ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I play the Pacifist Cravers. Now before you call me daft, its a definitely legit if you play your cards right. A lot of people have been playing the Cravers by rushing out colonisers and fleets, effectively burning through planets. You do not want that, you want to make sure that you can sustain that sweet output that are pouring out once your planets are depleted. Now, lemme go in-dept.
In the earlygame, you start off with a single coloniser and two scouts. The scouts are vital to find very good systems early in the game and the coloniser will give you a system that you will have to depend on later in the game.
You don't need much tech, but some food and economic buildings (you already have one of the best industry building unlocked) is all you need early in the game. Try to focus on industry first, Cravers got a good boost and you need to make sure they'll still have the same output when the planets are depleted. Focus on industry and then build the super-market that'll give you bonus approval. Now, approval is going to play a big part in this build and it'll be best to keep your people happy. After industry and approval, you're gonna want some food and dust buildings on your two *main* systems. You do not want to waste valuable time building those on other systems. One very important thing to keep in mind that you do not want to have 2 or 3 systems in the early game! And also! Do not spend those influence points! I'll explain more later on.
Here's the fun part. Your election is coming soon and you know the best part about that? You're a dictatorship and you get to choose any ideology you want (regardless of your pops) and it'll have a strong lead. This mean you can choose any idealogy you want and have at your will, their very useful laws. With the pacifist Cravers' build, you should choose industrialist or scientist in order to build more systems or rush a very, very important tech.
Now, you need the tech which allows you to be at peace with other empires and enter a alliance with them. While Cravers cannot enter peace when they're under the militaristic ideologies, them being dictatorship allows them to easily switch to other ideologies. This is from personal experience (and I cannot guarantee the same will happen) but most bots and humans are willing to accept peace with the pacifist Cravers. After all, who wouldn't want the gargantuan vicious space-bugs as their besties? You get that tech ASAP and start sending out peace treaties and alliance offers using those influence points you hopefully stocked up. If you're successful, with the peace treaties and such, change to the pacifist ideology and implement the two important laws. Bonus approval per peace/alliance and extra output per peace/alliance. Now you can start expanding and you'll be finishing your outposts really fast due to the food production of your two main systems. When the outposts are completed, your approval law (hopefully making your pops happy) and the Cravers' boost will allow you to create a lot of output even at the start of the colony. Continue expanding and improving systems and you can focus on whatever victory types. Score, military, economically, you name it! It's a legit plan and I can gurantee it will definitely work!
/s
Though it really did worked when I played multiplayer with humans. I'll be coming up with screenshots eventually.
Alright, here are some screenshots of a game I was playing with my friends. There were more matches but I couldn't manage to collect the save files from them. If I can, I'll post more later on. I dunno how to properly fit in the images so I'll just post links to them.
Approval was supposed to be higher but I was in a alliance and my friends wanted to continue the war, so it took a huge hit. I could have built more ships but I was out of resources and buying more would be very costly.
So that's it, the Pacifist Cravers in action. Hope you all enjoyed it.
That's actually kind of impressive. Didn't think the game mechanics would even allow that to happen...
It actually works beautifully. You get a percentage bonus from being happy/ecstatic which is mainly caused by the extra approval by being in peace/alliance (and the approval from building system improvements). Combine that with the high output that the Cravers can make on un-depleted planets and the bonus FIDS from being in peace/alliance. Bam, you're creating tons of output. I can see a problem when the bigger planets get depleted. Gas giants in particular. My economy could collapse because most of my dust production rely from them. Now, inflation turned out to be a very important mechanic. I already have a lot of inflation due to the amount of dust I stock-piled and if I can't regularly produce huge amounts of dust, I cannot effectively buy the resources I need for making ships and building system improvements (that grant bonus approval on colonies). This would lower the approval I have, which in turn will lower the amount of output I have, and my empire will suffer as a result. I guess that's a clever way to balance empires that are rich in dust.
Also, here's a little trivia. The original idea of Cravers being pacifist actually came from the achievement contests. I needed a new and wacky idea that would hopefully get plenty of votes. So I got this idea of a achievement where you had to play the Cravers as a pacifist and win the game. It was submitted it but the idea never took off. Can't blame anybody, it seemed ridiculous and tiring, maybe impossible to do. It become a joke to me and my friend(s) and I wanted to try and see what happened if I did my best and play the Cravers as a pacifist. Lo and behold, the idea turned out to be not that bad. As a random nobody, it was fun to go online and do what nobody else would expect. It was pretty fun.
Gameplaywise, you can do whatever you want. But lore wise, it doesn't make much sense to me at least. Pacifist Cravers? I don't get it.
There are a lot of improvements that doesn't make sense as the Cravers. You get to built tourism buildings, shopping malls, an amusement park and much more. Some artworks also suggest that some Cravers are not that cruel; like that example of a Craver and a Sophon fist-bumping each other.
Gameplaywise, you can do whatever you want. But lore wise, it doesn't make much sense to me at least. Pacifist Cravers? I don't get it.
There are a lot of improvements that doesn't make sense as the Cravers. You get to built tourism buildings, shopping malls, an amusement park and much more. Some artworks also suggest that some Cravers are not that cruel; like that example of a Craver and a Sophon fist-bumping each other.
There is plenty of artwork depicting Cravers as being nice, friendly citizens of multicultural empires. Those individuals are the exception though, as the actual Craver empire is hardcore locust militarist.
Gameplaywise, you can do whatever you want. But lore wise, it doesn't make much sense to me at least. Pacifist Cravers? I don't get it.
There are a lot of improvements that doesn't make sense as the Cravers. You get to built tourism buildings, shopping malls, an amusement park and much more. Some artworks also suggest that some Cravers are not that cruel; like that example of a Craver and a Sophon fist-bumping each other.
There is plenty of artwork depicting Cravers as being nice, friendly citizens of multicultural empires. Those individuals are the exception though, as the actual Craver empire is hardcore locust militarist.
Aren't they usually outcasts from the hive though? The Cravers that are nice and friendly that is.
My pacifist craver win was basically me getting a mostly uncontested start and using the starting tier 2 ship (from quest) to take a few minor factions, and then race down the right side for trade and system plans.
I got a ton of influence luxuries (enough for both of them on tier 2 and 3 plans, with t1 being the flat boost)....so i just colonized everything I could in traditional craver fashion and watched as my influence shot through the roof and I ate the universe (after quickly getting the left side influence caputre tech).
Gameplaywise, you can do whatever you want. But lore wise, it doesn't make much sense to me at least. Pacifist Cravers? I don't get it.
There are a lot of improvements that doesn't make sense as the Cravers. You get to built tourism buildings, shopping malls, an amusement park and much more. Some artworks also suggest that some Cravers are not that cruel; like that example of a Craver and a Sophon fist-bumping each other.
There is plenty of artwork depicting Cravers as being nice, friendly citizens of multicultural empires. Those individuals are the exception though, as the actual Craver empire is hardcore locust militarist.
Aren't they usually outcasts from the hive though? The Cravers that are nice and friendly that is.
Exactly. As individuals, I am sure there are plenty of nice Cravers. You know, like a dozen or so. But collectively, they are a ravenous war-machine with their eyes set on destruction through consumption. Their idea of peace is eating you after a hard day of killing everything you know and love.
Gameplaywise, you can do whatever you want. But lore wise, it doesn't make much sense to me at least. Pacifist Cravers? I don't get it.
There are a lot of improvements that doesn't make sense as the Cravers. You get to built tourism buildings, shopping malls, an amusement park and much more. Some artworks also suggest that some Cravers are not that cruel; like that example of a Craver and a Sophon fist-bumping each other.
There is plenty of artwork depicting Cravers as being nice, friendly citizens of multicultural empires. Those individuals are the exception though, as the actual Craver empire is hardcore locust militarist.
Aren't they usually outcasts from the hive though? The Cravers that are nice and friendly that is.
Exactly. As individuals, I am sure there are plenty of nice Cravers. You know, like a dozen or so. But collectively, they are a ravenous war-machine with their eyes set on destruction through consumption. Their idea of peace is eating you after a hard day of killing everything you know and love.
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