ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Sophon canonstart (planet #2 & #3 under turn 20), for reference :
Kweel_Nakashyn wrote:
Their only problem is production and dust, but it's easy to completly canonstart and make those both things exactly your strong points :
New game, then program your science with this :
- Xenolinguistic (Econ & Trade quadrant, era 1)
- Plasma metallurgy (Econ & Trade, era 1)
- Multitrade management (E&T, era 2)
- Galactic commodities (E&T, era 2)
- Pev-scale accelerator (Science & Explo, era 2)
Then your choosing, I go personnaly for
- Botanical scanning (Empire & Dev era 2)
- Baryonic shielding (Science & Explo, era 2) --> this will help to get Compact warp methods later, which is nice because sophon ships will be superfast. Plus this is one dust (meager) / industry (hot) planet that you may need once you find the specs.
- Any planet spec I can grab.
Produce one probe ship then drone networks and assign your governor to your planet. Go to turn 2.
Your first mission is to go probe the closest system susterrean anomalies only on planets you can colonize.
Then if you find Titanium and / or Hyperium, colonize that planet. During the time you are colonizing, you are gaining those titanium / hyperium (not sure if that's a bug ???).
Choose military at Sophon Quest.
At turn 6-7, you can sell any Titanium / Hyperium / Whatever stuff you probe, go for that.
Use your probe ships to probe & sell anything they find.
When you find Pev-scale, buyout drone network and queue the science planet spec, moneyclick the colony, pass a turn.
The hero should level up, go for optimal operation expert (+1 / +2 per dude on the planet). This would be turn 9, you're free to pick a tech then construct cerebral reality & pass a turn...
A few moments later, you've got a second planet, go for a second cerebral reality there (buyout if you can). The hero should level at some point, go for the dust.
Now, you have a somehow good base for industry & dust to help to construct anything you have before the others, having dust-payed specs each planet you settle which get you a clear advantage in early FIDS over anyone that will find those at turn 20-25-30, and not being very agile with those before turns 40-45-50.
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