ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hey everybody, I noticed that no-one has made a chart of the planets in-game. I might be wrong and someone might have already done it, but I like doing stuff like this so I put one together. I took screenshots of the windows that pop up when you hover over them, and cropped out anomalies and such. All the values are set to the baseline for the planet's output, but the population numbers might be off as I don't know what they should be based on tier and planet size. They're probably real close to the base values though.
I'm gonna put it in as an imgur link because the image is pretty huge.
EDIT: Forgot to mention these are only the terrestrial planets, not including the gas planets. It does however include the Tier V planets that we currently cannot colonize.
EDIT 2: Created a Gas Planet Chart as well, putting the link underneath the Terrestrial Chart and labelling both links.
EDIT 3: Updated Gas Planet Chart with Burning Gas planet.
Hey everybody, I noticed that no-one has made a chart of the planets in-game. I might be wrong and someone might have already done it, but I like doing stuff like this so I put one together. I took screenshots of the windows that pop up when you hover over them, and cropped out anomalies and such. All the values are set to the baseline for the planet's output, but the population numbers might be off as I don't know what they should be based on tier and planet size. They're probably real close to the base values though.
I'm gonna put it in as an imgur link because the image is pretty huge.
EDIT: Forgot to mention these are only the terrestrial planets, not including the gas planets. It does however include the Tier V planets that we currently cannot colonize.
We actually can colonise every planet in the game, just not through tech research.
Minor Factions and Ecologist laws act as a workaround.
Hey everybody, I noticed that no-one has made a chart of the planets in-game. I might be wrong and someone might have already done it, but I like doing stuff like this so I put one together. I took screenshots of the windows that pop up when you hover over them, and cropped out anomalies and such. All the values are set to the baseline for the planet's output, but the population numbers might be off as I don't know what they should be based on tier and planet size. They're probably real close to the base values though.
I'm gonna put it in as an imgur link because the image is pretty huge.
EDIT: Forgot to mention these are only the terrestrial planets, not including the gas planets. It does however include the Tier V planets that we currently cannot colonize.
We actually can colonise every planet in the game, just not through tech research.
Minor Factions and Ecologist laws act as a workaround.
Huh I knew the deuyivans let you get a gas giant, I've integrated them once or twice. Didn't know about the Ecologist Law thing, theyve never been a main player in my Senate, it feels like they're hard to get going. Then again I play the Vodyani mainly and they dont use colony ships. I guess that explains why the damn Cravers were able to grab the Auriga system from me by colonizing Auriga, and I was like "wait wut?" since it's an Ice planet and I didn't see a tech for it.
I'm gonna put together a chart for the gas giants now. They're a bit weirder, and I may be wrong but I've only seen 5 of them: Hot, Warm, Temperate, Cold and Frozen. If there's another then my chart will be wrong ¯\_(ツ)_/¯
There's actually Burning Gas Giants as well, but they're identical to Hot Gas Giants.
Oh ok, I guess they must be kind of rare, I don't think I've seen one yet. That makes sense though, I was kind of weirded out by there being only 1 Industry producer. Once I run into one in-game I'll update the charts. Thanks for the heads up :D
This makes me wonder why they didn't stick to the old chart that they posted in the Dev Docs, where planets had more than just one type. For example, Atoll planets were both Flooded and Hot. Tundras were both Cold and Dry.
I also wish they hadn't cut out the animated planet screens, they were so mesmerising,
This makes me wonder why they didn't stick to the old chart that they posted in the Dev Docs, where planets had more than just one type. For example, Atoll planets were both Flooded and Hot. Tundras were both Cold and Dry.
I also wish they hadn't cut out the animated planet screens, they were so mesmerising,
Perhaps they cut out the multiple attributes because they wanted to simplify the system a little? I mean, we have 26 different planet types in the game, and when you look at the terrestrial planets beyond Tier 1, the Water planets are always food, the Hot are always Industry, the Dry are always Dust, and the Cold are always Science. By having multiple modifiers perhaps it over-complicated balancing system improvements which were intended to build upon the planets that already provided the resource in question.
As for the animated screens, they might just not be included in the EA. Also, they have been getting some flak by peope for the more cinematic moments of the game, such as the showcase when you discover and zoom into a system. Perhaps based on that feedback they've decided to cut that feature, or they are adding variations to the screens so they have more replayablity. Imo, the best option if they still want to include them is to simply add an option to disable them, and then everyone can be happy :D
Or better yet, make the small pictures we have of planets now, animated.
That way they don't take out the whole screen when you zoom in on them and you add some flavour to the game.
Or better yet, go a step further and add the system improvements in the background, kind of like the Town screens from the Heroes of Might and Magic series. If that's too much work, then make it a cosmetic DLC.
I want the planets to feel like more than just FIDS generators and Population Slots.
Thanks for putting this together. It will be useful for new players, even if I'm campaining for changes to the system
[NDA'd]
Some of the planet classifications are unintuitive in the utmost. Ice being the best food producer, Arid being as difficult to colonize as Ash...
And in my opinion there really should be six types of gas giants.
I don't think having multiple climates on one planet would make the system too complicated. Of course the dual climate planets would benefit from more improvements, but they could in turn be more difficult to colonize (e.g. requiring a tech for cold and a tech for dry to colonize tundra)
Again, thanks for going to this effort. If I find some time to play and run across a burning gas giant, I might throw a screenshot your way so you can complete your chart.
Updated 8 years ago.
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Hey, thanks for all the discussion guys. I managed to find a Burning Gas planet, but it wasn't a giant, in fact its a Medium planet! Gas Giant no more! Anyway, I've updated my chart and will be uploading the correct version after I finish this post.
The-Cat-o-Nine-Tales wrote:
Okay, several points.
Thanks for putting this together. It will be useful for new players, even if I'm campaining for changes to the system
[NDA'd]
Some of the planet classifications are unintuitive in the utmost. Ice being the best food producer, Arid being as difficult to colonize as Ash...
And in my opinion there really should be six types of gas giants.
I don't think having multiple climates on one planet would make the system too complicated. Of course the dual climate planets would benefit from more improvements, but they could in turn be more difficult to colonize (e.g. requiring a tech for cold and a tech for dry to colonize tundra)
Again, thanks for going to this effort. If I find some time to play and run across a burning gas giant, I might throw a screenshot your way so you can complete your chart.
I agree that the planets can be unintuitive, especially coming from the mindset of ES1. What really threw me through a loop was that Arid planets required Era 3 tech, when they were the Class 2 previously, and the tech to colonize snow planets is called Arid Epigenetics xD. That was kinda funny once I figured it out, and as for the name that's an easy thing to fix. Personally I'm fine with Arid being where they are colonization wise. Just because it's in the same Era as Ash colonization doesn't necessarily mean its as hard, and when I imagine Desert planets for example my brain instantly goes to Dune, where they even recycled the moisture from their sweat, to the point they only needed like a small cup of water a day. Like an ash planet is the cold remains of a highly volcanically active planet, and with Earth we've found large amounts of water in lava and such. So, an ash planet probably has more readily available water than an Arid one would, whether it be in a gaseous or solid form instead of a liquid one. I'm fine with how they are now, but wouldn't kick and scream if they changed it.
The thing about removing the dual climates from planets is something I've thought about. For one, if they are still using that chart from before, then every planet has dual climates, from Burning-Freezing and Dry-Wet. I don't know what issue they ran into with that system, but changing it was definitely a conscious decision, and I dont have all the data to say it was a wrong or right move. I'd be down to test it out though, it does feel to me like system improvements can be too restrictive (looking at you Xeno-Industrial Infrastructure, you know Forest planets are only a myth!).
Thank you! I never had a good picture of what each planet's bonuses were.
Got to say now looking at them side by side....Tier II planets are crappy. At least Tier III gives you a big bump in its primary resource, Tier II's have the lowest overall fids of the planets.
Yeah I noticed that as well. I hadn't actually tallied up the FIDS of each tier until today in another thread, and from tiers 1-5 it goes like 17, 15, 16, 17, 19. The gas giants are the highest total at 26, granted that's one resource. I'm currently in the process of making another chart with just names and a spreadsheet-like appearance for direct value comparison. I could just make a spreadsheet, which would be easier, but it wouldn't look as nice xD
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