ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
i would like to know the types and the amount of module-slots of every single ship of every faction. I tried to find something with google but there was just a 3D Model of those ships, without Module overview.
Is there a source where i can research those information?
As game goes through early access, modules slots are changed, moved and switched from update to update. I don't think anyone tried to catalog it, as that information would go outdated rather quickly.
I believe you can look up in game's xml-files though.
i would like to know the types and the amount of module-slots of every single ship of every faction. I tried to find something with google but there was just a 3D Model of those ships, without Module overview.
Is there a source where i can research those information?
Thanks you for your attention.
I've just started a game and checked all the modules for exploration and colonizer ships
It will go in a SAD order (Support/Attack/Defense) parentheses means it has a mixed slot, and could be filled with one of two module types.
Horatio S A D
Ex -- 3/ 1/ 1
Col -- 2(3)/0/1
Riftborn S A D
Ex -- 3/ 2/ 0
col -- 4/ 0/ 0
Sophons S A D
Ex -- 2/ 2/ 0
col -- 3/ 0/ 0
Vodyani S A D
ex -- 1(2)/ 2/ (1)
Leech -- 2(4)/ (1)/ (1)
arc -- 3(4)/ 3/ 3(4)
Cravers S A D
Ex -- 1(2)/ 2/ (1)
col -- 3/ 0/ 0
Lumeris S A D
Ex -- 1(2)/ 1(2)/ 1
col -- n/a (buys outposts)
United Empire S A D
Ex -- 1(2)/ 2/ 1(2)
col -- 3/ 1/ 0
Unfallen
tbd
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Iirc the riftborn have the least flexible ships, where only one type of module can go into any slot. Vodyani have a lot of flexible slots and the upgraded (more slots) variants even tend to have a slot which can accept any type of module. It can end up being nice to put more engines, manpower, or damage boosters instead of guns on your attacker... Or more guns on the support.
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