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Guard fleets reported as idle

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8 years ago
Oct 7, 2016, 2:48:57 PM

Well the title says it all, my fleets are guarding my systems all day everyday, 24/7. 


I think its kind of unfair for the poor lads to be reported as idle in the eyes of the almighty emperor :)

Great game so far !

Cheers!

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8 years ago
Oct 7, 2016, 3:12:07 PM

Hello,


Thank you! I'm glad you're enjoying the game :)

The fix should be in the next patch. Sorry for the inconvenience!


Cheers,

Updated 8 years ago.
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8 years ago
Oct 7, 2016, 4:56:28 PM
Thanks for the quick response! Awesome to see the dedication :)


Still on the guard issue, could it be possible to let your fleets stay on guard after an engagement?
Right now, I have to manually reassign the poor lads to their guard duty after battle. 


This results in sneaky fleets passing the emperors impermeable defenses. 


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8 years ago
Oct 8, 2016, 9:02:23 AM
RageMcGeezaks wrote:
Thanks for the quick response! Awesome to see the dedication :)


Still on the guard issue, could it be possible to let your fleets stay on guard after an engagement?
Right now, I have to manually reassign the poor lads to their guard duty after battle. 


This results in sneaky fleets passing the emperors impermeable defenses. 


If you set your fleets to sleep while guarding they wont be regarded as idle. So if they are sleeping on guard duty they are regarded as doing there job by the almighty emporer :D

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8 years ago
Oct 9, 2016, 3:40:06 PM
RageMcGeezaks wrote:

Hmm, sounds legit! I'll give it a try before the new update is rolling out, thanks :)

Does not really work as the ship stops guarding the next round and just sleeps.

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8 years ago
Oct 9, 2016, 7:03:28 PM
RageMcGeezaks wrote:

Still on the guard issue, could it be possible to let your fleets stay on guard after an engagement?
Right now, I have to manually reassign the poor lads to their guard duty after battle. 


This results in sneaky fleets passing the emperors impermeable defenses. 


Confirmed. After a (logically) won battle, fleets are unassigned of guarding action. If not carefull, they let ennemy fleets pass like a charm.


Another idea for the developpers : when at war with a faction, this guard action could be automatic --> not automatic fight (which we could lose if guarding fleet is not powerfull enough) but just the "hey stay here for one turn will you?" effect

Meedoc wrote:

Hello,


Thank you! I'm glad you're enjoying the game :)

The fix should be in the next patch. Sorry for the inconvenience!


Cheers,

Perfect good to here thanks !

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8 years ago
Oct 10, 2016, 11:01:50 AM
AndreasK wrote:
RageMcGeezaks wrote:

Hmm, sounds legit! I'll give it a try before the new update is rolling out, thanks :)

Does not really work as the ship stops guarding the next round and just sleeps.

+1 same issue and verry annoying. Please fix that !

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