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Diplomacy is killing me

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7 years ago
May 28, 2017, 7:09:51 PM

I'm a bit confused. Whomever I meet, they don't like me from the beginning. If I ask for peace, what they do is demand almost everything I've got - ridiculous amounts of money, resources and so on. Am I missing something?

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7 years ago
May 28, 2017, 7:40:46 PM

have you checked your diplomatic pressure with those factions? usually you need a lot of influence generation, don't play cravers or target empires who are hostile to the empire you want to make treaties with.

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7 years ago
May 28, 2017, 8:59:42 PM

And check out what they really want. Test one ressource by the other i.e. and watch the prognose bar (orange in example picture) improving or staying at it is. That shows you, what they aim for. If nothing changes, even you offer a reasonable number of stuff, they don't need it.


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7 years ago
May 29, 2017, 7:11:57 AM
Groo wrote:

And check out what they really want. Test one ressource by the other i.e. and watch the prognose bar (orange in example picture) improving or staying at it is. That shows you, what they aim for. If nothing changes, even you offer a reasonable number of stuff, they don't need it.


Rather than do something that tedious, you can also "Suggest Terms" which means they'll tell you directly what they want.

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7 years ago
May 29, 2017, 7:30:25 AM
Mailanka wrote:

Rather than do something that tedious, you can also "Suggest Terms" which means they'll tell you directly what they want.

Will have a closer look next time, to find out about. Thanks for the hint. I have to admit, I'm not that kind of "diplomacy-freak" (ingame) ^^

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7 years ago
May 31, 2017, 2:02:23 AM

I've noticed that since release, certain resources have a green "+" next to them. I can't prove it on paper, but I'm fairly certain those are the faction's desired resources. I've had great success trading with them.

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7 years ago
May 31, 2017, 4:28:41 AM

Beat up on who they don't like, stay out of their space, give them stuff you don't need and worse case scenario simply wait till you can trade tech, send the offer that you want then offer them one piece of tech at a time till they agree.  I've declared war, destroyed stuff, and sued for truce all in the same turn using a single piece of tech.

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7 years ago
May 31, 2017, 6:42:43 AM

Diplomacy does need some work.  Its frustrating to have the game's best equivalent of "open borders" yet still  be held diplomatically accountable for moving exploration ships through your peace partners territory.  I'm also confused why one can not choose from one's entire list of planets when choosing to use a planet to trade or sell for.  What is the point of Diplomatic Pressure if its useless when you are a peace?  Using it sends you directly into war and so all its really good for is a free way to declare war with someone you have enough pressure to be at peace with.

The game relies too much on my resources for diplomacy and the AI charges too much for peace and breaks it too easily.  Also, the AI's refuse to give away their own cities much less any resources of value even if not doing so to gain a truce would mean they would be eliminated.

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7 years ago
May 31, 2017, 12:02:48 PM
VanillaSkies wrote:

Diplomacy does need some work.  Its frustrating to have the game's best equivalent of "open borders" yet still  be held diplomatically accountable for moving exploration ships through your peace partners territory.  I'm also confused why one can not choose from one's entire list of planets when choosing to use a planet to trade or sell for.  What is the point of Diplomatic Pressure if its useless when you are a peace?  Using it sends you directly into war and so all its really good for is a free way to declare war with someone you have enough pressure to be at peace with.

The game relies too much on my resources for diplomacy and the AI charges too much for peace and breaks it too easily.  Also, the AI's refuse to give away their own cities much less any resources of value even if not doing so to gain a truce would mean they would be eliminated.

So typical 4X diplomacy then.

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7 years ago
May 31, 2017, 2:29:59 PM
VanillaSkies wrote:

held diplomatically accountable for moving exploration ships through your peace partners territory

I didn't get any complaints when I sent an unarmed scout. Only tested it once though. If it holds up to be generally true, then scouting curiosities would be a great reason to actively pursue peace at the beginning of the game.

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7 years ago
May 31, 2017, 2:34:30 PM
MidnightSun wrote:
VanillaSkies wrote:

held diplomatically accountable for moving exploration ships through your peace partners territory

I didn't get any complaints when I sent an unarmed scout. Only tested it once though. If it holds up to be generally true, then scouting curiosities would be a great reason to actively pursue peace at the beginning of the game.

Yeah, I think if you have ships without attack modules the enemy faction doesn't get trigerred, that is almost how works for me.

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7 years ago
May 31, 2017, 3:58:14 PM

I had a humorous opposite diplomacy situation -


1) Unfallen have long been telling me how much they love the peace between us...

2) I finally went into the diplomacy screen to see how much they loved me...

3) Decided to share map information for map information...

4) Hit "Suggest Terms" after I put map information in both fields... and...

5) The Unfallen changed the terms so that they would give me 4000 Dust AND map information for my map information.

6) ? - Shocked... I accepted the deal.  So kind of them to just hand me 4K dust when my first offer was map info for map info.  LOL

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