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7 years ago
May 21, 2017, 7:23:27 PM

Looking for clarification on the following:


AntiMatter Lock On - 4% damage per targeted CP


Does that mean you get more offensive damage against enemies the more enemies are targeting you? Or does it mean that you get more offensive damage against enemies the more enemies you are targeting?


Adamantian Jammer - Lowers chance to be targeted by 10


Antimatter Lenser - Increases chance to be targeted by 10


What is the proper usage of these? would I want to put the jammer on my support ships and the lenser on my attack ships in the hope that they will have their incoming damage spread out equally instead of focus fired?

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7 years ago
May 22, 2017, 7:48:41 AM

1. It means you gain additional 4% damage when targeting small ships (1 CP), +12% damage when targeting medium ships (3 CP), and +24% damage when targeting large ships (6 CP) and so on. Yeah, this module is basically Ark destroyer :)

2. It depends, you might want to hide and cover you support and civillian ships with Jammer, and make a shield with Lenser on more armored ships. Or you can make small cannon fodder ships with Lenser + glass cannon ships with Jammer.

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7 years ago
May 27, 2017, 5:36:52 PM

For those wonder what the "10" refers to for the Jammer and Lenser here it is. It reduces or increases the targeting priorities (seen below) of the equipped ship.



-<ShipRoleDefinition Name="ShipRoleCarrier">


-<TargetSortingCriterionMultiplier Name="Role" ScoreModifiersDefaultValue="0">


<ScoreModifier Name="ShipRoleCarrier">20</ScoreModifier>


<ScoreModifier Name="ShipRoleMothership">20</ScoreModifier>


<ScoreModifier Name="ShipRoleMediumAttacker">8</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallAttacker">2</ScoreModifier>


<ScoreModifier Name="ShipRoleMediumSupport">7</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallSupport">2</ScoreModifier>


<ScoreModifier Name="ShipRoleHero">2</ScoreModifier>


<ScoreModifier Name="ShipRoleExploration">1</ScoreModifier>


</TargetSortingCriterionMultiplier>


<TradableDefinition Name="TradableShipCarrier"/>


</ShipRoleDefinition>



-<ShipRoleDefinition Name="ShipRoleSmallAttacker">


-<TargetSortingCriterionMultiplier Name="Role" ScoreModifiersDefaultValue="0">


<ScoreModifier Name="ShipRoleMediumSupport">16</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallSupport">4</ScoreModifier>


<ScoreModifier Name="ShipRoleCarrier">14</ScoreModifier>


<ScoreModifier Name="ShipRoleMothership">14</ScoreModifier>


<ScoreModifier Name="ShipRoleMediumAttacker">4</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallAttacker">1</ScoreModifier>


<ScoreModifier Name="ShipRoleHero">1</ScoreModifier>


<ScoreModifier Name="ShipRoleExploration">1</ScoreModifier>


</TargetSortingCriterionMultiplier>



-<ShipRoleDefinition Name="ShipRoleMediumAttacker">


-<TargetSortingCriterionMultiplier Name="Role" ScoreModifiersDefaultValue="0">


<ScoreModifier Name="ShipRoleMediumSupport">16</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallSupport">4</ScoreModifier>


<ScoreModifier Name="ShipRoleCarrier">14</ScoreModifier>


<ScoreModifier Name="ShipRoleMothership">14</ScoreModifier>


<ScoreModifier Name="ShipRoleMediumAttacker">4</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallAttacker">1</ScoreModifier>


<ScoreModifier Name="ShipRoleHero">1</ScoreModifier>


<ScoreModifier Name="ShipRoleExploration">1</ScoreModifier>


</TargetSortingCriterionMultiplier>





-<ShipRoleDefinition Name="ShipRoleSmallSupport">


-<TargetSortingCriterionMultiplier Name="Role" ScoreModifiersDefaultValue="0">


<ScoreModifier Name="ShipRoleMediumAttacker">12</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallAttacker">2</ScoreModifier>


<ScoreModifier Name="ShipRoleMediumSupport">9</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallSupport">2</ScoreModifier>


<ScoreModifier Name="ShipRoleHero">2</ScoreModifier>


<ScoreModifier Name="ShipRoleExploration">1</ScoreModifier>


<ScoreModifier Name="ShipRoleCarrier">8</ScoreModifier>


<ScoreModifier Name="ShipRoleMothership">8</ScoreModifier>


</TargetSortingCriterionMultiplier>


<TradableDefinition Name="TradableShipSupport"/>


</ShipRoleDefinition>



-<ShipRoleDefinition Name="ShipRoleMediumSupport">


-<TargetSortingCriterionMultiplier Name="Role" ScoreModifiersDefaultValue="0">


<ScoreModifier Name="ShipRoleMediumAttacker">12</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallAttacker">2</ScoreModifier>


<ScoreModifier Name="ShipRoleMediumSupport">9</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallSupport">2</ScoreModifier>


<ScoreModifier Name="ShipRoleHero">2</ScoreModifier>


<ScoreModifier Name="ShipRoleExploration">1</ScoreModifier>


<ScoreModifier Name="ShipRoleCarrier">8</ScoreModifier>


<ScoreModifier Name="ShipRoleMothership">8</ScoreModifier>


</TargetSortingCriterionMultiplier>


<TradableDefinition Name="TradableShipSupport"/>


</ShipRoleDefinition>



-<ShipRoleDefinition Name="ShipRoleMothership">


-<TargetSortingCriterionMultiplier Name="Role" ScoreModifiersDefaultValue="0">


<ScoreModifier Name="ShipRoleCarrier">20</ScoreModifier>


<ScoreModifier Name="ShipRoleMothership">20</ScoreModifier>


<ScoreModifier Name="ShipRoleMediumAttacker">8</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallAttacker">2</ScoreModifier>


<ScoreModifier Name="ShipRoleMediumSupport">7</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallSupport">2</ScoreModifier>


<ScoreModifier Name="ShipRoleHero">2</ScoreModifier>


<ScoreModifier Name="ShipRoleExploration">1</ScoreModifier>


</TargetSortingCriterionMultiplier>

Updated 7 years ago.
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7 years ago
Jun 11, 2017, 5:16:16 PM

Let me do an example to ensure I understand it correctly. Lets look at this block:


-<ShipRoleDefinition Name="ShipRoleSmallAttacker">



<ScoreModifier Name="ShipRoleMediumSupport">16</ScoreModifier>


<ScoreModifier Name="ShipRoleSmallSupport">4</ScoreModifier>


<ScoreModifier Name="ShipRoleCarrier">14</ScoreModifier>


<ScoreModifier Name="ShipRoleMothership">14</ScoreModifier>



So lets assume I have a fleet of small attacker ships. Against them is a floatilla of 1 medium support ship, 2 carriers, and a mothership.


So if I understand this correctly, starting out all of my ships would attack the medium support first, as its 16 value trumps the 14 of the other ships.


Now, that ship is destroyed. I now have 3 ships with the same targetting priority. Do all of the ships focus on 1 random ship in that fleet, does the damage get split between all 3?

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7 years ago
Jun 11, 2017, 6:53:49 PM
Stalker0 wrote:


Now, that ship is destroyed. I now have 3 ships with the same targetting priority. Do all of the ships focus on 1 random ship in that fleet, does the damage get split between all 3?

I think they focus fire on the ship closest. I'm not sure which one of your fleet is used as the basis for which enemy is closest though.

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7 years ago
Jun 12, 2017, 4:20:00 AM
KloudZero wrote:

Looking for clarification on the following:


AntiMatter Lock On - 4% damage per targeted CP


Does that mean you get more offensive damage against enemies the more enemies are targeting you? Or does it mean that you get more offensive damage against enemies the more enemies you are targeting?


Adamantian Jammer - Lowers chance to be targeted by 10


Antimatter Lenser - Increases chance to be targeted by 10


What is the proper usage of these? would I want to put the jammer on my support ships and the lenser on my attack ships in the hope that they will have their incoming damage spread out equally instead of focus fired?

the way i have been doing it is have one support ship for fleet movement and repair(with the less chance to be targeted) the rest support get big defence and increased chance of being targeted, my attack ships are pure attack.

Updated 7 years ago.
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