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8 years ago
Jan 30, 2017, 12:01:23 PM

We're releasing a patch that should be addressing this (among some other balancing issues).

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8 years ago
Feb 1, 2017, 11:57:32 AM
CappinCanuck wrote:
Frogsquadron wrote:

We're releasing a patch that should be addressing this (among some other balancing issues).

Any soft ETA Frog?  I.e. this week, a few weeks or more?

Within the next 48 hours.



@Strato: You should be able to carry on with your game I think, as it's only values changing and not systems.

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8 years ago
Jan 31, 2017, 10:22:53 PM

@CipherOmega : fu*k, fu*k, fu*k, tooltips are inside of the game's engine : I'm not sure about this anymore :/

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8 years ago
Jan 31, 2017, 10:48:59 AM

I had anarchy flip-flops too, and I think the problem is that once it triggers, there's really nothing you can do to stop it, since anarchy doesn't fix the problem.


So, in my case, I had too many systems, so everyone was pissed... but everyone was also heavily militaristic: I had invested heavily in militarized species.  So, everyone's sympathies lay towards militarism, and I had a military dictatorship.  What happens when I hit anarchy?  Pacifism!  Which made everyone pissed off!  Which means, of course, I had anarchy again, back to militarism, which was actually slightly better than the situation before.


So, I did what anyone does here and when the next election came up, I chose for Religion and instituted mass happiness.


I really like the idea of rebellion and anarchy.  They make the game feel interesting, but you end up stuck in cycles, and that's a problem.  Mind you, in my case, eventually rebel worlds would have fallen away from my empire and happiness would slowly have been restored.  But, for example, anarchy shifts you to "The opposite of what you are."  For what purpose?  Just to be contrarian?  These sudden losses of control should be reverting your civilization "to the norm."  They represent your people acting out to get what they want, by violent means if necessary.  Consider the current rebellion mechanic.  Why would your people be unhappy because you own too many worlds?  Do you think people in California care if we add Puerto Rico as a new state?  No, I doubt it.  Instead, I would argue that it represents a stretching of resources.  If the original 13 US colonies had tried to run 50 states, their resources would have been stretched to the breaking point.  They couldn't hold onto all of that, and then California would have broken away from sheer distance.  Rebellion reflects that: the least happy worlds pull at your empire, and one element that contributes to "unhappiness" is the inability to adequately administrate so many worlds.  As they pull away, the overall happiness of your empire becomes more stable.  This is good!


But anarchy doesn't do this.  It often makes the situation worse.  For example, someone commented on running propaganda, but of course that does nothing, that just affects the coming election, and only THEN will happiness be revised.  Unless propaganda is going to change current representatives now, it's not useful (which, by the way, might be an interesting idea: dynamic "representatives" that really represent popular opinion).  What I think would make more sense for Anarchy is shifting to a dictatorship where the empowered party is the one with the most representatives. This means anarchy ideally nets you additional happiness (unless you were already running with the preferred party).  Thus, if I hadn't instituted mass happiness, then eventually my unhappy empire would have demanded, and enforced, militaristic rule.

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8 years ago
Jan 31, 2017, 10:17:49 AM

You can mod that SimulationDescriptors[Government].xml file, this is super easy to do : if that's is something that prevent you to enjoy the game, don't hesitate :)


Notice that anarchy cycle is not prevented by this, it's still a pit that is hard to leave.

Once you enter the anarchy, it's very hard to remove the causes (but by razing systems, removing pop and those "solutions" are somehow extreme).


The old trick of setting a religious dictatorship + the set content hapiness law works, but it's not very "roleplay" if you want military in power.


My mod "Happy dictator", toying with the laws is OP but the core idea is fine and fun to play (because the player have direct control on laws he enact and remove), but I think I could do even better than that.


There should be some approval and disapproval directly with the laws.

This would represent the laws the people want. If you elect military but still use pacifist laws, then the people should be angry, unless pacifists have good support in the senate.


For exemple (not balanced yet):

- if your senate is 50% science / 30% industry / 10% ecologist / 10% religious / 0 military / 0 pacific.


=> per science law : +20+40+40 = +100 approval (this is the distance from the other parties : science is leading industry by 20, and eco & religious by 40 each)

=> per industry law : -20+20+20 = +20 approval (science is leading industry by 20, and lead eco & religious by 20)

=> per ecologist law : -40-20+0 = -60 approval

=> per religious law : -40-20+0 = -60 approval


0% political parties are not represented, so nobody says he's unhappy (exemple: early game or dictatorship).


Sum each of the laws, then divide by 10 (or a balancing factor yet to be determined).


This would be senate-centric, not local, because else it would be super hard to control locally for the player.


Something should be done to balance the early/late political support too. Number of unlocked parties should enter the equation.


I think I'll mod this.

Updated 8 years ago.
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8 years ago
Jan 31, 2017, 12:48:07 AM
Frogsquadron wrote:

We're releasing a patch that should be addressing this (among some other balancing issues).

Any soft ETA Frog?  I.e. this week, a few weeks or more?

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8 years ago
Jan 30, 2017, 11:04:45 PM
Frogsquadron wrote:

We're releasing a patch that should be addressing this (among some other balancing issues).

So, because of this problem I stopped continuing the current campaign until you release the patch that fixes the anarchy problem. After the patch, will I be able to continue my saved game with the problem resolved? Or I have to start a new game?

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8 years ago
Jan 30, 2017, 6:57:42 PM

Had the same proböem with the Cravers but it firstly appeared when i submit to the Virtual Endless again.


I first thought it was a normal thing to happen. The Endless were my new masters thus I couldn't decide what kind of Goverment I used but it than became the Bug you stated.



I also have a Bug report about my problem somewhere in the Forum.

Updated 8 years ago.
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8 years ago
Jan 28, 2017, 8:41:41 AM

- Play United Empire

- Start with Industrial government

- Assimilate militant minor faction

- People decide they want militant government

- Conquer pacifist neighbors

- Pretty even mix of representatives between militant, industrial, scientist, ecological, pacifist

- Government goes into anarchy

- Government forced switch to pacifist dictatorship

- Government goes into anarchy again

- Government forced switch to militant dictatorship

- Put all systems on "militant propaganda" production

- Government continues to swap between militant dictatorship and pacifist dictatorship

- All systems approval at zero

- Fighting uprisings every 10 turns or so

- Game repeats this swap between dictatorships for ~80 turns

- Get huge bank of dust and influence, but can never produce anything ever again

- Eventually quit, but AI would get economic victory eventually


So, there should probably be some way to break out of an endless cycle of anarchy, otherwise it's lose by default.

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8 years ago
Jan 29, 2017, 9:30:45 PM
Giarc wrote:

Well this is odd. I'm looking at that line right now Notepad++ and it is already at 5, but I'm getting a -15 approval penalty in-game. Where is it getting multiplied by 3?


I found that in another thread, it worked :


Kweel_Nakashyn wrote:
WeaponizedCaffeine wrote:

Hi guys!


This is going to be addressed soon (I don't know when exactly though) but I think we're going to make something like -5 (if I am to believe the current value in the XML) 

What you guys can do until the next patch is to tweak the values so you can play with the factions without being crushed by disapproval:


1. Open the directory Steam\steamapps\common\Endless Space 2\Public\Simulation

2. Open this file: SimulationDescriptors[ColonizedStarSystem].xml with a text editor of your choice such as Notepad++

3. Find this line (I think it should be around line 94)

<Property Name="HappinessPenaltyPerRepresentative"             BaseValue="15"  MinValue="Negative"/>

4. Change the BaseValue to the number you see fit! 


I hope this helps!

The current value in this file is allready 5.


The problem is in 

[[YOUR DRIVE]]:\SteamLibrary\SteamApps\common\Endless Space 2\Public\Simulation\SimulationDescriptors[Government].xml


line 26:

<Modifier TargetProperty="HappinessPenaltyPerRepresentative"    Operation="Multiplication"     Value="3"      Path="./ClassEmpire/ClassStarSystem"   /> 

To fix it, change this value to 1.

(or change the original value said by WeaponizedCafeine to 2, that would do -6 total)


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8 years ago
Jan 29, 2017, 8:54:03 PM
Giarc wrote:

Well this is odd. I'm looking at that line right now Notepad++ and it is already at 5, but I'm getting a -15 approval penalty in-game. Where is it getting multiplied by 3?

I think they want you to change it to -5.

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8 years ago
Jan 29, 2017, 8:43:22 PM

Well this is odd. I'm looking at that line right now Notepad++ and it is already at 5, but I'm getting a -15 approval penalty in-game. Where is it getting multiplied by 3?

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8 years ago
Jan 29, 2017, 5:19:50 PM
Strato wrote:

Sooo there is no solution to get out of anarchy right now until we get a fix? I'm in the same situation with the UE, I'm very powerful even If I didn't meet 5 other races yet, I can tell that

my power started to rise exponentially but anarchy is killing me now and I can't get out of it and I'm afraid I'm going to lose a lot of power. By the time I meet the rest of the races I will be very weak.

It keeps making my government dictatorship forcefully even when I researched the tech that allows me to choose my government.  I look at my peoples approval, it's always mutinous because

I don't have representatives from other parties in senate and rebels keep rising? SO I tried to hire heroes from other parties and still doesn't help? I hope there is a way out of this loop. I don't mind spending resources to fix it and get a hit, but at this rate I will surely lose in the long term.

That is correct. The happiness per representative penalties are too high so there is no way to break the cycle in the current build. The devs are aware it is a problem. As Devildog said your options are to either change the number in the game files yourself using the instructions from the devs, or to wait for the official patch. I changed it in my files to -5 and haven't had any issues

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8 years ago
Jan 29, 2017, 4:30:04 PM

Sooo there is no solution to get out of anarchy right now until we get a fix? I'm in the same situation with the UE, I'm very powerful even If I didn't meet 5 other races yet, I can tell that

my power started to rise exponentially but anarchy is killing me now and I can't get out of it and I'm afraid I'm going to lose a lot of power. By the time I meet the rest of the races I will be very weak.

It keeps making my government dictatorship forcefully even when I researched the tech that allows me to choose my government.  I look at my peoples approval, it's always mutinous because

I don't have representatives from other parties in senate and rebels keep rising? SO I tried to hire heroes from other parties and still doesn't help? I hope there is a way out of this loop. I don't mind spending resources to fix it and get a hit, but at this rate I will surely lose in the long term.

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8 years ago
Jan 28, 2017, 4:45:46 PM
Pelorn wrote:

- Play United Empire

- Start with Industrial government

- Assimilate militant minor faction

- People decide they want militant government

- Conquer pacifist neighbors

- Pretty even mix of representatives between militant, industrial, scientist, ecological, pacifist

- Government goes into anarchy

- Government forced switch to pacifist dictatorship

- Government goes into anarchy again

- Government forced switch to militant dictatorship

- Put all systems on "militant propaganda" production

- Government continues to swap between militant dictatorship and pacifist dictatorship

- All systems approval at zero

- Fighting uprisings every 10 turns or so

- Game repeats this swap between dictatorships for ~80 turns

- Get huge bank of dust and influence, but can never produce anything ever again

- Eventually quit, but AI would get economic victory eventually


So, there should probably be some way to break out of an endless cycle of anarchy, otherwise it's lose by default.

Mmm strange with UE.

The fact you state means that you can lose due to internal uprisings, even in the case you're winning in other conditions (sya military, science, or what you want) implies that pop an politics starts to have the impact expected from what readed in GDDs.

But still, in actual EA state, this seems probably more of a bug or something like this than an intentional thing.

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8 years ago
Jan 28, 2017, 9:10:44 AM

The morale system is a bit messed up. There's another thread about it (or two). There is a post by a dev that teaches you to edit the XML file so that you can fix this for the time being. 


Edit: Here it is

WeaponizedCaffeine wrote:

Hi guys!


This is going to be addressed soon (I don't know when exactly though) but I think we're going to make something like -5 (if I am to believe the current value in the XML) 

What you guys can do until the next patch is to tweak the values so you can play with the factions without being crushed by disapproval:


1. Open the directory Steam\steamapps\common\Endless Space 2\Public\Simulation

2. Open this file: SimulationDescriptors[ColonizedStarSystem].xml with a text editor of your choice such as Notepad++

3. Find this line (I think it should be around line 94)

<Property Name="HappinessPenaltyPerRepresentative"             BaseValue="15"  MinValue="Negative"/>

4. Change the BaseValue to the number you see fit! 


I hope this helps!

Updated 8 years ago.
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