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titanium and hyperium weapons are still useless.

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8 years ago
Jan 26, 2017, 6:04:41 PM

Yeah whats the point of getting them, i just unlocked far more advanced ordinary weapons in my horatio playthrought i think that ordinary weapons should be heavily nerfed or the opposite with hyperium and titanium weapons. 



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8 years ago
Jan 26, 2017, 7:56:38 PM

Well, there's another problem.  Hyperium and Titanium weapons at a minimum require era 2 military, which means you already have era 2 weapons.  If you investigate them, you'll either immediately have era 3 military technology unlocked, or you'll have it very shortly.  Era 3 weaponry tends to be superior to hyperium or titanium weapons, so the only advantage I've seen to them is that they're slighly cheaper for what you get.


Originally, the intent was that you could get these in Era 1, back in the old model, before you had Era 2 or 3 weaponry.  Now, you get them around the same time you get era 3 weaponry. That suggests that they need to be adjusted.

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8 years ago
Jan 26, 2017, 9:40:02 PM

Just make it so players automatically have access to tier 1 Titanium and Hyperium weapons from the start and scale all of the existing weapons research up. Players will still have to research the extraction process or rely on exploration probes to actually use them

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8 years ago
Jan 27, 2017, 8:43:15 AM

I'm not sure about nerfing ordinary weapons. The fact that ordinary weapons are an alternative to the ones that cost strategic resources means you have reasonable fall back weapon/defense modules if you are short on resources or if you feel you've researched the wrong technologies and need to adapt your fleet. 

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8 years ago
Jan 27, 2017, 9:02:07 AM
TangerineMantis wrote:

I'm not sure about nerfing ordinary weapons. The fact that ordinary weapons are an alternative to the ones that cost strategic resources means you have reasonable fall back weapon/defense modules if you are short on resources or if you feel you've researched the wrong technologies and need to adapt your fleet. 

Right; I think it makes more sense for titanium/hyperium to either be era 1 technologies (like they used to be), or to be slightly superior to era 3 technologies, which are their current competition.

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8 years ago
Jan 27, 2017, 11:41:09 AM

Hi,


We agree with your feedback

We slightly increased the strategical weapon damage so if you have the resources they could still be interesting in order to produce ships quicker.

But we will balance that with the eagerly awaited exotic effects.

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8 years ago
Jan 28, 2017, 7:58:27 AM

Fist, glad to read this:

Mysterarts wrote:

Hi,


We agree with your feedback

We slightly increased the strategical weapon damage so if you have the resources they could still be interesting in order to produce ships quicker.

But we will balance that with the eagerly awaited exotic effects.

Second, take a look at ValhallasAshes idea (linked in firsts posts), specially at the one about module editors.


Also I put an idea about making a FAQ section, as this has been asked repeatedly in various threads.

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8 years ago
Jan 28, 2017, 8:33:32 AM

I've always used them to help when my production isn't up to snuff or I need them out quicker or in bigger numbers.  Big savings in production cost for spending some resources.  It's a good trade off and a neat strategy mechanic depending on the factors at play in your empire at the time. 

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