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Force Truce, and why I like it ...kinda

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8 years ago
Oct 18, 2016, 8:41:32 PM

I've read many posts where a lot of people disliked the force truce system, and partially I can understand that. It is not fitted to be used in the MP, but at the same time it's what I ALWAYS did to the AI in ES1. 

It was awesome, some race declared war, and you just had to wait a few turns, to get back to cold war. I can't understand, why it was designed like that, but for a pacifist gameplay it was the best way. If ES2 would be ES1+, then the force truce would be perfectly ok, because it allows the AI to fight with the same diplomatic weapons like a player. 


Well, we all know that ES2 isn't ES1 and of course it's EA and all that. Yet I don't think players should be able to use this tool in the MP against other players. I'm sorry, that I can't explain it without using the AI of ES1 as an example. The AI of ES2 isn't finished yet, so why would you counter the flaws it had in ES1, instead of removing them?

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8 years ago
Oct 19, 2016, 4:19:56 PM
Met wrote:

I've read many posts where a lot of people disliked the force truce system, and partially I can understand that. It is not fitted to be used in the MP, but at the same time it's what I ALWAYS did to the AI in ES1. 

It was awesome, some race declared war, and you just had to wait a few turns, to get back to cold war. I can't understand, why it was designed like that, but for a pacifist gameplay it was the best way. If ES2 would be ES1+, then the force truce would be perfectly ok, because it allows the AI to fight with the same diplomatic weapons like a player. 


Well, we all know that ES2 isn't ES1 and of course it's EA and all that. Yet I don't think players should be able to use this tool in the MP against other players. I'm sorry, that I can't explain it without using the AI of ES1 as an example. The AI of ES2 isn't finished yet, so why would you counter the flaws it had in ES1, instead of removing them?

Right, but if the system wasn't forced upon players, that would still be an option. As it is now, you can utterly cripple a race like the Cravers or Vodyani by simply stopping them dead in their tracks. It actually ends up harming them worse than the default state, because they cannot go through influence after, which can stop the Cravers from colonizing, and the Vodyani from leeching population.

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