ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Thanks for the quick response! Awesome to see the dedication :)
Still on the guard issue, could it be possible to let your fleets stay on guard after an engagement? Right now, I have to manually reassign the poor lads to their guard duty after battle.
This results in sneaky fleets passing the emperors impermeable defenses.
RageMcGeezaks wrote: Thanks for the quick response! Awesome to see the dedication :)
Still on the guard issue, could it be possible to let your fleets stay on guard after an engagement? Right now, I have to manually reassign the poor lads to their guard duty after battle.
This results in sneaky fleets passing the emperors impermeable defenses.
If you set your fleets to sleep while guarding they wont be regarded as idle. So if they are sleeping on guard duty they are regarded as doing there job by the almighty emporer :D
Still on the guard issue, could it be possible to let your fleets stay on guard after an engagement? Right now, I have to manually reassign the poor lads to their guard duty after battle.
This results in sneaky fleets passing the emperors impermeable defenses.
Confirmed. After a (logically) won battle, fleets are unassigned of guarding action. If not carefull, they let ennemy fleets pass like a charm.
Another idea for the developpers : when at war with a faction, this guard action could be automatic --> not automatic fight (which we could lose if guarding fleet is not powerfull enough) but just the "hey stay here for one turn will you?" effect
Meedoc wrote:
Hello,
Thank you! I'm glad you're enjoying the game :)
The fix should be in the next patch. Sorry for the inconvenience!
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