ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Quick looking in the xml, it seems to be -50% to a planet's raw , , , and (aka when 0 pop on it & 0 improvement in the system).
I don't understand fully the mecanism though. I've got to do tests because there is something I did not saw, or I'm imagining things (quick) reading the xml (= Cravers's population bonus increasing the more they "eat" a planet).
The description text overall for the Cravers needs work. I still have no idea how their faction affinity does other than making minor factions like me less when I first meet them... which doesn't seem like much of an affinity...
The description text overall for the Cravers needs work. I still have no idea how their faction affinity does other than making minor factions like me less when I first meet them... which doesn't seem like much of an affinity...
If you have non-craver pop on a planet, you get a 100% fidsi bonus but you kill off the non-craver pop to get the bonus (you're basically eating them)
This means Cravers are not super popular with the locals :P
The description text overall for the Cravers needs work. I still have no idea how their faction affinity does other than making minor factions like me less when I first meet them... which doesn't seem like much of an affinity...
If you have non-craver pop on a planet, you get a 100% fidsi bonus but you kill off the non-craver pop to get the bonus (you're basically eating them)
This means Cravers are not super popular with the locals :P
NEAT! I really have to give them another chance now! How does it work exactly? I've only played about 40 turns with the Cravers and never really noticed a decrease in non-Craver populations
But I never noticed that the other faction being eaten away. I would even say that I always see the other faction increase as if nothing would be happening.
The description text overall for the Cravers needs work. I still have no idea how their faction affinity does other than making minor factions like me less when I first meet them... which doesn't seem like much of an affinity...
If you have non-craver pop on a planet, you get a 100% fidsi bonus but you kill off the non-craver pop to get the bonus (you're basically eating them)
This means Cravers are not super popular with the locals :P
My understanding is that they are more like slave laborers rather than a food source (not that they don't eat people, just that the minor factions are a labor source). Anyway, does this mean it is doubling all FIDSI pertaining to that pop? System improvements included? Initially I thought it only doubled the specific pop bonus (like haroshems giving 2 food instead of 1) and that seemed like garbage.
As for the craver pops themselves, is each craver pop increasing the output by an additional 50%? The description makes it seem like a flat rate regardless of the number and that is kind of a bummer considering the depletion rates increases.
The description text overall for the Cravers needs work. I still have no idea how their faction affinity does other than making minor factions like me less when I first meet them... which doesn't seem like much of an affinity...
If you have non-craver pop on a planet, you get a 100% fidsi bonus but you kill off the non-craver pop to get the bonus (you're basically eating them)
This means Cravers are not super popular with the locals :P
My understanding is that they are more like slave laborers rather than a food source (not that they don't eat people, just that the minor factions are a labor source). Anyway, does this mean it is doubling all FIDSI pertaining to that pop? System improvements included? Initially I thought it only doubled the specific pop bonus (like haroshems giving 2 food instead of 1) and that seemed like garbage.
As for the craver pops themselves, is each craver pop increasing the output by an additional 50%? The description makes it seem like a flat rate regardless of the number and that is kind of a bummer considering the depletion rates increases.
The in game description gives +50% and that is the correct value.
If you have at least one Craver on a planet then all the other non craver population gets +50% FIDS but for each such population you get -5 approval.
So 8 slave population generates -40 approval.
One thing that still doesn't fit is that I see that on a depleted planet Cravers produce more than other factions. It looks like they still get +50% FIDS even after planet is depleted.
The description text overall for the Cravers needs work. I still have no idea how their faction affinity does other than making minor factions like me less when I first meet them... which doesn't seem like much of an affinity...
If you have non-craver pop on a planet, you get a 100% fidsi bonus but you kill off the non-craver pop to get the bonus (you're basically eating them)
This means Cravers are not super popular with the locals :P
My understanding is that they are more like slave laborers rather than a food source (not that they don't eat people, just that the minor factions are a labor source). Anyway, does this mean it is doubling all FIDSI pertaining to that pop? System improvements included? Initially I thought it only doubled the specific pop bonus (like haroshems giving 2 food instead of 1) and that seemed like garbage.
As for the craver pops themselves, is each craver pop increasing the output by an additional 50%? The description makes it seem like a flat rate regardless of the number and that is kind of a bummer considering the depletion rates increases.
That's my understanding too. I know the game says in a few places that the Cravers slowly deplete the populations too, but in fact, they just get a -50% growth (which you can see if you hover your mouse over their population icon on the left sidebar of your systems creen), and you get a slave drivers happiness penalty. Populations definitely aren't killed off, just slowed.
I actually think Cravers killing off non-Cravers for population bonus would be kinda neat. Like exotic rations (really exotic rations!) but it only affects non-Cravers. Or possibly just a bonus to food while the growth of the race is set to a negative value. I'm just not sure how the game handles it, or if this can possibly work. But it's definitely not how it works now.
The description text overall for the Cravers needs work. I still have no idea how their faction affinity does other than making minor factions like me less when I first meet them... which doesn't seem like much of an affinity...
If you have non-craver pop on a planet, you get a 100% fidsi bonus but you kill off the non-craver pop to get the bonus (you're basically eating them)
This means Cravers are not super popular with the locals :P
My understanding is that they are more like slave laborers rather than a food source (not that they don't eat people, just that the minor factions are a labor source). Anyway, does this mean it is doubling all FIDSI pertaining to that pop? System improvements included? Initially I thought it only doubled the specific pop bonus (like haroshems giving 2 food instead of 1) and that seemed like garbage.
As for the craver pops themselves, is each craver pop increasing the output by an additional 50%? The description makes it seem like a flat rate regardless of the number and that is kind of a bummer considering the depletion rates increases.
That's my understanding too. I know the game says in a few places that the Cravers slowly deplete the populations too, but in fact, they just get a -50% growth (which you can see if you hover your mouse over their population icon on the left sidebar of your systems creen), and you get a slave drivers happiness penalty. Populations definitely aren't killed off, just slowed.
I actually think Cravers killing off non-Cravers for population bonus would be kinda neat. Like exotic rations (really exotic rations!) but it only affects non-Cravers. Or possibly just a bonus to food while the growth of the race is set to a negative value. I'm just not sure how the game handles it, or if this can possibly work. But it's definitely not how it works now.
I think having non-craver pops be consumable would be cool too. Right now the Cravers don't feel like the terrifying presence they should be.
I really hope we start seeing faction specific tech soon. I would love it if the Cravers had their own version of exotic rations that applied to more than just manpower, I also think it would be cool if they had a tech that would replace Evacuation with something similar to the ES1 Pilgrim's Fleet Errant, allowing hive ships to bring a large population of Cravers to a new system to devour.
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