ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Yeah whats the point of getting them, i just unlocked far more advanced ordinary weapons in my horatio playthrought i think that ordinary weapons should be heavily nerfed or the opposite with hyperium and titanium weapons.
Mmmh, I think the idea is to give you an early advantage at the beginning of the game. After that you must unlock more powerful modules using advanced ressources.
Well, there's another problem. Hyperium and Titanium weapons at a minimum require era 2 military, which means you already have era 2 weapons. If you investigate them, you'll either immediately have era 3 military technology unlocked, or you'll have it very shortly. Era 3 weaponry tends to be superior to hyperium or titanium weapons, so the only advantage I've seen to them is that they're slighly cheaper for what you get.
Originally, the intent was that you could get these in Era 1, back in the old model, before you had Era 2 or 3 weaponry. Now, you get them around the same time you get era 3 weaponry. That suggests that they need to be adjusted.
Just make it so players automatically have access to tier 1 Titanium and Hyperium weapons from the start and scale all of the existing weapons research up. Players will still have to research the extraction process or rely on exploration probes to actually use them
I'm not sure about nerfing ordinary weapons. The fact that ordinary weapons are an alternative to the ones that cost strategic resources means you have reasonable fall back weapon/defense modules if you are short on resources or if you feel you've researched the wrong technologies and need to adapt your fleet.
I'm not sure about nerfing ordinary weapons. The fact that ordinary weapons are an alternative to the ones that cost strategic resources means you have reasonable fall back weapon/defense modules if you are short on resources or if you feel you've researched the wrong technologies and need to adapt your fleet.
Right; I think it makes more sense for titanium/hyperium to either be era 1 technologies (like they used to be), or to be slightly superior to era 3 technologies, which are their current competition.
I've always used them to help when my production isn't up to snuff or I need them out quicker or in bigger numbers. Big savings in production cost for spending some resources. It's a good trade off and a neat strategy mechanic depending on the factors at play in your empire at the time.
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