ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
What, exactly, are the differences in difficulty settings right now? I had no trouble settling new colonies on Normal, but on Hard & Serious I'm scraping by for Dust. I'm wondering if that's just due to the galaxy generated, or if it's because some of the bonuses/costs are modified based on difficulty setting.
Human players have no penalties in higher difficulties; I'm guessing you must be building more things in order to defend from the AI, hence the dust problem? AIs do get variable bonuses in resources in higher difficulties.
Human players have no penalties in higher difficulties; I'm guessing you must be building more things in order to defend from the AI, hence the dust problem? AIs do get variable bonuses in resources in higher difficulties.
Nope, I'm following the same build orders I normally do on Normal, yet struggling to keep afloat compared to easier difficulties, even before I'm attacked by anything. But I double-checked my maintenance costs and production in easier difficulties and you're right, they appear to be the same. Perhaps the Random Galaxies are just that swingy?
What, exactly, are the differences in difficulty settings right now? I had no trouble settling new colonies on Normal, but on Hard & Serious I'm scraping by for Dust. I'm wondering if that's just due to the galaxy generated, or if it's because some of the bonuses/costs are modified based on difficulty setting.
Maybe that's because you're having happiness issues? IIRC in higher difficulties happiness drops a bit.
What, exactly, are the differences in difficulty settings right now? I had no trouble settling new colonies on Normal, but on Hard & Serious I'm scraping by for Dust. I'm wondering if that's just due to the galaxy generated, or if it's because some of the bonuses/costs are modified based on difficulty setting.
Maybe that's because you're having happiness issues? IIRC in higher difficulties happiness drops a bit.
Nope, no happiness issues or noticeable happiness penalties. Every colony was content.
Human players have no penalties in higher difficulties; I'm guessing you must be building more things in order to defend from the AI, hence the dust problem? AIs do get variable bonuses in resources in higher difficulties.
Perhaps the Random Galaxies are just that swingy?
From my few games I've noticed that the galaxies are very variable. I don't believe there are any normalization controls on the randomness.
Human players have no penalties in higher difficulties; I'm guessing you must be building more things in order to defend from the AI, hence the dust problem? AIs do get variable bonuses in resources in higher difficulties.
Perhaps the Random Galaxies are just that swingy?
From my few games I've noticed that the galaxies are very variable. I don't believe there are any normalization controls on the randomness.
Damn, that's going to make testing out the game balance tricky.
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