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Forced anarchy?

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8 years ago
Jan 27, 2017, 1:40:19 AM

I am playing my first game with the Horatio, and while the Religious were the leading party in a dictatorship, I suddenly was in a state of anarchy for one turn (around turn 90) and now the Scientists have taken over (without me being able to participate in an election); still in a dictatorship. Is that supposed to happen? I kind of like it, but an explanation as to why it was happening eludes me. At that time the Religious did not have many representatives and a couple of systems had an increasing rebellion level, but the Scientists have even less representatives. What's the reasoning behind this if it is intentional?

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8 years ago
Jan 27, 2017, 1:41:53 AM

There is a problem with dictadorships since they have 3x times the penalty of having members of other parties without politics on the senate so basically at turn 20 your approbal will go to the floor. 

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8 years ago
Jan 27, 2017, 2:16:16 AM
solrac137 wrote:

There is a problem with dictadorships since they have 3x times the penalty of having members of other parties without politics on the senate so basically at turn 20 your approbal will go to the floor. 

Well, yes, but that is manageable and kind of the point with a dictator.

But I do not understand why I get this one-turn anarchy and the change in the leading political party while the government form stays the same. It just happened again eight turns later, now the Religious have taken over.

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8 years ago
Jan 28, 2017, 8:39:04 AM

Pretty sure there's a bug or the systems aren't acting as intended.  I've played 4 games and in 3/4 of them, each and every system ended up in mutiny regardless of happiness. Massive, like -200 approval, for not having the system's reps in the senate despite the system's rep count being pretty much equal to my current senate make up.  Frankly, it didn't really matter.  No matter what system of government I had, democracy or republic, I would just end up in anarchy and then a dictatorship where the least, or even non-existent, party would end up in control.  In fact, in 2/4 of the games, the party that the race I was playing as was most anti ended up being elected.  

Something is a bit off with the mechanic but I can't quite figure it out. 

Updated 8 years ago.
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4 years ago
Feb 20, 2021, 11:05:02 AM

It's a result of an opponent successfully hacking your capitol system, you can do the same to your opponents too. The best way to fix it is to set up hacking defence/ or find ways to make hacking your capitol system more difficult. Like taking over opponent systems to allow you to place defence programs where needed, and plug up holes in your hacking defense.

Updated 4 years ago.
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4 years ago
Feb 20, 2021, 3:12:13 PM

@AngelOfAraxis Hacking was introduced two years after I wrote the original post, but thanks anyway. I appreciate you trying to help! :-)

I suspect it was a bug or at least unintended behaviour back then, never happened to me in the last years.

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