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Migration of Cravers from other empires?

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8 years ago
Jan 20, 2017, 6:35:12 PM

I play very rarely, waiting for release.

I played for United Empire, my neighbor was Craver. Turn 35: In my capital (4 Raia, 3 Hissho) appeared 1 Craver... and he began to devour my planet!

It is legal?

Perhaps it would be reasonable to set the condition "Cravers shouldn't devour a planet unless they're at least 50% of it's population" or something like that



Updated 8 years ago.
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8 years ago
Jan 20, 2017, 7:02:55 PM

That is the Craver pop ability, +50% FIDS and 1 depletion point per Craver pop. 

Is it irritating? Yeap.

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8 years ago
Jan 20, 2017, 11:21:37 PM

Lolol. You will have to eliminate the source (declare war to the cravers and annihilate their population) and sacrifice the entire population system and burn it to the ground


A la Warhammer 40k style


God I love how this game is shaping up.

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8 years ago
Jan 21, 2017, 1:06:23 AM
nalgasucia507 wrote:

Lolol. You will have to eliminate the source (declare war to the cravers and annihilate their population) and sacrifice the entire population system and burn it to the ground


A la Warhammer 40k style


God I love how this game is shaping up.

It is ridiculous that you can't selectively recruit the cravers, or force them to migrate to a different system/out of your empire, and are forced instead to raze the system, recruit blindly until you recruit the craver pop, or just exterminate them from the galaxy in order to protect your empire from their population. Hopefully a more meaningful way of controlling population is available by release.


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8 years ago
Jan 21, 2017, 8:19:32 AM

I actually like the way it is now. It gives you a focus on what to do. Specially when I can bring the argument that sure, you enact a policy to recruit only cravers in a particular system, but as in real life, nothing in absolute terms ever work. Some cravers will escape the recruiters and that is why one must exterminate the entire system!


I know what you are saying but I really prefer the hard way, becase it creates content. Your way is just a way not to declare war, produce ships, and eliminate the cravers. You see where I am going? The hard way creates action, movement and production.

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8 years ago
Jan 21, 2017, 5:21:19 PM

I build the improvement that turns 1 pop into 300 manpower until I get rid of them. The downside is that you can't choose which pop to convert, so you may end with lots of collateral victims using this procedure.

IMO you should be able to choose who convert.

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8 years ago
Jan 22, 2017, 10:43:44 PM
lo_fabre wrote:

I build the improvement that turns 1 pop into 300 manpower until I get rid of them. The downside is that you can't choose which pop to convert, so you may end with lots of collateral victims using this procedure.

IMO you should be able to choose who convert.

+1. This would be nice, even if you don't have Cravers but want a specific pop turned into manpower to make room for other pops.


Also with the introduction of space ports, which apparently are unlocked if you upgrade a system to system level 2, you are able to send the Cravers to another system in your empire. Just deport them to the worst barren world you can find, then gift this system to your nice neighbour. (Jesus I sound like Viktor Orban.....) Also these civilan ship can be intercepted by pirates...must I say more?

Updated 8 years ago.
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8 years ago
Jan 23, 2017, 12:57:13 AM
MezzoMax wrote:
lo_fabre wrote:

I build the improvement that turns 1 pop into 300 manpower until I get rid of them. The downside is that you can't choose which pop to convert, so you may end with lots of collateral victims using this procedure.

IMO you should be able to choose who convert.

+1. This would be nice, even if you don't have Cravers but want a specific pop turned into manpower to make room for other pops.


Also with the introduction of space ports, which apparently are unlocked if you upgrade a system to system level 2, you are able to send the Cravers to another system in your empire. Just deport them to the worst barren world you can find, then gift this system to your nice neighbour. (Jesus I sound like Viktor Orban.....) Also these civilan ship can be intercepted by pirates...must I say more?

Hmmmm, is friendly fire allowed? You know also accidents happen


Hmmmm.....

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8 years ago
Mar 21, 2017, 7:18:38 PM
nalgasucia507 wrote:
MezzoMax wrote:
lo_fabre wrote:

I build the improvement that turns 1 pop into 300 manpower until I get rid of them. The downside is that you can't choose which pop to convert, so you may end with lots of collateral victims using this procedure.

IMO you should be able to choose who convert.

+1. This would be nice, even if you don't have Cravers but want a specific pop turned into manpower to make room for other pops.


Also with the introduction of space ports, which apparently are unlocked if you upgrade a system to system level 2, you are able to send the Cravers to another system in your empire. Just deport them to the worst barren world you can find, then gift this system to your nice neighbour. (Jesus I sound like Viktor Orban.....) Also these civilan ship can be intercepted by pirates...must I say more?

Hmmmm, is friendly fire allowed? You know also accidents happen


Hmmmm.....

If you have privateers you could do that I think then blame it on someone else as an excuse to invade them lol  at least I think you can attack your own units with privateers but never tested it in this or EL yet.

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