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Mezari/Vaulters/Sheredy

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8 years ago
Dec 21, 2016, 3:15:34 AM

I just happen to wonder how big the chances are to see another Human-Race in the game.

I would love to see a comeback of the Sheredyn for their Warrior-Caste/Praetorian Guard aspect with its focus on dicipline, loyality and integrity realy emphasized what I would like to play among the stars where else the Vaulters emphasize the state of mind and approach I think suits a human faction in space most if you paint it in a positive way.

As for the Mezari we don't know much unless that they look gorgeous and so far are pretty much the precursors of all the off-shot human races. Would hate it if they simply had vanished.

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8 years ago
Dec 21, 2016, 9:09:44 AM

Sheredyn and Mezari are already in the game. Just play the UE story. So their chances as Major factions are very slim. Horatio was datamined as new major faction, so there is a good chance that there will be one more Human faction in the game.

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8 years ago
Dec 21, 2016, 12:10:20 PM

Ah okay, had only limited playing time so far tho "just" being part of a Quest wont realy satisfy my hopes. As for the Horatio, well, they were always kinda bland to me but maybe ES2 turns them more interesting. Still I keep my hopes up to see one of those three to somehow make a major appearance.

Thanks for the answer tho.

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8 years ago
Dec 21, 2016, 5:47:12 PM

Sherendyn and Mezari are almost one and the same as the UE, and IMHO their inclusion in Emperial storyline is very fitting. It always baffled me in the first game why the Sherendyn deserved to be a major faction seperated or even fighting the Emperor.

As UndeadPuppy has said, the Pilgrims are already a minor faction and the next major faction will be the Horatio.

I'd argue though if they another human faction, especially since they don't consider themselves as one.

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8 years ago
Dec 22, 2016, 10:57:01 AM

Well the Sheredyn simply evolved into one due to the Emperor Edition bonus over time being expanded on with existing assets.

As for why they were allowed to fight the UE. They somewhat became independent due to supporting a coup where the current Emperor overcame his predecessor without them stepping in.

Think of them as the Roman Praetorian Guard - they are the Protectors of the Emperor but they have power themself: And ambition. In ancient Rome this went so far as that the supposed protectors ultimately had to be bribed if you wanted to become emperor - or they made their own emperor.

As why they could fight the UE ingame: The UE we play ingame could very well be a splinter faction of the UE at large. The lore claims that foreign Governors are pseudo-independant and form their own mini-empires. Also we play a unique time-line from the point we start a game. The lore only puts everything before into perspective where else, with turn 1, we decide what happens now. Goign rogue for the Sheredyn is just one of many scenarios.

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8 years ago
Dec 22, 2016, 11:22:06 AM


FieserMoep wrote:

Think of them as the Roman Praetorian Guard - they are the Protectors of the Emperor but they have power themself: And ambition. In ancient Rome this went so far as that the supposed protectors ultimately had to be bribed if you wanted to become emperor - or they made their own emperor.

As why they could fight the UE ingame: The UE we play ingame could very well be a splinter faction of the UE at large. The lore claims that foreign Governors are pseudo-independant and form their own mini-empires. Also we play a unique time-line from the point we start a game. The lore only puts everything before into perspective where else, with turn 1, we decide what happens now. Goign rogue for the Sheredyn is just one of many scenarios.

But if the Praetorian guard would organize a coup  and succeed, the empire would still be Roman, not  Praetorian. ;) That's thy they are a better fit as a UE narrative rather than a new faction in it's own right. Besides they are already present as the Militarists in the Senate.

For the UE we play being a splinter faction, I simply cannot agree. It's not a splinter faction if your leader is the Emperor himself. ;)


If you want to play Sheredyn, simply follow the Militarist quest track.

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8 years ago
Dec 22, 2016, 7:34:16 PM

Well I think we can agree on having different opinions on that. I for example would have an Issue saying that Rome would stay Rome as long as its name is still Rome. The greatest change was maybe the transition from a Republic to an Empire "led" by a single figure. The label was the same, lest take SPQR for that, yet you could argue that even if there was some continuity it ultimately was a different entity in spirit, nature or identity.

Just because the Sheredyn hold some Seats in the Imperial Senate that does not forbid them from creating their own mini-empire. Unlike the Praetorian Guard they "bought" their rights of such independent action by supporting the current emperor.

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8 years ago
Dec 22, 2016, 9:08:17 PM

Sorry, I just cannot justify either the Sherendyn or the Mezari being a major or even minor faction in this game.

Pilgrims and Vaulters I could see as either major or minor, simply because they start as such in the lore. There is a clear distinction. The Pilgrims especially, also had a unique mechanism to bring to table. 

Do I like the fact that they are minor factions? No, but since we were limited to 8 spaces to fill, I always viewed UE as the best candidate for the job, partly because they are 3 factions in 1 (UE/Sherendyn/Mezari).

Unfortunately, Sherendyn never had anything unique to offer, or at least nothing more than other races already have to offer.

Updated 8 years ago.
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8 years ago
Dec 23, 2016, 3:25:16 AM

See, I could see major faction Mezari because the UE is an OFFSHOOT of them.


Now, I don't see them fitting due to the factions we already have however.   Just that nothing specifically excludes them (and I doubt they'll show up at all.)

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8 years ago
Dec 23, 2016, 8:55:54 AM

Well I for example don't expect every Race to be super unique to be worth implementing. Imho Races that differ by focusing on certain aspects that may very well also be partially covered by another race is totally fine for me.

And if you realy want unique mechanics there is still plenty of room to make these. Take the Mezari for Example, their Clan-Structure could offer quite a nice way to get some interesting twists into the political system etc.


Another Option would be a system like it was utilized in Sins of a Solar Empire where the three major Factions were split into two sub-Factions that shared most of their technologies and assets yet had unique aspects on top of that. Given that other Races also have some sort of Splinter Factions this could work for every Race.

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