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Is Horatio supposed to be able to colonize everything at start of game?

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7 years ago
May 26, 2017, 2:09:17 AM

I noticed this in the beta and figured it was a feature of Horatio, but I don't see any indication in the game that this should be so. 


Apologies if this has already been noted or if I'm missing obvious explanation. 



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7 years ago
May 26, 2017, 2:29:03 AM

It is the core ecologist law and clearly an intended one.

Any civ having the ecologists in power gains this feature. Horatio starts being ecologist have access to it from turn 1.

With the FIDS penalty in place (base prod cut in half) it is not even too overpowered compared to others.

It may be seen as a balancing-issue but definitely not a bug.


Updated 7 years ago.
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7 years ago
May 26, 2017, 6:12:57 PM

ok -- thanks!! I totally missed that. and yet it was right there. I think I'd been playing for far too long last night!



mcganyol wrote:

It is the core ecologist law and clearly an intended one.

Any civ having the ecologists in power gains this feature. Horatio starts being ecologist have access to it from turn 1.

With the FIDS penalty in place (base prod cut in half) it is not even too overpowered compared to others.

It may be seen as a balancing-issue but definitely not a bug.



Updated 7 years ago.
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7 years ago
May 28, 2017, 8:28:18 PM

Actually that law is a bit tricky, all the non-gas planets have a similar sum of resources, so you may actually just get more harm than benefit in some circumstances.

Updated 7 years ago.
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