after completing many quest for the Haroshem they decided to make my empire their home and give their method of recycling to my empire unlocking an Improvement/tech/planet attribute that allows crops to extract minerals useful for industry
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8 years ago
May 28, 2016, 2:38:39 AM
That we'll have to give a pass on, if only for balancing reasons (if a population has a bonus and their own building has a bonus of the same type, we'll end up either stacking out the wazoo or having ridiculously low bonuses).




Even after a really big long and exhaustive quest? or can only be used if you keep their populations happy?

well how about ship modules, or ship designs, or new anomalies, or luxury resources, or strategic resources, or a ship just basically anything to give flavorful interactions.



This will happen (if somewhat indirectly) through Minor Faction quests.




The last thing I want to have happen is that minor factions just feel like slightly different populations like in star trek these aliens are just painted people feel.
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8 years ago
May 27, 2016, 9:45:40 AM
HiveAscension wrote:


1) On occasions I would like to see quest/demands that lobby the minor faction interest to the main empire completion of these quest could increase the factions loyalty to you





This will happen (if somewhat indirectly) through Minor Faction quests.





HiveAscension wrote:


2) Minor faction specific improvements and technologies “gifted” to the player based on minor faction’s assimilation progress.



That we'll have to give a pass on, if only for balancing reasons (if a population has a bonus and their own building has a bonus of the same type, we'll end up either stacking out the wazoo or having ridiculously low bonuses). :)
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8 years ago
May 22, 2016, 1:08:22 AM
Please just make them do things. In addition to the above:



If possible give all of them unique techs/ships. The EL idea of assimilation was good if binary (either you have them or you don't) and I don't think that'd work as well here. I'm thinking that multiple people would interact with the same faction that's in the same region of space.



Warring minor factions will go around expanding their borders by taking over empty planets and raiding colonies of factions they don't like. Have them build ships that you can buy/steal/take from them or give them war missions as mercenaries to raid enemies or allies in secret. If invested in let them get stronger and stronger ships/numbers.



Science minor factions could sit there and just work constantly on techs with usually only a few systems. The better your relation with them the more you know about which techs they're researching, and then you could even buy/steal/trade for them. If invested in have them be able to research faster or more techs at once.



Trade minor factions could maybe have a large amount of a scarce resource and use/leverage it on the market with the ability to mine and give out more if invested in/enslaved/whatevered. Let them also screw with trade routes or possibly steal and smuggle resources. Have them be concentrated around and attracted to a resource.



Diplomatic factions could help with generating influence, expanding/tweaking borders, espionage, and gathering information or spreading disinformation. They could be spread out over the map with no one system close to another



Industrial could be a couple of hellishly polluted/hard to colonize worlds that have insane production and can actually build things for you or up your own production.



Agricultural could be lush fertile worlds that can then be used to ship food around the empire or relocate it.



running short on time so I can't flesh them all out, but you get the idea. I think it's a great mechanic that should be a bit more than "occasional roving minion stack of XP + passive bonus and unit"
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8 years ago
May 21, 2016, 1:35:43 PM
Maybe we have to wait for a GDD about minor factions (if there will be one), to see what they are up to.
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8 years ago
May 20, 2016, 7:54:27 PM
I wonder why no one replied to this yet, sounds like a very good idea that would add a lot of immersion!


Indeed, sounds like a fantastic idea. Would help make minor races a viable tactic.




You guys are making me blush



Not saying this is the only way it can be done, I just don't want minor factions to feel more like minor than faction is there anything we as a community can add to this?
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8 years ago
May 20, 2016, 3:33:54 PM
Indeed, sounds like a fantastic idea. Would help make minor races a viable tactic.
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8 years ago
May 19, 2016, 5:27:02 PM
I wonder why no one replied to this yet, sounds like a very good idea that would add a lot of immersion!
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