ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
1. Unhappiness penalties for dust income are too severe. To the point that you can go from a relatively high income into deficit by just grabbing one more colony.
Some of the remedies could include either to reduce the hit in dust income, return of the tax slider, or option to exempt colony from tax with a click of a button.
Especially in the case of the Cravers, unhappiness is still the biggest issue. Their problem is twofold:
They have a drive to over-expand pressured by the depletion of their planets, but in the same time they receive the same hit in happiness due to over-expansion as everyone else. This should be atleast half IMHO.
Even though I can understand how Dictatorship works, I think that in the case of the Cravers, minor factions in their Empire should not be allowed to vote. They are Cattle, their opinion doesn't matter at all. Not to mention that Cravers already receive the Slavers penalty.
2. Influence borders. OMG influence borders!
The way they expand, there is no need for building and maintaining a fleet!
I think a return to the ES formula and/or a considerable drop in the influence yield mechanism is in order.
Until these 2 issues are addressed to, I'm afraid I will not be able to play and enjoy myself.
Even though I can understand how Dictatorship works, I think that in the case of the Cravers, minor factions in their Empire should not be allowed to vote. They are Cattle, their opinion doesn't matter at all. Not to mention that Cravers already receive the Slavers penalty.
Just basically the same what should happen to Cravers when one of their worlds gets conquered. It's just illogical for cravers to coexist with other races. (Though some of the artwork seems to imply exactly that)
Maybe the Cravers should just lose their exploitation traits when being occupied by a non-Craver major faction? It makes even less sense when Cravers show up on other systems due to population growth.
You raise another issue, migration and the infamous stray Craver pop.
IMHO migration should work only inside an Empire's borders either manually or automatically.
But that's just me.
as far as it seems to me, migration works only inside an empire, anyway? Or what exactly did you mean by "migration"?
Fun side fact: As I sacrificed pops from a captured craver system for manpower the minor faction population which was there too got sacrificed first until they were all gone. Only by then I could let the craver pops be useful for me, e.g. march through some minefields.
You raise another issue, migration and the infamous stray Craver pop.
IMHO migration should work only inside an Empire's borders either manually or automatically.
But that's just me.
as far as it seems to me, migration works only inside an empire, anyway? Or what exactly did you mean by "migration"?
Fun side fact: As I sacrificed pops from a captured craver system for manpower the minor faction population which was there too got sacrificed first until they were all gone. Only by then I could let the craver pops be useful for me, e.g. march through some minefields.
I meant that pop used to travel between borders and it was most prevalent in the Craver's case where they could arrive from a system close by and start depleting your planets.
I haven't had the chance to check again in this version, but I'm not aware of any change for it.
You raise another issue, migration and the infamous stray Craver pop.
IMHO migration should work only inside an Empire's borders either manually or automatically.
But that's just me.
as far as it seems to me, migration works only inside an empire, anyway? Or what exactly did you mean by "migration"?
Fun side fact: As I sacrificed pops from a captured craver system for manpower the minor faction population which was there too got sacrificed first until they were all gone. Only by then I could let the craver pops be useful for me, e.g. march through some minefields.
I meant that pop used to travel between borders and it was most prevalent in the Craver's case where they could arrive from a system close by and start depleting your planets.
I haven't had the chance to check again in this version, but I'm not aware of any change for it.
Hmm, okay... Well, I never experienced such behavior. Maybe it's a bug? (Since I can't see how this would be intended)
You raise another issue, migration and the infamous stray Craver pop.
IMHO migration should work only inside an Empire's borders either manually or automatically.
But that's just me.
as far as it seems to me, migration works only inside an empire, anyway? Or what exactly did you mean by "migration"?
Fun side fact: As I sacrificed pops from a captured craver system for manpower the minor faction population which was there too got sacrificed first until they were all gone. Only by then I could let the craver pops be useful for me, e.g. march through some minefields.
I meant that pop used to travel between borders and it was most prevalent in the Craver's case where they could arrive from a system close by and start depleting your planets.
I haven't had the chance to check again in this version, but I'm not aware of any change for it.
Hmm, okay... Well, I never experienced such behavior. Maybe it's a bug? (Since I can't see how this would be intended)
No, migration is an intentional feature, it just needs a little tweaking is all.
Whats sort of odd about the cravers is that their depletion mechanic is a part of their population, NOT their empire.
This makes some lore sense, but it's also more than a little odd that people would even allow cravers to migrate to their systems and start EATING THEM.
The developers have informed me the Dust penalty for empire unhappiness was not intentional and it should be -50% science, and will be changed in the next update. Source:
The developers have informed me the Dust penalty for empire unhappiness was not intentional and it should be -50% science, and will be changed in the next update. Source:
vahouth
Clockwork Automaton
Resistance is Futile, but don't worry about it.
vahouth
Clockwork Automaton
37 100g2g ptsReport comment
Why do you report vahouth?
Are you sure you want to block vahouth ?
BlockCancelAre you sure you want to unblock vahouth ?
UnblockCancelmixerria
Empire
"The Imperium of Man shall prevail, for the Emperor protects."
mixerria
Empire
27 700g2g ptsReport comment
Why do you report mixerria?
Are you sure you want to block mixerria ?
BlockCancelAre you sure you want to unblock mixerria ?
UnblockCancelvahouth
Clockwork Automaton
Resistance is Futile, but don't worry about it.
vahouth
Clockwork Automaton
37 100g2g ptsReport comment
Why do you report vahouth?
Are you sure you want to block vahouth ?
BlockCancelAre you sure you want to unblock vahouth ?
UnblockCancelmixerria
Empire
"The Imperium of Man shall prevail, for the Emperor protects."
mixerria
Empire
27 700g2g ptsReport comment
Why do you report mixerria?
Are you sure you want to block mixerria ?
BlockCancelAre you sure you want to unblock mixerria ?
UnblockCancelvahouth
Clockwork Automaton
Resistance is Futile, but don't worry about it.
vahouth
Clockwork Automaton
37 100g2g ptsReport comment
Why do you report vahouth?
Are you sure you want to block vahouth ?
BlockCancelAre you sure you want to unblock vahouth ?
UnblockCancelmixerria
Empire
"The Imperium of Man shall prevail, for the Emperor protects."
mixerria
Empire
27 700g2g ptsReport comment
Why do you report mixerria?
Are you sure you want to block mixerria ?
BlockCancelAre you sure you want to unblock mixerria ?
UnblockCancelRomeo
Literary Transformer
Never shift in to reverse without a backup plan.
Romeo
Literary Transformer
38 900g2g ptsReport comment
Why do you report Romeo?
Are you sure you want to block Romeo ?
BlockCancelAre you sure you want to unblock Romeo ?
UnblockCancelUndeadPuppy
Mirror Enthusiast
CLASSIFIED
UndeadPuppy
Mirror Enthusiast
21 100g2g ptsReport comment
Why do you report UndeadPuppy?
Are you sure you want to block UndeadPuppy ?
BlockCancelAre you sure you want to unblock UndeadPuppy ?
UnblockCancelmixerria
Empire
"The Imperium of Man shall prevail, for the Emperor protects."
mixerria
Empire
27 700g2g ptsReport comment
Why do you report mixerria?
Are you sure you want to block mixerria ?
BlockCancelAre you sure you want to unblock mixerria ?
UnblockCancelEji1700
Newcomer
Eji1700
Newcomer
17 100g2g ptsReport comment
Why do you report Eji1700?
Are you sure you want to block Eji1700 ?
BlockCancelAre you sure you want to unblock Eji1700 ?
UnblockCancelAbrasax
Forgotten
- Any Amplitude Studios Game: Definitely Worth-a-Buy
Abrasax
Forgotten
32 100g2g ptsReport comment
Why do you report Abrasax?
Are you sure you want to block Abrasax ?
BlockCancelAre you sure you want to unblock Abrasax ?
UnblockCancelvahouth
Clockwork Automaton
Resistance is Futile, but don't worry about it.
vahouth
Clockwork Automaton
37 100g2g ptsReport comment
Why do you report vahouth?
Are you sure you want to block vahouth ?
BlockCancelAre you sure you want to unblock vahouth ?
UnblockCancel