ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I've played through with a few games now and simply, whenever the Lumeris is played by the AI they end up stupidly OP. Case in point, I have a game going where the Lumeris are closing in on 500 score, have eliminated the Cravers, and have double the score of the Sophons (I'm playing Vodyani, which means they're almost triple my score) and it is only turn 75. Likewise, the Lumeris found the Academy in turn 5 through probe spam. This game is almost normal difficulty (I haven't played above or below that difficulty setting).
The only game I've had to date where I could even come close to challenging the AI Lumeris is when I was playing Sophons and had a stacked starting constellation and then I was able to beat the Lumeris by out researching (getting to Age 2 and Age 3 ships because of the Scientist special law). Of the other two dozen games I've played it became obvious that the Lumeris had wrapped up the game by turn 80 or so. They roll over the Cravers with ease (the race that is meant to win by military), the expand faster than anyone else (I've literally been in a star system with a standard scanner, seen no Lumeris in range, moved over one star system that was a 1 turn jump, then returned back to the original star system and the Lumeris had an outpost started).
I realize that we're early in the stage of tweaking the races, but the Lumeris is not playing anywhere near how they're explained to play right now. They're playing like Craver, but without the Craver drawbacks and some of the Craver advantages (like the larger fleets).
I don't see how they are OP. I've already encountered them with my Vodyani no less and they cannot seem to be able to keep up.
From what I've seen so far, the AI is almost non existent. They literally never built any ship bigger than a Caravel and never upgraded their ship systems and weapons.
All they can do is spam outposts that are also not even a threat when you play as the Vodyani.
The first faction I played were Lumeris and I felt like you they were OP untill I started playing Vodyani and learning them. And to be honest, I think Vodyani are even stronger (if they get a good start).
In a game with 16 systems with Lumeris in normal difficulty, I was technig about 2000 science per turn at turn 100 whereas with Vodyani yesterday, I could hit 2500 sicence per turn at turn 100 with only 5 systems.
And I think despite Lumeris have awesome expanding power, they are very weak in the early game and can't get punished for over expansion.
The first faction I played were Lumeris and I felt like you they were OP untill I started playing Vodyani and learning them. And to be honest, I think Vodyani are even stronger (if they get a good start).
In a game with 16 systems with Lumeris in normal difficulty, I was technig about 2000 science per turn at turn 100 whereas with Vodyani yesterday, I could hit 2500 sicence per turn at turn 100 with only 5 systems.
And I think despite Lumeris have awesome expanding power, they are very weak in the early game and can't get punished for over expansion.
2500 Science?
In my game yesterday, I stood at 4928 by turn 115 and 9 Arks (I could spawn a 10th that turn).
The Vodyani are STRONG! And IMHO have the best damn heroes out there!
The Vodyani are STRONG! And IMHO have the best damn heroes out there!
Their heroes are good, however the Craver heroes are better, they cannot be beaten as fleet heroes, and are part of the reasons why Cravers can take on the Vodyani.
The Vodyani are STRONG! And IMHO have the best damn heroes out there!
Their heroes are good, however the Craver heroes are better, they cannot be beaten as fleet heroes, and are part of the reasons why Cravers can take on the Vodyani.
I haven't used the Vodyani heroes as captains, because I find them a lot more useful governing my systems instead.
The AI is not much of a challenge in battle, not even it's heroes. Not yet at least.
Let's not get carried away with what is OP until we see the actual full game.You cannot assess 1/4 of a game.
Yes, it's hard to gauge a trading faction's effectiveness when 2 of the 4 races are geared towards all-war-all-the-time.
If they're more difficult as AIs than the other factions, it could be something in the AI scripts that works with their advantages really well. Given the Sophon factions in my matches tend to expand so quickly they kill themselves with Overcolonization happiness penalties, I suspect it could be the AI expands so much their populations are continuously Unhappy/Rebelling. The Lumeris's innate +20 Happiness trait would help them avoid that and thus be more productive.
The first faction I played were Lumeris and I felt like you they were OP untill I started playing Vodyani and learning them. And to be honest, I think Vodyani are even stronger (if they get a good start).
In a game with 16 systems with Lumeris in normal difficulty, I was technig about 2000 science per turn at turn 100 whereas with Vodyani yesterday, I could hit 2500 sicence per turn at turn 100 with only 5 systems.
And I think despite Lumeris have awesome expanding power, they are very weak in the early game and can't get punished for over expansion.
Well on current game i'm making 7377 sience per turn at turn 85 in hard difficulty with 2nd tier system dev rushed 2 HQ and dark matter rush with only 5 systems ^^
Voydani look sooo strong in my opinion right now !
I feel like Vodyani are the uncontested best right now. The moment you find a target to leech and can get your first arc you basically take off and never look back. They expand SO fast and with almost no cost to their fleets or empire, and it makes them monsters at expansion, let alone all their other unique bonuses.
Going back from the Vodyani to a 'vanilla' race like the Sophons, I think that the single biggest factor in their OP'ness is the ability to grow in scale without penalty or consequences. Handling approval is a piece of cake, and if you spend all your turns with nothing to build on getting more Leechers, you can just keep getting bigger and better at everything, no strings attached. In terms of trade, I could just acquire many more nodes to secure better trade routes compared to the Lumeris.
Putting a brake in their expansion should be enough to tone them down IMHO. They shouldn't be immune to over-expansion, their laws are enough in this regard.
The lumeris are only OP if your let them just expand, expand expand. The only reason they seem OP currently is because they get A LOT of score because of that expansion. However if you declare war on them with era 2 ships you will decimate them quickly, since they never seem to really upgrade what they have. (at least that is my current experience)
It was the same on larger maps in ES 1 if you played the sowers... if you just focused on expansion and worried about the rest later you would be unstoppable by mid game because you could use lava worlds for industry and nobody else could.. so you could literally swarm the galaxy with low cost ships and nobody could take you on.
This is basically what lumeris tries to do in the alpha currently..... however since we only have the smaller map sizes it just does not work since it is so easy to counter.
The second you see the lumeris... just declare war.. have about 2 era two ships.. and take over a few of their worlds until force truce hits in.
Going back from the Vodyani to a 'vanilla' race like the Sophons, I think that the single biggest factor in their OP'ness is the ability to grow in scale without penalty or consequences. Handling approval is a piece of cake, and if you spend all your turns with nothing to build on getting more Leechers, you can just keep getting bigger and better at everything, no strings attached. In terms of trade, I could just acquire many more nodes to secure better trade routes compared to the Lumeris.
I have said it in another thread before: I do not think that is working as intended. Nothing in the Vodyani description or traits indicates that they should be immune to expansion disapproval and overpopulation disapproval.
I suspect that the Colony Base is involved in calculating at least Expansion Disapproval, possibly Overpopulation Disapproval as well. And Voyani Arks have a Cathedral of All Worldly Affairs instead of a Colony Base.
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