ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
When the scan view is activated in space combat, it displays the hit points of the ships and their class.
My question is: What are the left and right sliders on that ship display. They appear to have the symbols for the different types of shields the ship has but this hasn't been stated anywhere.
What is the slider on the left of the ship and what is the slider on the right?
So the left gauge is the potential damage you could have taken and the right the potential damage you could have applied. This is then broken down into a few informations: actual damage received/dealt, damage absorbed by shields or hulls, and misses. It can help as an indicator of whether or not your fleet is well fitted out to fight against the enemy (very low damage output efficiency because of their shields / hulls probably means you need to switch weapon types :) )
So to be clear if the slider on the right is very low (not much of a bar). It means I'm not doing very much damage with that particular firing of the weapon against the ship it is currenlty firing at (for various reasons - misses, shields, hull).
So to be clear if the slider on the right is very low (not much of a bar). It means I'm not doing very much damage with that particular firing of the weapon against the ship it is currenlty firing at (for various reasons - misses, shields, hull).
If that is indeed what they display - I think most would find them rather limited.
Reasons - There is so much variance involved here. What ship is my ship firing at to display those results? What ship is firing at me? The ships can move onto new targets quickly not giving me an opportunity to actually interpret the data on the fly.
I think these sliders would be better off displaying something like:
Hull integrity on the left slider (Strength Value Remaining). Shield integrity on the right (Strength Value Remaining). That kind of data will also inform me (inadvertently) of what kind of weapons are being used against me. Projectiles do Hull damage. Beams do shield damage. Way easier to understand and process quickly.
The damage you are inflicting could easily be visualized too by merely looking at an opponenets ship. Am I breaking through its hull? Am I breaking through its shields? If the enemey has high strengh values on the hull --> start gearing up more beam weapons.
That kind of information is much more meaningful to me and very easy to process visually (quickly).
Trying to interpret that damage meter (of inflicted damage) is way too cryptic and not quickly processed.
I am still confused at the operation and significance of the orange and green side meters show in combat scan or overview view. I think that perhaps their function may have changed since the first post on this thread by Kynrael and Amplitude. The orange meter shows a graphic that looks like hull absorption or incoming damage but I am still unclear what it represents after watching several battles. For example, I have seen my ships get hit by missiles and the damage goes straight to the center blue health circle while the left side orange sidebar shows nothing. On the other hand, I have seen the orange bar be active a lot when I am being attacked by ships with only kinetic projectile weapons. So I am wondering if this is actually showing hull armor mitigation, although if so why would missiles not affect it.
For the right side green gauge, it has a graphic that looks like damage dealt or reflected. Not sure which. During combat when I was being attaked by ships with kinetic projectile only weapons, this gauge never lit up at all. This leads me to believe it represents energy weapon absorbtion. I see the gauge itself is usually broken down into a green bar (shields) with a smaller blue bar at tip (hull armor), so I am wondering if it reflects energy absorption effectiveness for shields and armor combined.
Being a tech details oriented person, can you please explain in more detail what these two guages are showing and how they are expected to be used?
It would also be great if you could provide these details in tutorial or game manual.
Actually, it hasn't changed in all that time. Now, that doesn't exclude the possibility of a bug, but hopefully it isn't ! :p
Green gauge is damage dealt - it should fill up, and if there is some absorption, a portion of that bar will be shown as white with a Shield or Hull Plating icon next to it. And the orange gauge is the other way round - damage received.
I might be switching the colors but that should be it. If you have a save with something that seems weird to you don't hesitate to send it to us! :)
One additional question...I have seen in some battles in which the enemy is attacking me with missiles or torpedos, that the left side damage received gauge is unaffected when the weapons hit (does not fill at all) and the damage shows immediately on the blue health circle. How do interpret in this case?
So in general, if I have effective defense, I would expect to see smaller filling on damage received gauge. If I have effective offense, I would expect large filling of the damage dealt gauge. Correct?
One additional question...I have seen in some battles in which the enemy is attacking me with missiles or torpedos, that the left side damage received gauge is unaffected when the weapons hit (does not fill at all) and the damage shows immediately on the blue health circle. How do interpret in this case?
So in general, if I have effective defense, I would expect to see smaller filling on damage received gauge. If I have effective offense, I would expect large filling of the damage dealt gauge. Correct?
Mmmh, that might be some problem with the refreshing of the side gauge. It sometimes has some trouble with instant high damage outputs. I'll pass this on, thanks. (And yes, it should act as you described!)
I noticed the received damage gauge (the left orange circle) is slowly reducing over time when the ship is not taking damage, although the actual damage is permanently done. So my guess is, the gauge is very similar to the post-battle analysis, but a real-time analysis for that single ship instead. The bottom colored part of the gauge is hit/DPS percentage, the top empty part is miss/evaded percentage.
However, in my game, the received damage gauge never shows me shield/hull absorption, but only an orange bar. This shield/hull absorption information is also missing in the post-battle analysis unless the tactics card boosts defense (such as Hard Target). Is it possible that the absorption percentage is too low to show? But my ships have ~30% shield, it can't be right.
Tempted
Enthusiast
First computer I used was a PET and I loved Coleco Vision
Tempted
Enthusiast
16 800g2g ptsReport comment
Why do you report Tempted?
Are you sure you want to block Tempted ?
BlockCancelAre you sure you want to unblock Tempted ?
UnblockCancelDEVKynrael
Red Survivor
DEVKynrael
Red Survivor
39 400g2g ptsReport comment
Why do you report Kynrael?
Are you sure you want to block Kynrael ?
BlockCancelAre you sure you want to unblock Kynrael ?
UnblockCancelTempted
Enthusiast
First computer I used was a PET and I loved Coleco Vision
Tempted
Enthusiast
16 800g2g ptsReport comment
Why do you report Tempted?
Are you sure you want to block Tempted ?
BlockCancelAre you sure you want to unblock Tempted ?
UnblockCancelDEVKynrael
Red Survivor
DEVKynrael
Red Survivor
39 400g2g ptsReport comment
Why do you report Kynrael?
Are you sure you want to block Kynrael ?
BlockCancelAre you sure you want to unblock Kynrael ?
UnblockCancelMikeLemmer
Lumeris
MikeLemmer
Lumeris
12 300g2g ptsReport comment
Why do you report MikeLemmer?
Are you sure you want to block MikeLemmer ?
BlockCancelAre you sure you want to unblock MikeLemmer ?
UnblockCancelTempted
Enthusiast
First computer I used was a PET and I loved Coleco Vision
Tempted
Enthusiast
16 800g2g ptsReport comment
Why do you report Tempted?
Are you sure you want to block Tempted ?
BlockCancelAre you sure you want to unblock Tempted ?
UnblockCancelrandallj
Newcomer
randallj
Newcomer
23 000g2g ptsReport comment
Why do you report randallj?
Are you sure you want to block randallj ?
BlockCancelAre you sure you want to unblock randallj ?
UnblockCancelDEVKynrael
Red Survivor
DEVKynrael
Red Survivor
39 400g2g ptsReport comment
Why do you report Kynrael?
Are you sure you want to block Kynrael ?
BlockCancelAre you sure you want to unblock Kynrael ?
UnblockCancelrandallj
Newcomer
randallj
Newcomer
23 000g2g ptsReport comment
Why do you report randallj?
Are you sure you want to block randallj ?
BlockCancelAre you sure you want to unblock randallj ?
UnblockCancelDEVKynrael
Red Survivor
DEVKynrael
Red Survivor
39 400g2g ptsReport comment
Why do you report Kynrael?
Are you sure you want to block Kynrael ?
BlockCancelAre you sure you want to unblock Kynrael ?
UnblockCancelFoolifish
Newcomer in Disguise
Foolifish
Newcomer in Disguise
11 500g2g ptsReport comment
Why do you report Foolifish?
Are you sure you want to block Foolifish ?
BlockCancelAre you sure you want to unblock Foolifish ?
UnblockCancel