Logo Platform
logo amplifiers simplified

Problems I have with gameplay as of v0.1.19

Reply
Copied to clipboard!
8 years ago
Nov 28, 2016, 1:10:17 PM

1. Unhappiness penalties for dust income are too severe. To the point that you can go from a relatively high income into deficit by just grabbing one more colony.

Some of the remedies could include either to reduce the hit in dust income, return of the tax slider, or option to exempt colony from tax with a click of a button.

Especially in the case of the Cravers, unhappiness is still the biggest issue. Their problem is twofold:

  • They have a drive to over-expand pressured by the depletion of their planets, but in the same time they receive the same hit in happiness due to over-expansion as everyone else. This should be atleast half IMHO.
  • Even though I can understand how Dictatorship works, I think that in the case of the Cravers, minor factions in their Empire should not be allowed to vote. They are Cattle, their opinion doesn't matter at all. Not to mention that Cravers already receive the Slavers penalty.

2. Influence borders. OMG influence borders!

The way they expand, there is no need for building and maintaining a fleet! 

I think a return to the ES formula and/or a considerable drop in the influence yield mechanism is in order.


Until these 2 issues are addressed to, I'm afraid I will not be able to play and enjoy myself.


Just my 2

Updated 8 years ago.
0Send private message
8 years ago
Nov 28, 2016, 3:01:24 PM
vahouth wrote:
  • Even though I can understand how Dictatorship works, I think that in the case of the Cravers, minor factions in their Empire should not be allowed to vote. They are Cattle, their opinion doesn't matter at all. Not to mention that Cravers already receive the Slavers penalty.

Just basically the same what should happen to Cravers when one of their worlds gets conquered. It's just illogical for cravers to coexist with other races. (Though some of the artwork seems to imply exactly that)


Maybe the Cravers should just lose their exploitation traits when being occupied by a non-Craver major faction? It makes even less sense when Cravers show up on other systems due to population growth.

0Send private message
8 years ago
Nov 28, 2016, 3:15:36 PM

You raise another issue, migration and the infamous stray Craver pop.

IMHO migration should work only inside an Empire's borders either manually or automatically. 

But that's just me.

0Send private message
8 years ago
Nov 28, 2016, 6:01:15 PM
vahouth wrote:

You raise another issue, migration and the infamous stray Craver pop.

IMHO migration should work only inside an Empire's borders either manually or automatically. 

But that's just me.

as far as it seems to me, migration works only inside an empire, anyway? Or what exactly did you mean by "migration"?


Fun side fact: As I sacrificed pops from a captured craver system for manpower the minor faction population which was there too got sacrificed first until they were all gone. Only by then I could let the craver pops be useful for me, e.g. march through some minefields.

0Send private message
8 years ago
Nov 28, 2016, 7:51:22 PM
mixerria wrote:
vahouth wrote:

You raise another issue, migration and the infamous stray Craver pop.

IMHO migration should work only inside an Empire's borders either manually or automatically. 

But that's just me.

as far as it seems to me, migration works only inside an empire, anyway? Or what exactly did you mean by "migration"?


Fun side fact: As I sacrificed pops from a captured craver system for manpower the minor faction population which was there too got sacrificed first until they were all gone. Only by then I could let the craver pops be useful for me, e.g. march through some minefields.

I meant that pop used to travel between borders and it was most prevalent in the Craver's case where they could arrive from a system close by and start depleting your planets. 

I haven't had the chance to check again in this version, but I'm not aware of any change for it.

0Send private message
8 years ago
Nov 29, 2016, 7:55:54 AM
vahouth wrote:
mixerria wrote:
vahouth wrote:

You raise another issue, migration and the infamous stray Craver pop.

IMHO migration should work only inside an Empire's borders either manually or automatically. 

But that's just me.

as far as it seems to me, migration works only inside an empire, anyway? Or what exactly did you mean by "migration"?


Fun side fact: As I sacrificed pops from a captured craver system for manpower the minor faction population which was there too got sacrificed first until they were all gone. Only by then I could let the craver pops be useful for me, e.g. march through some minefields.

I meant that pop used to travel between borders and it was most prevalent in the Craver's case where they could arrive from a system close by and start depleting your planets. 

I haven't had the chance to check again in this version, but I'm not aware of any change for it.

Hmm, okay... Well, I never experienced such behavior. Maybe it's a bug? (Since I can't see how this would be intended)

0Send private message
8 years ago
Nov 29, 2016, 4:58:12 PM
mixerria wrote:
vahouth wrote:
mixerria wrote:
vahouth wrote:

You raise another issue, migration and the infamous stray Craver pop.

IMHO migration should work only inside an Empire's borders either manually or automatically. 

But that's just me.

as far as it seems to me, migration works only inside an empire, anyway? Or what exactly did you mean by "migration"?


Fun side fact: As I sacrificed pops from a captured craver system for manpower the minor faction population which was there too got sacrificed first until they were all gone. Only by then I could let the craver pops be useful for me, e.g. march through some minefields.

I meant that pop used to travel between borders and it was most prevalent in the Craver's case where they could arrive from a system close by and start depleting your planets. 

I haven't had the chance to check again in this version, but I'm not aware of any change for it.

Hmm, okay... Well, I never experienced such behavior. Maybe it's a bug? (Since I can't see how this would be intended)

No, migration is an intentional feature, it just needs a little tweaking is all.

0Send private message
8 years ago
Nov 29, 2016, 7:32:55 PM

Unfortunately it is true... you can't build a wall in space to keep those pesky Craver immigrants out of your systems.

0Send private message
8 years ago
Nov 29, 2016, 9:23:40 PM
UndeadPuppy wrote:

Unfortunately it is true... you can't build a wall in space to keep those pesky Craver immigrants out of your systems.

Though I heard armed guards work pretty well as in... just shooting them. 

0Send private message
8 years ago
Nov 29, 2016, 10:28:04 PM

Whats sort of odd about the cravers is that their depletion mechanic is a part of their population, NOT their empire.


This makes some lore sense, but it's also more than a little odd that people would even allow cravers to migrate to their systems and start EATING THEM.

0Send private message
8 years ago
Nov 30, 2016, 3:57:19 AM

Dear OP,


The developers have informed me the Dust penalty for empire unhappiness was not intentional and it should be -50% science, and will be changed in the next update. Source:


https://www.games2gether.com/endless-space-2/forum/66-game-design/thread/22329-please-change-empire-disapproval-penalty


Meedoc wrote:

Hello,


That's a fair point! We'll change that for the next update! Sorry for the inconvenience.


Cheers


Hope this brightens your day.  I know I was overly elated to hear the news.

0Send private message
8 years ago
Nov 30, 2016, 8:52:57 AM
MadMyke2010 wrote:

Dear OP,


The developers have informed me the Dust penalty for empire unhappiness was not intentional and it should be -50% science, and will be changed in the next update. Source:


https://www.games2gether.com/endless-space-2/forum/66-game-design/thread/22329-please-change-empire-disapproval-penalty


Meedoc wrote:

Hello,


That's a fair point! We'll change that for the next update! Sorry for the inconvenience.


Cheers


Hope this brightens your day.  I know I was overly elated to hear the news.

It's good to know that there is an aknowledgement of the problem, but I don't see where he mentions that the penalty should be about science instead.

0Send private message
?

Click here to login

Reply
Comment