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So like, what's going on?

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8 years ago
Oct 25, 2016, 11:57:03 PM
Zennock wrote:
Romeo wrote:

It's a bit scattered, but there is a little bit of information floating about. Supposedly a fix to the Forced Truce mechanic. The main list is also a good indicator of what to expect coming down the line: https://www.games2gether.com/endless-space-2/forum/65-general/thread/21182-endless-space-2-improve-list-post-early-access

That's pretty useful. Looking for a list for like but never found one until now. Much thanks.

My pleasure!

Frogsquadron wrote:

Hey guys,


Sorry about the relative silence around here. If time is nature's way of trying to keep everything from all happening at once, then I have to admit we may be a bit short on time: our devs are hard at work whether making changes or implementing content, and myself and the rest of the community team also have a lot on our plate, between the Faction Creation Contest, the Paris Games Week starting tomorrow, and all the work that's been piling up in the last few weeks.


We'll need an eternity and a half to catch up, but hey, that's our life and we'll make it.


Now onto your point: some of the things going on. Note that "going on" doesn't mean "they'll make it into the next game update". Some of the stuff we're working on can span several months, so don't expect, for instance, the combat overhaul to be making an appearance anytime soon. We'll have some changes, mostly to modules, but that'll be about it until we are ready to deliver the whole updated system, because it's one of these things you can't half-do: either it goes all in, or it stays behind. We're bringing changes to population, among others an improved migration, a collection bonus for reaching certain population thresholds with a faction in your empire, spatioports for population migration within your empire, and others. Of course, on top of these changes and improvements to systems, we're adding a new major faction and probably a couple of minor, too...


We'll have a better idea of what's making it into the next update by the end of the week. I'll update you then.

That's OK, thanks for keeping us all in the loop. It's all we ask.

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8 years ago
Oct 26, 2016, 10:30:04 PM

This is mysterious and appetizing :)

I wonder which way they preferred among science comments. I liked a lot one suggestion because it's kind of EL's science @ the power of 4, now I hope there's something even better I did not read :)

I have a tiny question, I wonder how far / quite far / not very far / quite close / very close we are from multilanguage ? Are languages are planned to be released all at once or just one by a time once one is translated ? Are release planned in the beginning or in the end of the production ?

Updated 8 years ago.
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8 years ago
Oct 26, 2016, 4:27:45 PM
Frogsquadron wrote:

We'll be trying new things with regards to the tech tree.



Staying purposefully vague as we're iterating internally and don't want to commit to anything at this stage, but just rest assured that your feedback on the tech tree is mostly shared by the team. There are good things with the current tech tree, but it's generally a bit confusing and the pretty spreadsheet still looks too much like a spreadsheet. There are some other elements we're aiming to keep, such as the fact that it's not a tree but a more open system, and the way the color coding and the techs are separated by "families" making it easier to parse.


We'll see how we like the changes before we make any decision to release it to the community at large though, so it might take a while before you get to see it, if you get to see it.

While it's not exactly what I was hoping for, it's nice to have some acknowledgement about the current issue. Here's hoping the next system fits better than the current one. Thanks.

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8 years ago
Oct 26, 2016, 2:26:18 PM
Greedis wrote:

Well, I really don't mind if it takes more... I prefer to wait even 8 month to have a great game, than wait 6 and have a mediocre one.

Follow you 200% on this

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8 years ago
Oct 26, 2016, 2:09:12 PM

Well, I really don't mind if it takes more... I prefer to wait even 8 month to have a great game, than wait 6 and have a mediocre one.

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8 years ago
Oct 26, 2016, 10:37:25 AM

Great - good to hear!  That's all we were asking about. 

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8 years ago
Oct 26, 2016, 10:30:13 AM
Frogsquadron wrote:

We'll be trying new things with regards to the tech tree.

That's all I needed to hear, personally. Thanks!


It might be too early to ask this, but how does the current release date look? Considering that the devs are looking at reworking two major mechanics over and above all the other content and general balancing/bugfixes, is 6 months in EA still realistic?

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8 years ago
Oct 26, 2016, 9:41:49 AM
IrishNinjah wrote:
(I don't sit on the devblog all day refreshing it to see if something new is posted, no that would be silly >.<)

What a coincidence.

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8 years ago
Oct 26, 2016, 8:29:21 AM

We'll be trying new things with regards to the tech tree.



Staying purposefully vague as we're iterating internally and don't want to commit to anything at this stage, but just rest assured that your feedback on the tech tree is mostly shared by the team. There are good things with the current tech tree, but it's generally a bit confusing and the pretty spreadsheet still looks too much like a spreadsheet. There are some other elements we're aiming to keep, such as the fact that it's not a tree but a more open system, and the way the color coding and the techs are separated by "families" making it easier to parse.


We'll see how we like the changes before we make any decision to release it to the community at large though, so it might take a while before you get to see it, if you get to see it.

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8 years ago
Oct 26, 2016, 7:46:42 AM

Thanks for the news. In ea games news about development are essential for us :-)

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8 years ago
Oct 24, 2016, 8:15:59 PM

Just curious if there is any sort of timeline and/or roadmap for what the next patch and set of changes will be.  Been rather quiet around here...

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8 years ago
Oct 25, 2016, 6:04:56 PM

Thanks for the update!  That was all I was looking for.  Obviously some of the big changes (like reworking combat) aren't going to be ready anytime soon - I certainly understand that. 


Many of us are curious about the feedback we've been rolling out regarding the tech tree.  There hasn't been any dev response or acknowledgement on that.  Even if it's the case that "we see the comments, and haven't decided anything yet" would be nice - just so we know that the concerns have at least been heard.


Cheers!

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8 years ago
Oct 25, 2016, 5:52:54 PM
Frogsquadron wrote:

Hey guys,


Sorry about the relative silence around here. If time is nature's way of trying to keep everything from all happening at once, then I have to admit we may be a bit short on time: our devs are hard at work whether making changes or implementing content, and myself and the rest of the community team also have a lot on our plate, between the Faction Creation Contest, the Paris Games Week starting tomorrow, and all the work that's been piling up in the last few weeks.


We'll need an eternity and a half to catch up, but hey, that's our life and we'll make it.


Now onto your point: some of the things going on. Note that "going on" doesn't mean "they'll make it into the next game update". Some of the stuff we're working on can span several months, so don't expect, for instance, the combat overhaul to be making an appearance anytime soon. We'll have some changes, mostly to modules, but that'll be about it until we are ready to deliver the whole updated system, because it's one of these things you can't half-do: either it goes all in, or it stays behind. We're bringing changes to population, among others an improved migration, a collection bonus for reaching certain population thresholds with a faction in your empire, spatioports for population migration within your empire, and others. Of course, on top of these changes and improvements to systems, we're adding a new major faction and probably a couple of minor, too...


We'll have a better idea of what's making it into the next update by the end of the week. I'll update you then.




YAY some news!!! 


Keep up the good work y'all!!!! Obviously you guys are crazy busy and knowing that you need to get your bearings after this hit 'Early Access' not even a month after release. I am hopeful once things are a bit more calm or at least collected that you will be able to post a bit more consistently in regards to progress. 


As someone who supports 'Early Access' to watch a game develop (like others I am sure) we like to know what's going on. 



(I don't sit on the devblog all day refreshing it to see if something new is posted, no that would be silly >.<)


Updated 8 years ago.
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8 years ago
Oct 25, 2016, 4:16:43 PM

Hey guys,


Sorry about the relative silence around here. If time is nature's way of trying to keep everything from all happening at once, then I have to admit we may be a bit short on time: our devs are hard at work whether making changes or implementing content, and myself and the rest of the community team also have a lot on our plate, between the Faction Creation Contest, the Paris Games Week starting tomorrow, and all the work that's been piling up in the last few weeks.


We'll need an eternity and a half to catch up, but hey, that's our life and we'll make it.


Now onto your point: some of the things going on. Note that "going on" doesn't mean "they'll make it into the next game update". Some of the stuff we're working on can span several months, so don't expect, for instance, the combat overhaul to be making an appearance anytime soon. We'll have some changes, mostly to modules, but that'll be about it until we are ready to deliver the whole updated system, because it's one of these things you can't half-do: either it goes all in, or it stays behind. We're bringing changes to population, among others an improved migration, a collection bonus for reaching certain population thresholds with a faction in your empire, spatioports for population migration within your empire, and others. Of course, on top of these changes and improvements to systems, we're adding a new major faction and probably a couple of minor, too...


We'll have a better idea of what's making it into the next update by the end of the week. I'll update you then.

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8 years ago
Oct 25, 2016, 4:05:06 PM
Romeo wrote:

It's a bit scattered, but there is a little bit of information floating about. Supposedly a fix to the Forced Truce mechanic. The main list is also a good indicator of what to expect coming down the line: https://www.games2gether.com/endless-space-2/forum/65-general/thread/21182-endless-space-2-improve-list-post-early-access

That's pretty useful. Looking for a list for like but never found one until now. Much thanks.

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8 years ago
Oct 25, 2016, 4:03:41 PM
john7541 wrote:

Genuinely worried about the game's development since that devs had been silence for the last two weeks week.  Would really appreciate if they would post a schedule so that we players know when and what to expect. 

There fixed it for you.

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8 years ago
Oct 25, 2016, 3:50:54 PM
john7541 wrote:

Genuinely worried about the game's development since that devs had been silence for the last two weeks.  Would really appreciate if they would post a schedule so that we players know when and what to expect. 

I will say that is extremely unAmplitudelike. Hoping that they're just waiting on a big announcement.

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8 years ago
Oct 25, 2016, 9:16:10 AM

Genuinely worried about the game's development since that devs had been silence for the last two weeks.  Would really appreciate if they would post a schedule so that we players know when and what to expect. 

Updated 8 years ago.
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8 years ago
Oct 24, 2016, 9:43:11 PM

Yeah I wouldn't expect frequent updates yet.  There's a few small fixes here and there but we have entire mechanics, era's, and races missing still so making sure those are ready will probably be priority one, and the rest of the smaller stuff will come when one of those is ready

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