Logo Platform
logo amplifiers simplified

What happens when a planet is fully depleted?

Reply
Copied to clipboard!
8 years ago
Mar 21, 2017, 8:39:52 PM

What actually happens when a planet is fully depleted?


Is there a Depletion Cap?


If you are playing as Sophons etc and you get rid of a craver populus from  a planaet does it lose its depletion or will this degrade overtime reinvigorationg the planet? 

0Send private message
8 years ago
Mar 21, 2017, 8:58:13 PM

I was thinking about something similar too actually. I don't think the planets reinvigorate, they stay depleted. What bugs me is that when I'm playing as Cravers what exactly am I supposed to do with the depleted planets. Mind you, last time I played them was before Update 1 but I was always wondering how Cravers should exactly play. I imagine that once you deplete a system you should raze it and move on, going through the galaxy eradicating everything as you go. What I found though is that the depletion did not hit me as hard as I expected. I was much more concerned with the approval rate which takes away from the Craver experience.

When playing Cravers, I would like to feel forced to go forward, which I didn't when last time I played.

Playing against Cravers though, I think I'd just raze their systems, it is a waste of approval to upkeep a half functioning system when there are better ones out there.

0Send private message
8 years ago
Mar 21, 2017, 10:26:07 PM

Depletion and FIDSI malus is permanent once planet is depleted. Not sure if there are intermediate stages.

0Send private message
8 years ago
Mar 22, 2017, 8:15:57 AM
twimpix wrote:

I was thinking about something similar too actually. I don't think the planets reinvigorate, they stay depleted. What bugs me is that when I'm playing as Cravers what exactly am I supposed to do with the depleted planets. Mind you, last time I played them was before Update 1 but I was always wondering how Cravers should exactly play. I imagine that once you deplete a system you should raze it and move on, going through the galaxy eradicating everything as you go. What I found though is that the depletion did not hit me as hard as I expected. I was much more concerned with the approval rate which takes away from the Craver experience.

When playing Cravers, I would like to feel forced to go forward, which I didn't when last time I played.

Playing against Cravers though, I think I'd just raze their systems, it is a waste of approval to upkeep a half functioning system when there are better ones out there.

I would have thought it forces you as a Craver to keep going as once they deplete you lose your edge but they still function a bit which is also good if another species takes it (if depletion is permanent) as you can still get a reasonable income from them,  nothing like an undepleted planet which gives you a big boost but then if someone like Sophons etc take it they are ham stringed on that planet which slows their advance or allows you to take it again later as they will be weak on that planet compared to if you owned it.

lo_fabre wrote:

Depletion and FIDSI malus is permanent once planet is depleted. Not sure if there are intermediate stages.

If it is permanent does that mean to planet becomes useless so 0 income all together or does it just make it less efficient e.g. -75% FIDSI for the rest of the game.  so its still worth having as it generate income but would be a last choice?

0Send private message
0Send private message
8 years ago
Mar 22, 2017, 1:50:19 PM
lo_fabre wrote:

Depletion and FIDSI malus is permanent once planet is depleted. Not sure if there are intermediate stages.

If it is permanent does that mean to planet becomes useless so 0 income all together or does it just make it less efficient e.g. -75% FIDSI for the rest of the game.  so its still worth having as it generate income but would be a last choice?

Depleted planets are permanent, however their FIDSI never drops to zero.  If I'm not mistaken I think a depleted planet has -25% FIDS, so you will still generate the same amount of influence.  Although I may be mistaken, the malus might be -50% FIDS once it is depleted.

0Send private message
8 years ago
Mar 22, 2017, 1:52:29 PM
o0ber wrote:
lo_fabre wrote:

Depletion and FIDSI malus is permanent once planet is depleted. Not sure if there are intermediate stages.

If it is permanent does that mean to planet becomes useless so 0 income all together or does it just make it less efficient e.g. -75% FIDSI for the rest of the game.  so its still worth having as it generate income but would be a last choice?

Depleted planets are permanent, however their FIDSI never drops to zero.  If I'm not mistaken I think a depleted planet has -25% FIDS, so you will still generate the same amount of influence.  Although I may be mistaken, the malus might be -50% FIDS once it is depleted.

I would have thought it might be worse to cause the Cravers to be aggressive but I suppose if they slow down they might lose their edge if they are on the same level as everyone else in some way but not sure as not played them yet.

0Send private message
8 years ago
Mar 22, 2017, 2:07:55 PM
BoldElf wrote:
o0ber wrote:
lo_fabre wrote:

Depletion and FIDSI malus is permanent once planet is depleted. Not sure if there are intermediate stages.

If it is permanent does that mean to planet becomes useless so 0 income all together or does it just make it less efficient e.g. -75% FIDSI for the rest of the game.  so its still worth having as it generate income but would be a last choice?

Depleted planets are permanent, however their FIDSI never drops to zero.  If I'm not mistaken I think a depleted planet has -25% FIDS, so you will still generate the same amount of influence.  Although I may be mistaken, the malus might be -50% FIDS once it is depleted.

I would have thought it might be worse to cause the Cravers to be aggressive but I suppose if they slow down they might lose their edge if they are on the same level as everyone else in some way but not sure as not played them yet.

Again, I am unsure as to if it is -25% or -50%, but I believe the idea is that the cravers will be able to take a system from a player and use it to keep up and gain a slight edge as their starting system and early colonized systems become depleted.  Also I think if depleted planets were to become worthless (like -75% to -100%) there would be no gain or benefit in fighting against cravers and taking their systems. 

0Send private message
8 years ago
Mar 22, 2017, 2:25:27 PM
o0ber wrote:
BoldElf wrote:
o0ber wrote:
lo_fabre wrote:

Depletion and FIDSI malus is permanent once planet is depleted. Not sure if there are intermediate stages.

If it is permanent does that mean to planet becomes useless so 0 income all together or does it just make it less efficient e.g. -75% FIDSI for the rest of the game.  so its still worth having as it generate income but would be a last choice?

Depleted planets are permanent, however their FIDSI never drops to zero.  If I'm not mistaken I think a depleted planet has -25% FIDS, so you will still generate the same amount of influence.  Although I may be mistaken, the malus might be -50% FIDS once it is depleted.

I would have thought it might be worse to cause the Cravers to be aggressive but I suppose if they slow down they might lose their edge if they are on the same level as everyone else in some way but not sure as not played them yet.

Again, I am unsure as to if it is -25% or -50%, but I believe the idea is that the cravers will be able to take a system from a player and use it to keep up and gain a slight edge as their starting system and early colonized systems become depleted.  Also I think if depleted planets were to become worthless (like -75% to -100%) there would be no gain or benefit in fighting against cravers and taking their systems. 

Yeah but that's the thing. It's never you trying to take Craver systems. It's them coming at you and consuming you, driven by desperation. I'll probably play more Cravers in the new patch to get a better feel but right now I feel the penalty could be a lot more punishing. They're supposed to be planet eaters; if after depletion a good chunk of the FIDS is still there, I don't feel like I really ate up those planets. And as for other races taking over depleted planets, well they don't have to have benefits from them. The biggest benefit is having gotten rid of the Craver threat. The systems you gain you could just raze.

0Send private message
8 years ago
Mar 22, 2017, 11:20:22 PM

Tihis is like @o0ber says. I also don't remember the % malus ATM.

0Send private message
8 years ago
Mar 23, 2017, 8:39:24 AM
twimpix wrote:
o0ber wrote:
BoldElf wrote:
o0ber wrote:
lo_fabre wrote:

Depletion and FIDSI malus is permanent once planet is depleted. Not sure if there are intermediate stages.

If it is permanent does that mean to planet becomes useless so 0 income all together or does it just make it less efficient e.g. -75% FIDSI for the rest of the game.  so its still worth having as it generate income but would be a last choice?

Depleted planets are permanent, however their FIDSI never drops to zero.  If I'm not mistaken I think a depleted planet has -25% FIDS, so you will still generate the same amount of influence.  Although I may be mistaken, the malus might be -50% FIDS once it is depleted.

I would have thought it might be worse to cause the Cravers to be aggressive but I suppose if they slow down they might lose their edge if they are on the same level as everyone else in some way but not sure as not played them yet.

Again, I am unsure as to if it is -25% or -50%, but I believe the idea is that the cravers will be able to take a system from a player and use it to keep up and gain a slight edge as their starting system and early colonized systems become depleted.  Also I think if depleted planets were to become worthless (like -75% to -100%) there would be no gain or benefit in fighting against cravers and taking their systems. 

Yeah but that's the thing. It's never you trying to take Craver systems. It's them coming at you and consuming you, driven by desperation. I'll probably play more Cravers in the new patch to get a better feel but right now I feel the penalty could be a lot more punishing. They're supposed to be planet eaters; if after depletion a good chunk of the FIDS is still there, I don't feel like I really ate up those planets. And as for other races taking over depleted planets, well they don't have to have benefits from them. The biggest benefit is having gotten rid of the Craver threat. The systems you gain you could just raze.

Well, lorewise planets they consume do become wastelands, just look at Husk, it used to be a Jungle planet.

Anyways, the reason depleted planets still produce FIDSI is because of game balance.

0Send private message
8 years ago
Mar 23, 2017, 5:50:46 PM
UndeadPuppy wrote:
twimpix wrote:
o0ber wrote:
BoldElf wrote:
o0ber wrote:
lo_fabre wrote:

Depletion and FIDSI malus is permanent once planet is depleted. Not sure if there are intermediate stages.

If it is permanent does that mean to planet becomes useless so 0 income all together or does it just make it less efficient e.g. -75% FIDSI for the rest of the game.  so its still worth having as it generate income but would be a last choice?

Depleted planets are permanent, however their FIDSI never drops to zero.  If I'm not mistaken I think a depleted planet has -25% FIDS, so you will still generate the same amount of influence.  Although I may be mistaken, the malus might be -50% FIDS once it is depleted.

I would have thought it might be worse to cause the Cravers to be aggressive but I suppose if they slow down they might lose their edge if they are on the same level as everyone else in some way but not sure as not played them yet.

Again, I am unsure as to if it is -25% or -50%, but I believe the idea is that the cravers will be able to take a system from a player and use it to keep up and gain a slight edge as their starting system and early colonized systems become depleted.  Also I think if depleted planets were to become worthless (like -75% to -100%) there would be no gain or benefit in fighting against cravers and taking their systems. 

Yeah but that's the thing. It's never you trying to take Craver systems. It's them coming at you and consuming you, driven by desperation. I'll probably play more Cravers in the new patch to get a better feel but right now I feel the penalty could be a lot more punishing. They're supposed to be planet eaters; if after depletion a good chunk of the FIDS is still there, I don't feel like I really ate up those planets. And as for other races taking over depleted planets, well they don't have to have benefits from them. The biggest benefit is having gotten rid of the Craver threat. The systems you gain you could just raze.

Well, lorewise planets they consume do become wastelands, just look at Husk, it used to be a Jungle planet.

Anyways, the reason depleted planets still produce FIDSI is because of game balance.

Still, i don't understand why you couldn't terraform it and get FIDS back. What is the exact definition of "depleted"? What did Craverns deplete the planet out? I don't think they eat minerals. We can terraform planet that has nothing, devoid of life to rich full of life paradise planet easily but what is the reason behind that other races could not un-depleted it?

Updated 8 years ago.
0Send private message
8 years ago
Mar 24, 2017, 6:35:23 PM
FreedomFighterEx wrote:

Still, i don't understand why you couldn't terraform it and get FIDS back. What is the exact definition of "depleted"? What did Craverns deplete the planet out? I don't think they eat minerals. We can terraform planet that has nothing, devoid of life to rich full of life paradise planet easily but what is the reason behind that other races could not un-depleted it?

Things like excessive strip mining would deplete a planet's actual resources, meaning there'd be nothing left to terraform. If Mars had no elements of value to us, and we terraformed it, it wouldn't change the fact we couldn't use it for anything constructive.

0Send private message
?

Click here to login

Reply
Comment