ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I have a idea about how Craver deals with happines after playing them last night.
When you chose,for example, the military partie any population that is pacifist will be unhappy, droping the overall empire happiness. Wich makes no sense since they are slaves of the craver and are force to work, they are not producing because they are happy or not.
So i thought in some unique mechanic
1- Slaves independency
So insted of droping the happines of the system and the empire, the more unhappy the slaves are a gauge will increase, if it reaches a threshold it will propnt a invasion ( just like a external invasion) but this time the manpower of the slaves will fight the craver population. This will lead to loss of population and can even leads to system independency.
If you have more slaves them cravers in a planet this gauge will go up quicker.
I think this is another great idea that the cravers need, I already put my efforts and suggestions in my post but I also love your idea.
I honestly don't care what the devs change about them as long as they change them to make them play like cravers I'am happy.
But yes other races to the cravers should not be apart of there galactic senate or even part you their general population, it absolutely makes no sense. So a slave mechanic such as this should happen.
Being able to kill pops that are not your own should happen as well to teach the slaves whos boss. If there is going to be a riot meter then there needs to also be a way to suppress them. Honestly I'd think it be hard to invade a planet run by the cravers, I mean look at the loading splash art for them, they're taking humans that are in a metal cage, they are nothing but food and slaves.
So taking over a system seems a bit much if the slave population is too big. agian one way to control this would to simply eat them or kill them, or have slave manpower and force them to fight etc... however I think they shouldn't essentially 'invade' the whole system. Because think about it. How are a slave population going to communicate with each other in the whole system to plan a system wide take over? Close to impossible.
What I suggest instead is that they put a blockade on a planet fids if they do manage to be successful in they're desperate raid if they somehow are successful that is. After that then the system can stand threat if the situation is not dealt with fast enough.
And/Or
When another races flotilla invades the planet they can call SOME the slave populations manpower to the invasion giving a small boost to offensive power.
Though all the percentages and chances would be totally dependent on how many slave pops there are, how many craver pops, what access to tech they have, if they're being eaten or killed off etc.... There also I'm guessing tech or improvements to 'process' betting slave worth so that you don't constantly have to baby sit your systems.
But that is my thoughts on this. Anything else is welcome and feedback for my ideas would be great. We need to change something with the cravers and I just hope it's good.
Here are my thoughts on the government happiness and the cravers along with the game in general. If you feel that somehow we can get these ideas to work together somehow would be amazing.
I realy like your idea about the slaves helping a invading force.
I know that the slaves are weaker them the cravers, and a sytem would only be "free" if the craver let reach something like 70% non cravers. Otherwise they will fight , but they will lose ( losing some population in the precess).
The ability to sacrifice to mitigate this can also be a good idea. Necrophanges can sacrifice a population to increase hapines
And i should think that in depleated planets should have a major hapiness malus.
Im my opnion the cravers system should colapse one way or another, leaving only barren planets with only few cravers populations
I realy like your idea about the slaves helping a invading force.
I know that the slaves are weaker them the cravers, and a sytem would only be "free" if the craver let reach something like 70% non cravers. Otherwise they will fight , but they will lose ( losing some population in the precess).
The ability to sacrifice to mitigate this can also be a good idea. Necrophanges can sacrifice a population to increase hapines
And i should think that in depleated planets should have a major hapiness malus.
Im my opnion the cravers system should colapse one way or another, leaving only barren planets with only few cravers populations
I think depleted planets should literally turn to Barren or Desert planets. That will affect both happiness and FIDS output.
I think this is a problem with species interaction in general. It is just most noticeable on the cravers currently.
Currently the idea is that under all circumstances, any population that enters your empire is treated equally. Unforunately, most other species don't bring a benefit large enough to overcome their messing up your senate.
What I would like is
1) benefits to having multiple species, whether as buildings, laws, or as a base part of some government types
2) ways to control species integration : Egalitarian, 2nd class citizens, slavery, or genocide.
Obviously the cravers would start with slavery or genocide.
I think this is a problem with species interaction in general. It is just most noticeable on the cravers currently.
Currently the idea is that under all circumstances, any population that enters your empire is treated equally. Unforunately, most other species don't bring a benefit large enough to overcome their messing up your senate.
What I would like is
1) benefits to having multiple species, whether as buildings, laws, or as a base part of some government types
2) ways to control species integration : Egalitarian, 2nd class citizens, slavery, or genocide.
Obviously the cravers would start with slavery or genocide.
1) benefits to having multiple species, whether as buildings, laws, or as a base part of some government types
I agree, righ now assimilating a minor faction don´t feel like a great thing. Is more like a bonus planet that will mess with your politics
I think this is a problem with species interaction in general. It is just most noticeable on the cravers currently.
Currently the idea is that under all circumstances, any population that enters your empire is treated equally. Unforunately, most other species don't bring a benefit large enough to overcome their messing up your senate.
What I would like is
1) benefits to having multiple species, whether as buildings, laws, or as a base part of some government types
2) ways to control species integration : Egalitarian, 2nd class citizens, slavery, or genocide.
Obviously the cravers would start with slavery or genocide.
1) benefits to having multiple species, whether as buildings, laws, or as a base part of some government types
I agree, righ now assimilating a minor faction don´t feel like a great thing. Is more like a bonus planet that will mess with your politics
And I'd be okay with it if only happened in late game with huge empires, not a handful of colonies before the 100th turn.
Could´t agree more. The transition from a small one population empire to multi-race galatic empire should be very slow. This will even bring interesting diferences between the begining and the end of the game.
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