ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I would like the initial 3 tactics changed because of two things:
There is no Medium-range tactic in the initial set.
The Power to Shields tactic is worse than useless for fleets who don't have shields.
I would like them changed to:
Barrage Fire: Long range, all fleets can get an advantage off a bit of extra damage.
Team Spirit: Although the morale increase can't apply until they research Autonomous Construction, it's the only starting tactic that's Medium range.
Turtle: Close range, plus all fleets can benefit from +Hull Absorption.
As a sidenote, I would like Revive & Rebuild improved. 10 Dust per destroyed CP is a laughably low amount; an entire fleet getting wiped out wouldn't even cover the cost of repairing a single frigate. Instead, it should be a % of the mineral cost of each destroyed ship converted into Dust.
I would like the initial 3 tactics changed because of two things:
There is no Medium-range tactic in the initial set.
The Power to Shields tactic is worse than useless for fleets who don't have shields.
I would like them changed to:
Barrage Fire: Long range, all fleets can get an advantage off a bit of extra damage.
Team Spirit: Although the morale increase can't apply until they research Autonomous Construction, it's the only starting tactic that's Medium range.
Turtle: Close range, plus all fleets can benefit from +Hull Absorption.
As a sidenote, I would like Revive & Rebuild improved. 10 Dust per destroyed CP is a laughably low amount; an entire fleet getting wiped out wouldn't even cover the cost of repairing a single frigate. Instead, it should be a % of the mineral cost of each destroyed ship converted into Dust.
Barrage Fire: Long range, all fleets can get an advantage off a bit of extra damage.
Team Spirit: Although the morale increase can't apply until they research Autonomous Construction, it's the only starting tactic that's Medium range.
Turtle: Close range, plus all fleets can benefit from +Hull Absorption.
Those would make much more sense if named:
- Stand off: Fleet try to maintain distance to take advantage of its long range asset, and evasion feature
- Manage: The fleet will try to stay in middle range to maximize evasion/plating shielding and weapon asset present here.
- Spear point: Fleet try to close range as maximum speed relying in its plating and shields, to make point blank kill.
I mstarting to think the Ship management is mere rethoric.
MikeLemmer
Lumeris
MikeLemmer
Lumeris
12 300g2g ptsReport comment
Why do you report MikeLemmer?
Are you sure you want to block MikeLemmer ?
BlockCancelAre you sure you want to unblock MikeLemmer ?
UnblockCancelSlaunyeh
Wannabe
Slaunyeh
Wannabe
5 500g2g ptsReport comment
Why do you report Slaunyeh?
Are you sure you want to block Slaunyeh ?
BlockCancelAre you sure you want to unblock Slaunyeh ?
UnblockCancel