ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
[FIXES] - Fixed Food consumption bug related to Horatio Affinity - Fixed an error message when using system supervisors on exploited star systems, preventing the Vodyani from being played - Fixed a series of error messages generated when a pirate fleet was orbiting a rival star system - Fixed a skippable error message generated when entering a Space Battle with the minor faction types "Technologist" - Fixed an issue where damage that destroyed an external section of a ship was not applied to the core section - Fixed Short vs Short and Medium vs Medium trajectories - Fixed an issue where shields absorbed damage after the shield was disabled - Orichalcix and Quadrinix exploitation resources are now implemented & functional
[BALANCE CHANGES] - Science victory is now 5 times harder to research - Reduced engine and exploration modules cost and health bonuses - Reduced targeting weight of the civilian ships - Lowered number of Representative for Dictatorship and Federation, and the penalty per Representative not in Senate - Increased manpower given by Impervious Bunkers from 50 to 150
[GROUND BATTLE] - Added a prerequisite, forbidding to use the Local Resistance Ground Battle action when there is no more population
Having a good old time playing it with Lumeris. This game is really shaping up to be great. I only wish that the enemy AI would be more aggressive. They are a bit too passive. Although for now the pirates are doing a good job keeping me in check and raiding my food and population bearing vessels.
Alastor71
Old Timer
Put me in coach!
Alastor71
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Check out my idea please: https://www.games2gether.com/endless-space-2/ideas/684-hero-ships-should-use-player-colours
drewwest
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Put me in coach!
Alastor71
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Epistis
Wherever you go, there you are
VIPsatoru
Epistis
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Officer Lifter
SOOOOO...... What up?
nalgasucia507
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