ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hey guys, i'm bringing some different point for once!
I've been playing alot of late game recently and i win 100% of the time by science victory! It seems to me that if you do the bottom one first, they all end up being pretty easy to chain up and you always win science before wonder or conquest. (i turned off economy)
Conquest my main problem is the empire limit system... Once you try and approach that goal, you get massive rebellions on all your systems because of the number of system needed to win. Wonder is just slower than science, just crank up science in all your systems and it's really fast.
I find it a shame really and i'm about to remove all win conditions except conquest because endless space 2 is awesome in part because of the massive lategame battles, but they are almost obsolete except the final stretch to defend your science victory. The problem is, once you have science dominance lategame, even if you get war from all side, you will probably have too many systems to be stopped in time. I gotta say i didn't play alot online and i usually play vs AI on endless, who are powerless to win lategame vs science.
I write this post because maybe im doing something wrong and not being aggressive enough, but the system limit just makes it sub-par to go for a military victory. I always end up evacuating 80% of the system i conquer, keeping only the 5 planets systems or the really good 4 planets systems.
Ya I usually like to go for the supremeacy victory. I find it's the most fun without becoming too much of a chore like conquest. I agree that it might be best if a science victory was a little more difficult to get. Seems like that and economic victories are the easiest to get right now.
I have some thoughts on this here which basically agree with what you are saying, these arent nessecarily the solution but i think it would be a start.
I would like to see more difficulty added to the economic, science and wonder condition (probably in that order) and also more competativeness.
More ability for other factions and players to impede, assist or directly compete with or steal a victory or benefit (though with advantage to the leading faction).
Maybe if Amplitude implements spying then everyone could have the possibility to sabotage/steal the economic/scientiphic/wonder efforts from competition.
It could work like a more complex version of the Endless Legend spying where you have infiltration levels and then you can steal technology or reduce the industry gereration for a few turns. Maybe you can do that and also reduce science and dust generation (while gaining the same amount the opponent lost).
That would make turtle players paranoid of spies and they would have to dedicate resourses for security, resources that are not spent on defense and leaves an open path for supremacy/conquest victory for the opponents.
It is the same with the Economic victory. Maybe it is just that conquering worlds through military methods is just too slow. It is not hard but it just takes too much time to sap down the defences of a planet. Speed up the sieging and the problems above here are a little bit less of a problem.
In general just make War a bit faster and easier. I have played Endless Legend and it just feels so different the way you should play the game even though the key is so similar (Industry).
Economic and science victories are just too easy in Endless Space 2 and will need a nerf through making war faster.
The core cracker thingie u can put on a carrier is too slow and only destroys 1 planet. Buff it by either just decreasing the cooldown (3 turns) or making the planet habitable after u destroyed the population for example. It doesn't even have to be the population it could just be the defenses of this planet. Because if I start a war it is because I want to gain more systems not to destroy them!
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