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After the dust has settled, imo what the game lacks is:

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7 years ago
May 23, 2017, 9:53:50 AM

Armies:


1)better ground battles (visually,logistically and tactically),possible inclusion of "forts" to use ancient language

2)inclusion of heroes into battles

3)more freedom and creativity regarding composition and nurturing of our forces

3.1) faction specific units (yes hard to implement kinda but we are not aiming at 100% realism)

4)some kind of logistics (retrofit at least)


Space Strategy:

1)More diverse systems regarding how and where navies approach it and where they stay. in other words it would be good to add some manouver element into the space battles,before they begin



Espionage:

1)please



Game stability/buggs:

1)multiplayer  is hiv positive

2)some big buggs




bring BACK this , if its gone :  https://www.games2gether.com/endless-space-2/forums/65-general/threads/25758-are-you-aware-of-the-system-current-political-overview-screen-what-s-your-feeling?page=1



i'd give the game 8/10. but it can be 10




it can be tip top



Updated 7 years ago.
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7 years ago
May 23, 2017, 2:28:34 PM
Hypnoncatrice wrote:

Ground battles do have minor faction specific sprites I noticed which is a nice touch.

I know, but it would be nicer if the planet type factored into the fight as well... like Ash type planets has -50% Air unit damage due to the storms ravaging the atmosphere, and other stuff like that.

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7 years ago
May 23, 2017, 2:38:36 PM
UndeadPuppy wrote:
Hypnoncatrice wrote:

Ground battles do have minor faction specific sprites I noticed which is a nice touch.

I know, but it would be nicer if the planet type factored into the fight as well... like Ash type planets has -50% Air unit damage due to the storms ravaging the atmosphere, and other stuff like that.

+1. sucha simple feature, yet its not in-game

Updated 7 years ago.
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7 years ago
May 23, 2017, 2:52:45 PM
Hypnoncatrice wrote:

Ground battles do have minor faction specific sprites I noticed which is a nice touch.

i was more thinking about gameplay ,major factions primarily. introduction of "special" kind of units, and more customisation for existing units (if possible as complex as ship customisation,but any improvement would do )

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7 years ago
May 25, 2017, 4:52:21 PM

More elaborate ground battles (even if just graphically) would be nice but let's be real. This is a $29.99-$39.99 USD game and for that money you're getting a lot of value. To get a really fleshed out ground battle system would likely require a higher price point in the $70-$80 range. Or they could do it as DLC.


I hear a lot of people ask for stuff but they rarely say they'd be willing to pay. And I have it on good authority that the developers have to eat, pay bills and have recreation time just like the rest of us do. 

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7 years ago
May 25, 2017, 8:35:51 PM
KloudZero wrote:

More elaborate ground battles (even if just graphically) would be nice but let's be real. This is a $29.99-$39.99 USD game and for that money you're getting a lot of value. To get a really fleshed out ground battle system would likely require a higher price point in the $70-$80 range. Or they could do it as DLC.


I hear a lot of people ask for stuff but they rarely say they'd be willing to pay. And I have it on good authority that the developers have to eat, pay bills and have recreation time just like the rest of us do. 

ground battles and espionage + 1 new faction could be part of an expansion, thats 20-30$ worth easily and anyone would pay for that

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7 years ago
May 25, 2017, 10:16:31 PM

my wishlist:

-better heroes: i want dedicated trees that don't force me to take governor skills on an admiral or admiral skills on a governor. i would also like to see more hero talents that give utility instead of power, e.g. instead of a fidsi bonus a governor could allow automatic civilian transports from a full world to developing worlds. or an admiral could allow the mixing of the effects of a battle strategy with the formation of another.


-more weapon systems especially fighters/bombers, torpedoes for small ships that could counter slow big battleships


-galactic infrastructure, e.g. powerful military stations that can delay fleets (low to medium fire power, but very high defences), warp lane stabilizers (allow one warp lane per system to be faster than others), sentry arrays that warn of incoming fleets (just as a ping, so you don't know how many and what ships are coming), ...


-more involved diplomacy: federations, vassals, galactic senate etc.


-internal politics with severe consequences, e.g. low approval on multiple worlds over a long period could lead to a civil war of defection of those system.

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