ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Related: I'm playing as the United Empire, and I have a Sheredyn quest that requires me to have 4 military laws running... but I can't. I'm a Federation, which only have 2 law slots, and even if I hit level 5 in Economy, I'll have 3 slots. Is the only way to complete the quest to switch to Democracy just to pass the quest?
We'll fix this for the next update. Not exactly sure how yet but it was brought up recently and we've all agreed it was contrary to the direction we wanted the quest to go in.
You're all rather quick to fix issues, aren't you? =P
We'll fix this for the next update. Not exactly sure how yet but it was brought up recently and we've all agreed it was contrary to the direction we wanted the quest to go in.
I hope Dictatorship gets a 3rd law slot: The mandatory plus 2 free slots. On one side it is limited because you only have the laws of one ideology but on the other hand you can enact every law of it and switch them for no costs. 3 slots seems about right for me, only having two and one of it being the mandatory one fells too limited.
I hope so because right now it feels like you have to change to a democracy no matter what in the late game because you have too many ideologies to deal with. And tangent to this the last quest for the UE is always like get 3+ laws so you have to become a democracy which I think is pretty counter productive to being an emperor you know.
Well, that specific quest is about exerting more control over the people.
One does not generally "cement your power" and "impose your will" by switching to a Democracy, generally speaking.
This quest is, first of all, non-optional. That is, it's part of your quest line, and you don't get to choose one of several routes. You can avoid it by not going a particular route on the Choose-Your-Own-Adventure of the quest-line, but it's not like you have a warning that it's going to come up. Second, it seems that the real intent of this quest is that you need more law slots on your Federation, and you need to make them all Miltaristic. This might have worked fine when the quest was written: At that point, I think Federations started with 3 law slots, and you could get +1 law slot with a particular era 2 tech. In the current version of the game, you need to get to Era 5 and even then, you don't have enough law slots. So I think the quest is unintentionally bugged.
For what it's worth, I don't necessarily have a problem with a quest where the UE would switch to democracy, but I would imagine it at the culmination of increasing human rights, not increasingly militaristic crackdowns on the people. You could probably make the case that maybe he's trying to "cement his power" by being a master manipulator of the people, sort of a jingoistic president, but that's not really what the quest presents.
I hope so because right now it feels like you have to change to a democracy no matter what in the late game because you have too many ideologies to deal with. And tangent to this the last quest for the UE is always like get 3+ laws so you have to become a democracy which I think is pretty counter productive to being an emperor you know.
i want it noted that I think that's a ridiculous and out-of-character requirement for the United Empire.
Totally agreed, but based off of the devs' comments, it sounds like we're getting new techs to unlock more law slots regardless of government type. I do think there should be more incentives to change governments, but having to do it to complete a faction quest seems a bit forced.
I've searched everywhere for a technology/type of government/improvement for unlocking more law slots beyond 2, but I can't seem to find anything. Can someone help me?
Mmm... I've changed to Democracy, but only 3 law slots for me...
Mailanka wrote:
I was playing as the United Empire last night (Federation) and had only 2 law slots, counting the mandatory law.
You are both right. See below.
jhell wrote:
You need to unlock stages (3 & 5) from the "Empire development" quadrant
Only stage 5 in the current build :) Maybe you were watching the next build ? Or maybe it was put in prod just this morning ?
NumberOfActiveLawSlots is only added in EmpireImprovementStageEmpireDevelopment5 in SimulationDescriptors[EmpireImprovements].xml (and in SimulationDescriptors[Government].xml).
The base value of the number of active laws is in SimulationDescriptors[Senate].xml.
From what I'm reading there, this should be :
Dictatorship : 2 (force 2 in Gov xml)
Democracy : 3 (base 2 in Senate xml, +1 from Gov xml)
Empire : 2 (base 2 in Senate xml)
Republic : 2 (base 2 in Senate xml)
Only after you unlock the left quadrant level 5, it should be:
Dictatorship : 2 (force 2 in Gov xml)
Democracy : 5 (base 2 in Senate xml, +1 from Gov xml, +2 from EmpireImpro xml)
Empire : 3 (base 2 in Senate xml, +1 from EmpireImpro xml)
Republic : 3 (base 2 in Senate xml, +1 from EmpireImpro xml)
You need to unlock stage 5 from the "Empire development" quadrant, and I believe there are some specific technologies which also add additional law slots ; scratch that, it's only linked to stages for the moment.
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