ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I just passed to give a thumb up. After Update 1 the game needed a lot of changes, and they ve come.
I was pleased with my first playtrought, and was a bit overhelmed at the start.
I feel this it is an interesting game now.
What i observed during my play:
Some messages and some writing display "%blah blah blah failure something%" so it must be looked into, was playing in english.
The science tree was improved a lot...
It still a bit enigmatic in the vocabulary.
And is butt ugly.
I liked a lot how you tried to jam a bit some stuff so it is not totally straightforward.
But i still feel its not enought not to be mainstream.
I also feel that some tree skill should block some others "areas" so the rush to complete a tree isn t that obvious and require a bit of thinking.
I liked the "challenges" but i feel thats a feature that might die early. I hope your planning a pool with diferent ones or diferent rewards to be pulled at random.
The missions: Some missions get criptic because of vocabulary employed is sometime a bit muddy. Like the sophon mission to hagar 2 ships at the same time, but the button is "dismiss" must be pressed.
Dismiss/Hangar would work or a tool tip should be present.
There are others that fall in this principle.
I don t know if there s an option, i didn t found it, soforgive me if i m wrong. There should have an option to offer to empire to ally itself/submit whatever. So you don t obliterate it, but it wouldn t hamper you anymore with his circle of influence nor would it try to stupidly and uselessly attack you.
In the UI i liked some option like a fast load the last save. Now i think an image with a general scheme of the kind of galaxy you ll encounter, all is so criptyc. OTOH i loved the caotic feature and ramdomic expansion.
Overall i liked a lot my playtrought. Althought i felt the military solution might be too easy to get there as main solution.
Still need work. Not enought dependency between quarters. Still too easy to go FUEUR FIR gameplay.
Challenges:
Don t fell they are worth the bother...at least in "normal" dificulty.
Missions:
The tooltip helps. But they aren t obvious enought, i only found them in my 2cd play. They should be mentioned sometime in the tutorial cues, or come faster or appear in a broader area in the mission description panel.
Influence:
Not working well at all
Economy:
Economy goes too fast OR a load of content must be added because usually 60Turn on, i merely have ship to build and when not warmongering planet get idle.
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