ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
In Endless Legend, the palyer can observe the AI triggering quests as the armies thereof are roaming the map. These are mostly due to earching throuhg ruins, so the question arises: Does the AI do quests in ES2?
As there are no ruins, the quests would be represented to the AI the same way it is done for the player: as a choice between 2-3 options and some effect applied afterwards
As we have no information on enemy empires, we cannot tell if they are recieveing such bonuses as result of qust decisions.
If the AI does not get random quests, does not select a decision option and does not get a bonus accoridngly, it is put into a disadvantage compared with the player, but if it does, this does not have any transparency, and takes up resources when calculating end-turns
I think they do quests, because I remember seeing those yellow colored neutral fleets that need to be destroyed in some quests, and I didn't have any "destroy fleet" quests active at that time.
Yes, it does happen! I've seen "Infinite Factory" and "Iridescence" pop up a few times, as well as a variety of yellow fleets that seem to respawn when I kill them.
The AI definitely participates in the Academy quest. In fact, they have done most of it in the games I've been in. Do they do their faction quests, too, though?
Yes indeed, the AI completes the quests (most of them, anyway), sending fleets, investing resources, etc.
But, in some cases (if the objectives are too complex) AI “autocompletes” quests (in order to not be behind if a player joins the game and replaces the AI). In this case, after a number of turns the quest is considered to be completed. But we want to avoid those cases, and would prefer to replace “autocompletion” by AI actions ^^
I did some futher examination into this by actually trying out the craver quest myself since I knew the "Infinite factory" system likely had something to do with it, as I usually see it next to their capital.
It was fairly short and easy, and it explained how the Craver AI had the influence to keep rejecting my force truces despite the constant thrasings he was giving me and the persistent happieness issues it was likely experienceing; one of the upgrades allows you to reject force truces for free.
So the AI does seem to at least attempt to complete the faction quests, but whether or not it's successful depends on the quest and how difficult the objectives are.
Yes indeed, the AI completes the quests (most of them, anyway), sending fleets, investing resources, etc.
But, in some cases (if the objectives are too complex) AI “autocompletes” quests (in order to not be behind if a player joins the game and replaces the AI). In this case, after a number of turns the quest is considered to be completed. But we want to avoid those cases, and would prefer to replace “autocompletion” by AI actions ^^
Quaedam
Sounds like a good concept. It is a very good thing if the AI eventually gets teh benefits that come from thse quests os that they are not put into an unfair disadvantage compared to the player, but also to fully utilize the unique facionts (as most of the unique buildings, tech and heroes are hidden behind sich quests)
Though do not recall having seen any faction related heroes yet... will keep my eyes peeled for these as well
It was fairly short and easy, and it explained how the Craver AI had the influence to keep rejecting my force truces despite the constant thrasings he was giving me and the persistent happieness issues it was likely experienceing; one of the upgrades allows you to reject force truces for free.
Completed Crawers already but do not recally such benefit
There is hoverwer a militarist party law that enables free declaration of war even right after a truce: so it is basically the same thing and available for everyone as currently it is not really possible to not have a militarist government :)
It's an empire improvement, meaning that it provides a passive bonus that you don't need to work to get. Think of it like a new faction trait - you don't need to build anything, it's always on.
It would be cool to get faction-specific wonders though.
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Completed Crawers already but do not recally such benefit
Choose the "rebel" option in a later part of their faction quest.
You can also get to it by just choosing the industrialist choices for the whole quest, which is probably the AI in my game did.
Basicly, if you're wondering how the AI is pulling something off, it probably due to it completing the faction quest. The presense of an 'autocomplete' function actually explains a lot, as some of the objectives can take a large amount of time for humans to do.
Like these differences in races very much, but suggest that in all such cases the infomration is displayed on the relevant screen. Everything affecting a particular calulcation/decision should be visible + it gives a great excuse to utilize the art which would normally only be looked a for a couple of seconds
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