ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
On the diplomacy screen I've noticed the bar at the top and the 3 icons that say make demand. I finally clicked on one to see a similar trade screen with another faction. What I see is a treaty called "Pressure Cessation". The tool tip for this says that "This is a demand to remove the diplomatic and territorial pressure on another empire in exchange for something." What is diplomatic and territorial pressure? Does it have any in game effect or is it just a scale that is used to determine when you can make demands of other factions? Is there an advantage to leaving the pressure high against another faction?
Currently there are no benefits to keeping a high pressure against another empire, so it is used as a scale to determine when you can make demands. Demands of higher tier allow you to ask for more numerous and more powerful terms when setting up your demand.
Currently there are no benefits to keeping a high pressure against another empire, so it is used as a scale to determine when you can make demands. Demands of higher tier allow you to ask for more numerous and more powerful terms when setting up your demand.
If there are no benefits, why would I accede to their demands?
He can just go to war anyway, or make a demand anyway (or at least he could before).
Let's set AI aside for a second. If I have pressure on you, sufficient to make a demand, and I do, and you ignore it, what happens? I can go to war with you, but I could just declare war anyway. And, of course, I could just say "Give me 100 dust plz" regardless of pressure. And given that pressure doesn't do anything, what is the point? Is it a placeholder for a more complete diplomatic system (say, when we get a "not-casus-belli" system)? Is it going to affect how influence impacts borders?
I was wondering the same. Is there really a difference between the forced war from refusing a demand and just declaring war? Does the faction that refuses the demand suffer a approval penalty? Fidsi penalty? etc? Also, I am unclear as to what actually generates this pressure. Is it spheres of influence? Is it based on player score? Fleet size? Sorry for all of the questions, just trying to get this more figured out.
He can just go to war anyway, or make a demand anyway (or at least he could before).
Let's set AI aside for a second. If I have pressure on you, sufficient to make a demand, and I do, and you ignore it, what happens? I can go to war with you, but I could just declare war anyway. And, of course, I could just say "Give me 100 dust plz" regardless of pressure. And given that pressure doesn't do anything, what is the point? Is it a placeholder for a more complete diplomatic system (say, when we get a "not-casus-belli" system)? Is it going to affect how influence impacts borders?
Main reason to make pressure demands it to potentially get resources and technologies without having to pay for them. Main reason to accept Pressure demands is to avoid war (but that's kinda borked atm, because IIRC there is nothing in the pressure mechanics to stop a living player from just declaring war right after anyway.)
Right now, it feels like United Empire has the most to gain from this, because they are the only faction who both A) could generate a lot of influence, and B) has enough things to spend influence on that they wouldn't want to use it all on diplomacy.
If influence production was tighter, with some more ways for non-UE's to spend it on, having people's reserve be closer to (but not as scarce as) Endless Legend, then the ability to make influence-free demands and wars would be much more valuable that it is now.
I was wondering the same. Is there really a difference between the forced war from refusing a demand and just declaring war? Does the faction that refuses the demand suffer a approval penalty? Fidsi penalty? etc? Also, I am unclear as to what actually generates this pressure. Is it spheres of influence? Is it based on player score? Fleet size? Sorry for all of the questions, just trying to get this more figured out.
-Thanks
It's your influence per turn vs. their influence per turn, though I'm not sure if it's before or after the cost of Laws are considered.
And right now, refusing is just war. The fact that said war cost the aggressor no influence is suppose to be a boon, but right now everyone can make so much influence that being frugal with influence spending for anyone not United Empire is a non-issue once you get proper influence improvements, or better yet, find and colonize a special planet, with Tor being the best of the lot.
I was wondering the same. Is there really a difference between the forced war from refusing a demand and just declaring war? Does the faction that refuses the demand suffer a approval penalty? Fidsi penalty? etc? Also, I am unclear as to what actually generates this pressure. Is it spheres of influence? Is it based on player score? Fleet size? Sorry for all of the questions, just trying to get this more figured out.
-Thanks
It's your influence per turn vs. their influence per turn, though I'm not sure if it's before or after the cost of Laws are considered.
And right now, refusing is just war. The fact that said war cost the aggressor no influence is suppose to be a boon, but right now everyone can make so much influence that being frugal with influence spending for anyone not United Empire is a non-issue once you get proper influence improvements, or better yet, find and colonize a special planet, with Tor being the best of the lot.
I'll have to double check that. I seem to think I've refused without having war declared on me, and I've made demands that weren't fulfilled and didn't go to war.
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