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moons

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7 years ago
Jun 12, 2017, 2:08:14 AM

the tech that nulifies the anaomoly says "moonless" after you use it...does that make moonbase alpha improvement useless?

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7 years ago
Jun 12, 2017, 3:40:44 AM

While we are on the subject. Moonbase Alpha provides bonuses "per moon". 


Yet it provides the same bonus even if a planet has a binary (aka 2) moons. Is that intentional? If so, the wording is confusing and probably should be changed to "per moon anomaly"

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7 years ago
Jun 12, 2017, 7:22:22 AM

Here: https://www.games2gether.com/endless-space-2/forums/66-game-design/threads/26466-getting-bonus-from-moon-on-moonless-planets?page=1

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7 years ago
Jun 13, 2017, 6:54:15 AM

Agree with @Ninakoru.


Moons were far bettr feature in ES1. I fuond dissappointing in ES2. Was expecting more developement of temples and similars in ES1.

Happy game is good enough to not make this a big issue, and compensated with lots of new good stuff.

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7 years ago
Jun 13, 2017, 11:57:59 AM
lo_fabre wrote:

Agree with @Ninakoru.


Moons were far bettr feature in ES1. I fuond dissappointing in ES2. Was expecting more developement of temples and similars in ES1.

Happy game is good enough to not make this a big issue, and compensated with lots of new good stuff.

Yup, I would like moons to be more interesting.

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7 years ago
Jun 13, 2017, 12:37:25 PM

DAMN IT MOON MOON


aaaand is there anyway to tell if planet has a moon? Like a normal moon?

Updated 7 years ago.
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7 years ago
Jun 13, 2017, 4:04:05 PM

When you zoom in on the planet, it is an anamoly that you can't study until after the tech is researched. You can also see it orbiting. (Which most/all lifebearing planets should have at least one sizable moon.)

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