ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
We've just updated the preview version of the patch and hope to release it very soon! Thanks again for all your support and feedback.
How to access this 1.0.5 version:
Right click on the game in your Steam Library
Go to the "Betas" tab
Select the Preview2 - 1.0.5 version in the drown-down list
[1.0.5] Patch Notes
[WIP]
Destroying a gas planet is not going to trigger the cinematic – The FX will be visible in the galaxy view though
[IMPROVEMENTS]
Added a pop-up to inform players who play on the public 1.0.5 build with an old AMD card to play on the fixAMD branch
Added a cinematic for the discovery of the Academy
Added a failure tooltip on ships in the fleet list if the Drag'n'Drop between flotillas wasn’t possible
Improved the planet destruction tooltip error message
Fleets Labels for cargo Ships are now hidden
[UI]
Changed the custom faction button from "Add" to "Custom Factions"
Improved the Game Creation screen to show that the faction portrait is clickable
[FIXES]
Fixed an issue which can lead to a pending situation during the advance play setup
Fixed an issue where the AI could change its name when becoming a Sheredyn or Mezari in the middle of the game
Fixed the Unfallen defeat text which was not relevant for the faction
Fixed a multiplayer issue where players remained stuck in the loading screen after quitting to main menu if they used custom factions created by the host
Fixed the "First to Colonise" Deed to take into account the creation of an outpost
Fixed an issue where the tutorial pop up automatically reopened instead of remaining minimized when the player enter a screens and came back
Added a button and label to warn the player that he/she needs to accept the Steam Workshop legal agreement because it was impossible to upload or update a mod in the game without it
Fixed mods not being sorted properly
Fixed an issue where the AI DLL wasn’t loading if the path contained special characters
Fixed an issue with the Vodyani Ark when anchoring to a star system with Guardians (the Ark was broken and couldn’t be used anymore)
Fixed the AI status feedback which was not displayed to players in multiplayer (client side)
[BALANCING]
Fixed Wonder buildings having null cost (this bug was on the 1.0.4 preview 2 build but not before)
Fixed the Lumeris buyout improvement "Workers' Campus" being allowed to be built multiple times
[AI]
Fixed an error that occurred when the game was saved at the beginning of the turn
[OPENGL/ DX10]
Fixed an issue for Mac players: ground units now appear properly
[QUESTS]
Fixed an issue where the Academy quest "Build the Academy" didn't work as expected, preventing players from reaching the next Academy chapter
Fixed and issue where the Academy quest was spawning Pirate fleets instead of the Vodyani fleets as suggested in the lore
ENFER ship can be dragged into the hangar in the Sophons main quest
Two beta patches in two days! Eggcellent work, ladies and gents. I'm loving this game and continuing to love the studio culture. One question that I'm pretty sure I already know the answer to. Are these fixes retroactive with old saves? I have the "Build the Academy" quest bug and well... it's the Academy quest, I MUST FINISH.
Two beta patches in two days! Eggcellent work, ladies and gents. I'm loving this game and continuing to love the studio culture. One question that I'm pretty sure I already know the answer to. Are these fixes retroactive with old saves? I have the "Build the Academy" quest bug and well... it's the Academy quest, I MUST FINISH.
But yeah, the fixes aren't retroactive, huh?
I think the saved games should be compatible, unless we have messed something up. When we really create an incompatibility, we usually deprecate the old saved games, which cannot be loaded anymore.
I think the saved games should be compatible, unless we have messed something up. When we really create an incompatibility, we usually deprecate the old saved games, which cannot be loaded anymore.
The quest "Build the Academy" remains bugged in my campaign, even a few turns laters
I do have the same issue with the quest of the Academy, it still be present even after discovery.
Three of my games are stuck with either an infinite ground combat, infinite space encounter bug, diplomacy transaction not working bug, so I can't go to next step.... More likely an issue with the IA being stuck in background. If I'm even a bit thorough in what I understand of the Diagnostic file, I would say it could be related to the "changing IA name"... as it seems there's one of the players the game can't find...
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