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A List of Myriad Frustrations

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8 years ago
Apr 4, 2017, 4:14:20 AM

A bunch of bullet points and images about various things in the game that irk me. I figured it would be more efficient to just make a single thread of these rather than create a separate thread for each one.


Feel free to add to it, just keep it concise and don't blow your lid.


Hard normal-speed match. An AI controlled 4 star systems by Turn 15.


I have no idea why this message popped up.


Another Hard normal-speed game. The green United Empire player controls the Placidus system, which contains Tor. Turn 120 and they already influence a quarter to a third of the galaxy. Fighting desperate war against them just to rip Tor from their hands before it Influences the whole galaxy.


Several turns after taking Tor, slash & burning several layers worth of systems just to remove the Influence threat. On Turn 135. Note how badly UE outstrips the other AIs' Influence. (I'm Orange.)


Text-scripting error.


Weird graphics error where occasionally one slice of the pie doesn't fill its slice. Seems to happen more when other political parties are at 0-2%.


Contradictory information. (Arks actually take 8 CP.)


Upgrade cost not updating properly. Seems to occur when resetting designs.


Ran out of things to build as the Vodyani during midgame. Well, technically I could build more ships, but it was getting hard to keep track of the 80 ships I already built. I blame the Ecstatic zealots.


Weird bug where occasionally the galaxy background will change. (This initiall started as a spiral galaxy.) Seems to occur when Random Galaxy Type is chosen during match creation. Wrecks havoc on trying to figure out where to find stars.

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8 years ago
Apr 4, 2017, 5:13:55 AM

4 by turn 15 is not that unreasonable depending on the race and how the game qualifies systems and handles bonuses + quests (since certain main quests give planets).  Especially reasonable if it counts outposts as controlling a system.  Starting colonizer or two + race mission could do it (or quick minor faction...but that does seem unlikely).  Lumeris or Voydani could maybe do it very quickly too.


That said I have noticed that those missons seem to go either insanely fast, or very very late (and often after I've felt i've already done them?).



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8 years ago
Apr 4, 2017, 6:30:32 PM
Eji1700 wrote:

4 by turn 15 is not that unreasonable depending on the race and how the game qualifies systems and handles bonuses + quests (since certain main quests give planets).  Especially reasonable if it counts outposts as controlling a system.  Starting colonizer or two + race mission could do it (or quick minor faction...but that does seem unlikely).  Lumeris or Voydani could maybe do it very quickly too.


That said I have noticed that those missons seem to go either insanely fast, or very very late (and often after I've felt i've already done them?).



Perhaps. I just figured the Lumeris on Hard started with a hefty Dust bonus and just bought outposts on every system they explored.


And yeah, I've noticed they either go really fast or very late. I can usually get the EndlessPark and Intergalactic Science Lab no matter when I start working on them.

Updated 8 years ago.
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8 years ago
Apr 5, 2017, 12:57:41 AM
MikeLemmer wrote:
Eji1700 wrote:

4 by turn 15 is not that unreasonable depending on the race and how the game qualifies systems and handles bonuses + quests (since certain main quests give planets).  Especially reasonable if it counts outposts as controlling a system.  Starting colonizer or two + race mission could do it (or quick minor faction...but that does seem unlikely).  Lumeris or Voydani could maybe do it very quickly too.


That said I have noticed that those missons seem to go either insanely fast, or very very late (and often after I've felt i've already done them?).



Perhaps. I just figured the Lumeris on Hard started with a hefty Dust bonus and just bought outposts on every system they explored.


And yeah, I've noticed they either go really fast or very late. I can usually get the EndlessPark and Intergalactic Science Lab no matter when I start working on them.

Wonders have a lot to do based on where the strategic resources end up. I've had a couple of games where noone had any Titanium or Hyperium until after turn 100 (at least, I'm guessing this was the case because noone had sold any of one or the other until then, and the AI is usually pretty quick to sell it's excess, base on the other resource that usually had a hundred or so.)

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8 years ago
Apr 6, 2017, 5:00:18 PM

"Upgrade cost not updating properly. Seems to occur when resetting designs."


Also had this. Adding an upgraded module and then replacing it back with the old version doesn't seem to reset the upgrade price.

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