ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
1) the ai seldom/never uses ship designs with modules that cost strategic resources.
this cripples the ai as it is ~2 tiers of tech behind a player that uses those modules. a fleet which is that far ahead can usually defeat many fleets with generic modules.
the optimal strategy would be:
a) ships that go for full quality, i.e. the best modules that you your strategic stockpile can muster. these high quality ships should be lead by a hero and be primarily used to crush enemy fleets. these fleets should be fast, i.e. at least two engines to hunt enemy fleets.
b) ships that use generic upgrades. these ships are used for secondary defence and sieging/invading enemy systems
this would mean that the ai would need two ship designs per ship type as well as different strategic use of fleets depending on their role.
2) the ai uses the wrong battle cards for it's ship designs. i have seen a few times, e.g. using close quarter combat cards when it has all missiles or using long range combat cards when it uses beams. to be fair it is a bit seldom as those weapon systems are not used that often (they should be rebalanced imho, missiles shoud be 100/80/50 and beam should be 25/50/100).
3) as described the ai does not build dedicated combat supremacy fleets but tends to spam mediocre ships. but even then it does not conduct warfare correctly:
the first thing the ai should do is hunt down enemy fleets and invade systems with secondary fleets later on. currently all the ai does is sieging the nearest system.
4) the ai uses retreat too often. i often see the ai retreating with it's fleets and taking damage, then it returns the next turn to be defeated in battle (or hunted down by my fleets) just to combat my fleets with weakened ships. the ai should fight if the enemy can catch it's fleets and it should not send injured fleets it just retreated back into systems it just retreaded from.
1) What difficulty are you playing with? This is simply isn't true, in my last game AI rather effectively and constantly used both titatium and hyperium weapons against me. They might not equip said modules, if they suffer resource shortage. This is especially true with higher tier strategic resources, because of their scarcity. It's better to have some weapons then none.
2) Same thing. In my game AI doesn't simply amplify their fleet effectiveness with cards, but tries to counter my fleet at the same time. Card effects are often stronger then range intentions they allow.
3) AI is usually limited by its resources. If to produce fully equiped large ship it will require 10+ turns and virtually all startegic resource stock it has - it won't do so. If it can produse a big strong ship in a short time and still be left with a high stock of resources - it will do so. I've seen such cases too.
4) This is were AI might actually need some adjucements :)
Suggestion: try rising AI difficulty to hard and above. AI will get a boost in resource production, so it WILL become more aggresive and well prepeared.
in my last game i conquered the remnants of an enemy empire, they had 2 systems and ~6 fleets of 10 small ships. i destroyed/fought 2 fleets in combat before i finally conqered both systems, because the ai kept retreating.
maybe retreating should only be limited to colonizers and scout ship classes:
1) the ai can't handle it, see 4) above
2) it is very annoying, especially because it takes like 10 seconds before the ai decides to retreat and the player just stares at the screen waiting for the ai's reaction
Sublustris is right on what he told you and most of the time strategic resource scarcity is the problem. If the market was indeed flooded then it should have bought the resources on it (if you have a save I'll investigate). It could be however that the AI doesn't research new military modules agressively enough, this is always something we could tweak.
Let me also add that currently the AI adapts its ship designs to what we call its "main enemy" - it's possible you weren't its main enemy at the time (if you provide a save I can tell you for sure :)) and that she was at war with someone else.
The good news is that we have been working on the retreat heuristics, and the AI will retreat less often and (hopefully) more intelligently in upcoming patches!
both games are late/endgame. i only play with the military victory conditions, else the game would be over.
in the ue savegame the rarest strategic resource is orichalyx (slightly over 500 in the market) the second rarest is quadranix (almost 2000 in the market).
i can't tell if the enemy is using the strategic resources for defensive modules, but i never saw an offensive module that used strategic resources.
jhell wrote:
Hi tesb,
<snip>
Let me also add that currently the AI adapts its ship designs to what we call its "main enemy" - it's possible you weren't its main enemy at the time (if you provide a save I can tell you for sure :)) and that she was at war with someone else.
i see. a bit related:
i don't really like the retrofitting mechanic in the game, because:
1) retrofitting just costs dust which is one of the most easiest resource to get (exept for the very very early game)
2) it makes the ai vurnable, e.g. in my current custom faction game i was attacked early by an enemy fleet and saw their fleet two turns in advance, which meant i could retrofitt my fleet to counter theirs
The good news is that we have been working on the retreat heuristics, and the AI will retreat less often and (hopefully) more intelligently in upcoming patches!
ok i finally saw some strategic resource weapon modules (red and blue missiles). needless to say that they came very late (my fleets are all highest tier strat. res. modules)
ok i finally saw some strategic resource weapon modules (red and blue missiles). needless to say that they came very late (my fleets are all highest tier strat. res. modules)
this is my foruth long game on serious, turn 200+
edit: i did not want to quote myself, but edit the post. i am sorry for double posting. the edit post button is a bit deceptivly hidden :(
tesb
Newcomer
tesb
Newcomer
7 700g2g ptsReport comment
Why do you report tesb?
Are you sure you want to block tesb ?
BlockCancelAre you sure you want to unblock tesb ?
UnblockCanceltesb
Newcomer
tesb
Newcomer
7 700g2g ptsReport comment
Why do you report tesb?
Are you sure you want to block tesb ?
BlockCancelAre you sure you want to unblock tesb ?
UnblockCancelSublustris
Lore Guardian
Line your necks up, monsters. I just sharpened my sword.
Sublustris
Lore Guardian
48 400g2g ptsReport comment
Why do you report Sublustris?
Are you sure you want to block Sublustris ?
BlockCancelAre you sure you want to unblock Sublustris ?
UnblockCanceltesb
Newcomer
tesb
Newcomer
7 700g2g ptsReport comment
Why do you report tesb?
Are you sure you want to block tesb ?
BlockCancelAre you sure you want to unblock tesb ?
UnblockCanceltesb
Newcomer
tesb
Newcomer
7 700g2g ptsReport comment
Why do you report tesb?
Are you sure you want to block tesb ?
BlockCancelAre you sure you want to unblock tesb ?
UnblockCancelDEVjhell
Dev Survivor
DEVjhell
Dev Survivor
40 000g2g ptsReport comment
Why do you report jhell?
Are you sure you want to block jhell ?
BlockCancelAre you sure you want to unblock jhell ?
UnblockCanceltesb
Newcomer
tesb
Newcomer
7 700g2g ptsReport comment
Why do you report tesb?
Are you sure you want to block tesb ?
BlockCancelAre you sure you want to unblock tesb ?
UnblockCanceltesb
Newcomer
tesb
Newcomer
7 700g2g ptsReport comment
Why do you report tesb?
Are you sure you want to block tesb ?
BlockCancelAre you sure you want to unblock tesb ?
UnblockCanceltesb
Newcomer
tesb
Newcomer
7 700g2g ptsReport comment
Why do you report tesb?
Are you sure you want to block tesb ?
BlockCancelAre you sure you want to unblock tesb ?
UnblockCancel