ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I'd rather see the Automatons or the Sowers back as new Ecologist and Religious factions. If not, then please for the love of God, give us non-humanoid aliens.
Also, a good compromise would be to mix the old with a new twist....like for example, rogue spinoff factions (Like the Mavros are a faction of Sophons with completely different ideologies and designs).
We could have a shadowy illuminati faction of Amoeba focused on dividing and weakening the galaxy so they can rule it from the shadows by using espionage or other sneaky stuff.
Or a religious faction of Hissho's that worship the Endless and have egyptian styled armour and ships based on Ra or Horus, etc.
This would be a great way to both, bring back older factions and give us something new.
Just for it not to be lost in the chat of the stream. I guess it was a Vaulters reference? They didn't add Opbot yet he is mostly done and they say that they are working on a new faction...
Or it is just me, looking for Vaulters anywhere... I just want to see their ES2 design. They looked really nice back in ES1, their cities in EL are my favourite...
It may be off topic, but what their next genre will be? May be EL2 while working on a proper grand rpg like divinity in EL?
I'm hedging my bets on some dashing rogues of some description, as the Vodyani unfortunately don't scratch the pirate/thief/spy itch quite well enough. Perhaps a faction that plays around with Curiosities a lot, for that treasure map feeling, alongside a revamped Curiosity and exploration focused DLC. "Space Forgotten," if you will. Alternately a Scientific faction playing into a new Science-centric virtual espionage DLC, with a cyberpunk thing going on, also "Space Forgotten" but as a concept and gameplay feel, not aesthetic.
A religious faction could work well for an espionage-focused DLC too, especially with the law that lets you attack during Cold War. Some sort of secret society-type faction, possibly connected to the academy questline.
IceGremlin wrote:
Right now we have multiple Industrialist and Pacifist factions who function pretty normally, but the other four are a bit short. Particularly the only Ecologist faction is anti-diversity and requires unique variant laws as a result, so a pure Ecologist faction would be a nice addition. We have two factions who are Scientist adjacent (Riftborn and Unfallen) but only one Scientist faction explicitly; we only have one Religious and one Militarist faction, each of which functions in a really weird way.
So I expect our next big faction to be one of those four politics- Ecologist, Religious, Militarist, Scientist- with a focus on exploration, or a focus on some heretofore unknown new set of mechanics.
Agreed. Maybe a pure Ecologist faction could come with a DLC focused on added more depth to the minor factions? (which I'd love to see) Ecologist might work for an exploration-focused faction too.
DrTechman42 wrote:
Just for it not to be lost in the chat of the stream. I guess it was a Vaulters reference? They didn't add Opbot yet he is mostly done and they say that they are working on a new faction...
By Vaulters reference are you refering to the unimplemented Opbot, or has there been another hint that I've missed?
Sublustris wrote:
And I really want to have major faction with teleports :3
Personally I would sort of prefer teleportation as a late-game singularity for the Riftborn. The current late-game singularities seemed pretty lackluster last time I played as Riftborn, and it could fit well with the faction.
I think it would be Interesting if there was a science and diplomacy disabled faction. Some kind of virus like race based on assimilating other races for technology/science gain or population improvement. Think something like the Flood from Halo or maybe more technological like the borg from Star Trek. The race probably couldn't be allowed to enter diplomacy or at the very least gain much through it. Just my idea.
… if we assume Endless Space 2 is going to end up with 12 factions like ES1 and EL, then I'm guessing we're going to get two factions for each political affinity. Since Pacifists (Unfallen and Lumeris) and Industrialists (UE and Riftborn) already have two factions each, it would make sense that Ecologists, Scientists, Religious, and Militarists will each get an additional faction. …
That seems a likely assumption to me too. Here is my take on things:
Hissho — already a minor faction so unlikely but would be great as a second militarist faction. (5% longshot)
Amoeba — already a minor faction and made redundant by the Unfallen. (0%)
Sowers — they have an interesting and different backstory, they would fit as a second ecologist faction. (25%)
Automatons — I really liked them, they were on of my favourites from ES1, but unfortunately I suspect not. (0%)
Pilgrims — already a minor faction so unlikely. (0%)
Harmony — Being anti-dust they certainly would bring a very different take to gameplay, but with trade companies a major gameplay feature, I do not see how. (10%)
Vaulters — for game lore reasons yes, but otherwise unlikely imho. (10%)
Sheredyn — no, part of the United Empire. (0%)
Endless — no.
Something New — Most likely. (50%)
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Like mentioned in the thread, Amplitude really shines when they let loose with their imagination and craft something brand new. Current lineup is very flavorful as was the crew in EL. Returning faction is alright but if possible, new stuff. Back some time ago there was a similar kind of thread and a lot of nice ideas popped up there too.
My favourite?
Religious mind controllers who influence the politics of others. Soft power aggression by sabotaging other empires. Make your foes revolt and fall into chaos, then pick up the remains under the True Rightful Masters. Think of a mixture of Forgotten (Endless Legend) and Darlocks (Master of Orion 1/2). Spice it up with a nice outer apperance and charisma to fool others. Religious focus is a must in my opinion. Zealotry just tickles me in the right way. Also having a faction/race that has more emphasis on the political system would be nice. It's a good feature, could use some highlighting (extra laws and deeper politics DLC please?).
I doubt there will be any new ES1 major factions soon, though I expect the Automatons to be another Minor. However, given that, it is more difficult to speculate about something we don't know yet(Excpet Green Artwork Frogs, but we never gonna get those), I say Sowers, Vaulters(Certainly gonna be in the game at some point!) and Harmony are likely candidates who would fit well as majors.
I doubt there will be any new ES1 major factions soon, though I expect the Automatons to be another Minor.
Speaking of minor factions, I'm guessing we'll be getting another two minors too. One more pacifist, one more religious, to bring us up to three minors factions per political ideology.
There are also a number of ship designs in the artwork (most notably this one, which appears in the few images) and early artwork that shows a number of species not currently in game. I'd imagine in most of these cases artwork aliens or ships are either early concepts that were later abandoned or just something the artist came up with to fill out the scene.
It might be possible that some of these might show up eventually, but it seems unlikely, as you noted. I'm guessing that whatever's coming next is being kept under wraps, at least for now.
I think a better question is, what kind of faction will the new faction be?
I'm hedging my bets on some dashing rogues of some description, as the Vodyani unfortunately don't scratch the pirate/thief/spy itch quite well enough. Perhaps a faction that plays around with Curiosities a lot, for that treasure map feeling, alongside a revamped Curiosity and exploration focused DLC. "Space Forgotten," if you will. Alternately a Scientific faction playing into a new Science-centric virtual espionage DLC, with a cyberpunk thing going on, also "Space Forgotten" but as a concept and gameplay feel, not aesthetic.
Right now we have multiple Industrialist and Pacifist factions who function pretty normally, but the other four are a bit short. Particularly the only Ecologist faction is anti-diversity and requires unique variant laws as a result, so a pure Ecologist faction would be a nice addition. We have two factions who are Scientist adjacent (Riftborn and Unfallen) but only one Scientist faction explicitly; we only have one Religious and one Militarist faction, each of which functions in a really weird way.
So I expect our next big faction to be one of those four politics- Ecologist, Religious, Militarist, Scientist- with a focus on exploration, or a focus on some heretofore unknown new set of mechanics.
Anything we get is going to be "new" in a sense. I think it's the gameplay that really matters, and every faction we have in ES2 already, including the "returning" ones, has new gameplay. To me they could use nothing but existing factions from ES1 and EL and it would still feel like a fresh new experience as long as they have that new gameplay. That said a faction returning from EL and carrying on that story would have a lot of weight to their lore that would be more interesting to me than something random and new.
Personally I would like to see more "humans" or factions very close to looking human. Easier to identify with them and recognize their heroes and characters. My minds sees many of the other factions as "generic aliens" and none of them really stand out to me visually.
I still have no doubt we will see Vaulters soon, though I'd prefer something like Forgotten.
You can pretty much rule out anything that's already a minor faction ingame, so no Hissho, Amoeba, or Pilgrims.
One of the curiosity quests implies the Harmony are long-gone, too, so I doubt they're coming back (despite them being my absolute favorite in ES1).
I'm pretty sure we get Vaulters at some point, since they're always there and it'd be weird not to find a single trace of them in ES2. Otherwise I'd love to see an Aurigan race, if only because it makes me sad to see the snowball planet and remember what used to be there.
You can pretty much rule out anything that's already a minor faction ingame, so no Hissho, Amoeba, or Pilgrims.
One of the curiosity quests implies the Harmony are long-gone, too, so I doubt they're coming back (despite them being my absolute favorite in ES1).
I'm pretty sure we get Vaulters at some point, since they're always there and it'd be weird not to find a single trace of them in ES2. Otherwise I'd love to see an Aurigan race, if only because it makes me sad to see the snowball planet and remember what used to be there.
To be fair, all races start on a single planet, so some of the minor factions could be turned into a major ones, and some of the major factions could be turned into minor ones (think of cravers as having lost the spaceflight tech, and being permahostile). It would certainly make for more
Following the way the unfallen begin their journey to the stars, I'm pretty sure Harmony could do the same. I wouldn't want to see the return of their spaceship docking bonus, since that was always a headache to manage lategame.
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Unless there close to another expansion which includes espionage, the next major faction won't be a race like the forgotten in endless legends which have an affinity to spying and sabotage.
I would like to see the next major faction be somewhere along the lines of isolationists which have strong anomoly probe traits and ability of cloaking their own systems, and the only way you can reveal them is if you suspect their somewhere with advanced probes researched. The negative would be that they have a high negative approval for expanding, so they will be more efficient if they have fewer systems.
I would like to see the next major faction be somewhere along the lines of isolationists which have strong anomoly probe traits and ability of cloaking their own systems, and the only way you can reveal them is if you suspect their somewhere with advanced probes researched. The negative would be that they have a high negative approval for expanding, so they will be more efficient if they have fewer systems.
The question is whether it's a new faction, or one returning from a previous game. If I had to make a wild guess, I'd say Hissho. It would make sense for a species with innate skills as aviators to follow in the wake of the fighter/bomber update, and I'm not sure when the Cartographer's Request quest was added, but that points you towards Sykagoja (where the Hissho originated) when completed.
Of course, there isn't really much to go on at this point, so it's just a shot in the dark (unless there's some clues I've missed).
Hopefully we do get some hints dropped soon! (Or find ones we missed.) I bet we'll get some when the fighter/bomber update comes around, I'll keep my eyes peeled.
Vendata wrote:
So as much as I love their ships, it seems unlikely the Amoeba will return as a major faction (especially since they had many of the same traits of the Unfallen). However, I'd definitely want to see a major faction as 'alien' looking as them in ES2. Something completely non-humanoid. And while there's definitely factions I'd love to see return to ES2, especially the Hissho, Pilgrims (though probably unlikely), and Eyeless Ones (two words: Xenomorph Jedi), what I'm most looking forward to is the new factions and seeing what unique aspects they add to the game.
Agreed! I am definetly hope we get something entirely non-humanoid.
The most important aspect of a new faction really is the added gameplay, but I can't pretend I'm not super excited for new lore and art, that's what drew me to Endless Space in the first place.
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My choice would remain Cultist, Wild Walker or Mogwar from EL but since they aren't in the poll I'm thinking either Pilgrims, Sowers or something else.
As a full blown faction rather than an option for the UE I imagine. I mean I'm guessing you're saying that more as an argument against their return but I prefer not assuming.
Everyone is a friend to the Unfallen! Come... Join us.
But seriously since we already have a super pacifist faction wouldn't it make more sense to get someone else. Mind you I'm sure the Amoeba play much differently so feel free to argue.
Everyone is a friend to the Unfallen! Come... Join us.
But seriously since we already have a super pacifist faction wouldn't it make more sense to get someone else. Mind you I'm sure the Amoeba play much differently so feel free to argue.
They would be more than just friends, they would be BFF. It would make sense if they are planning to add diplomatic victory. Besides, it's a unique concept for an alien race. They are aquatic race living on an ocean planet unlike others, they got character, cool looking ships and they have been around for a while so they need to be there. Not all humanoid looking factions from EL have to make it to space, priorities first.
Since the discussion has moved to this thread, I'll move my comment from the old thread here.
Frogsquadron wrote:
I think if you were to speculate on the new faction, you might as well recreate a thread, this one's voting options are a bit outdated... :D
It seems like it's time to speculate again given the comments in the various "Meet the Team" devblogs, especially Olivier's, where it is explictly stated that they've started "working on the comic of the faction that we want to add next". A number of devs have also indicated that they're working on something secret, which I assume is the new faction.
The question is whether it's a new faction, or one returning from a previous game. If I had to make a wild guess, I'd say Hissho. It would make sense for a species with innate skills as aviators to follow in the wake of the fighter/bomber update, and I'm not sure when the Cartographer's Request quest was added, but that points you towards Sykagoja (where the Hissho originated) when completed.
Of course, there isn't really much to go on at this point, so it's just a shot in the dark (unless there's some clues I've missed).
In addition, if we assume Endless Space 2 is going to end up with 12 factions like ES1 and EL, then I'm guessing we're going to get two factions for each political affinity. Since Pacifists (Unfallen and Lumeris) and Industrialists (UE and Riftborn) already have two factions each, it would make sense that Ecologists, Scientists, Religious, and Militarists will each get an additional faction.
So as much as I love their ships, it seems unlikely the Amoeba will return as a major faction (especially since they had many of the same traits of the Unfallen). However, I'd definitely want to see a major faction as 'alien' looking as them in ES2. Something completely non-humanoid. And while there's definitely factions I'd love to see return to ES2, especially the Hissho, Pilgrims (though probably unlikely), and Eyeless Ones (two words: Xenomorph Jedi), what I'm most looking forward to is the new factions and seeing what unique aspects they add to the game.
As Frogsquadron sugessted, I have made a new thread so we can speculate on the upcoming new factions. I would have liked to add more options but I was limited to ten.
Personally I am hoping we get the Automatons, they were my favorite from ES1.
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Completely new major and minor factions will no doubt get added sooner or later, while some of the existing ones from previous games are questionable.
I think the most likely candidate to make a comeback is Vaultersdue to their long-running part in the series, perhaps in some alternate form / as newly mutated Dust infused "race" due to their ship getting destroyed and the people inside being in the middle of a massive Dust explosion. It's either that or being shafted entirely and Opbot being the sole survivor. Regardless of whether or not we'll see them again as a playable faction I don't think that they'll ever come up in their normal Vaulter form as in EL (or ES1), because:
1. Opbot's all possible descriptions mention him at least getting separated from them and assumedly staying that way. If Vaulters were still "normal" and doing fine it'd make more sense for him to be a guaranteed starting or later faction quest hero with a different description. Barring that a permanent falling-out with Vaulters due to some other reason.
2. United Empire can already turn themselves into Mezari scientist faction and having two such human factions would be kind of redundant (not to mention we have Pilgrims as well), so if Vaulters do get added they'd probably need a both different visual style and overhauled gameplay to make them stand out.
Other Aurigan factions won't probably come up again consider how EL ends, unless it's explained that the Grey Owl actually had passengers from multiple races and not just Vaulters, in which case the same as above mentioned things could apply to them and instead of Vaulters we'd get an all-encompassing multi-race "Aurigans" faction. There exists earlier ES2 concept art that shows both a Vaulter and a Forgotten character, so Amplitude may have at least played around with the idea in earlier stages of the development.
I don't think any of the current minor factions are going to get retooled into major factions, apart from maybe Harmony since technically only their pariahs are a minor faction and the game could use an anti-Dust faction to explore the lore behind the Lost. Even then I think they're rather unlikely since there's a quest that pretty much guarantees their demise and Pulsos are probably the only survivors.
Sowers aren't in the game at all so they could make a comeback, but I remember someone looking up currently unused unique planets from game files and one of them mentions remains of destroyed Sowers, though it could be that the planet remains unused. On the other hand if they do return they could become a second Religious + Ecologist or Industrialist faction (due to their reverence of the Endless and ES1 shenanigans between industry and food) that utilizes normal religious laws since currently it's very hard to stay religious with all the major factions apart from Vodyani who get their own share of laws. Then again it seems several of the Sowers' ES1 gimmicks are currently spread to multiple other factions: Horatio and the Ecologist party can colonize everything at the start of the game, while Riftborn and the Unfallen have unique terraforming options which used to be the Sowers' main shtick lore wise, and Food > Industry conversion is a shared last tier tech.
Automatons are sort of a question mark, but I doubt we're getting a third Pacifist major faction so if they're coming it's gonna be as Ecologists first due to their lore. On the other hand Epistis already exist as a minor faction and have a vaguely similar ecologist robots backstory.
As for the Endless themselves as a major faction, we already have Virtuals in Craver storyline, Virtuals inhabiting Vodyani heroes' suits, one Virtual from a competitive quest and it's probably much more likely for them to retain their special status as a destroyed civilization with only a handful of powerful survivors. I don't think we have anything about Concretes in ES2 yet so they could be technically featured as a new major faction, but having even them in greater numbers would probably downplay the special status of the Endless so we'll probably only get a handful of new Concrete heroes from quests and such. As a counter-argument the Endless themselves or at least Concretes might get to play a more active part in the plot due to the Lost now filling an even bigger "looming mysterious background force" role in the metaplot.
I would like to see something new / something that isn't in ES2 yet. So changing minor faction to major faction or for example UE's Mezari and Sheredyn is no option for me. Also - Mezari/Vaulters are from Auriga and only them managed to escape the planet, so it's ok for me if we'll not see Broken Lords or Roving Clans (but it would be VERY nice to see some quests or other flavour related to them! Maybe some heroes kidnapped from Auriga long time ago by Vodyani or Riftborn time-related-dark-magic-stuff)
Sowers, Automatons and Harmony sound great. But Endless... well, I don't know. It's tempting but they always looked for me like some sort of demigods, much stronger than anything in the game and I have no idea how you could balance that guys.
Ok! Time to vote! I belive we'll get old ES1 factions (Sowers, Automatons, Harmony) sooner or later, so my vote goes to "something new" :)
I truely hope one of the new ones will be the Harmony, but i doubt it will happen.
When you cut all dust related content, more than 1/3 of all will be missing.
But then again with the new influence ressource, maybe that can be an utiliser.
On the other hand, they would then be a less effective UE without heroes or a market or a buyout function (Influence buyout is reserved by UE), they would need a truly unique trait, bigger than any other one.
Voted for Something New, because that seems the most likely to me: many of the races from ES1 are already in-game either as minor factions or through quest decisions. If Amplitude were to refresh an old faction for ES2, I'd guess either Harmony (as scientists?) or Amoeba (as ecologists), due to their interestingly different gameplay options.
Groo wrote:
I think a luxury-ressources related faction would be nice. Whatever this means...
Horatio are already somewhat luxuries-focused with their unique improvements and hero skills, which reduces the likelihood of such a faction in my opinion. One whose gameplay affinity revolved around luxuries would be interesting, though...
For my part, I'd like to see... the Allayi return as a major faction! Never gonna happen, but a guy can dream.
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I seriously doubt that it will be a returning ES1 faction.
Seriously, seriously hope it's not, either.
Amplitude shines when they think outside the box. The Allayi and Morgawr are two of the best 4X factions I have ever played or seen. Let us pray that their creativity and imagination are once again tapped like they were with those.
Hahaha Allayis are probably the only faction designed by amplitude that I truely dislike ! They are such dumb fancy batmen. I didnt liked to play them. I didnt liked their look. I didnt liked their quest. I didnt liked play agsint them laikndpzanr paz,f,qdùf,dqsfargl ! There is only two things i like about them : their beutifuls cities and destroy it for good ! >:(
I rememeber this city. One my fvorite landscape in Endless Legend !
Updated 7 years ago.
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I seriously doubt that it will be a returning ES1 faction.
Seriously, seriously hope it's not, either.
Amplitude shines when they think outside the box. The Allayi and Morgawr are two of the best 4X factions I have ever played or seen. Let us pray that their creativity and imagination are once again tapped like they were with those.
I'd like to see one faction return at some point down the line, so long as it adds something new to the game. For the other three however (assuming we're going to end up with 12 again) I'd like to see something new, and I'm sure Amplitude will come up with something interesting.
thesweetbabyray wrote:
Hopefully we do get some hints dropped soon! (Or find ones we missed.) I bet we'll get some when the fighter/bomber update comes around, I'll keep my eyes peeled.
Well, the early version of the new update is out. It features a new quest, which is said to "give players a chance to discover who exactly has been assembling huge amounts of fighters and letting them loose on the galaxy". Perhaps this will give a peek a what's coming next. As CyRob noted in the announcement thread, the pirate hero added in this update was originally labelled HeroDLC01Pirate01 in the localization files, suggesting that it was orginally going to be part of a major expansion but has been moved forward.
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6 400g2g ptsReport comment
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Fanatic Spark
ArkanoTGS
Fanatic Spark
23 200g2g ptsReport comment
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Newcomer
fungho
Newcomer
8 900g2g ptsReport comment
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Space Man
thesweetbabyray
Space Man
8 300g2g ptsReport comment
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Roving Amateur
Knowing my habits when paticipating in forums I'll probably be gone before the end of the year so be quick before it's gone!
MetalCommander
Roving Amateur
14 300g2g ptsReport comment
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Lore Guardian
Line your necks up, monsters. I just sharpened my sword.
Sublustris
Lore Guardian
48 400g2g ptsReport comment
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Roving Amateur
Knowing my habits when paticipating in forums I'll probably be gone before the end of the year so be quick before it's gone!
MetalCommander
Roving Amateur
14 300g2g ptsReport comment
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Lore Guardian
Line your necks up, monsters. I just sharpened my sword.
Sublustris
Lore Guardian
48 400g2g ptsReport comment
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Dust Twister
You either make dust or eat dust.
Trainchaser
Dust Twister
22 500g2g ptsReport comment
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Roving Amateur
Knowing my habits when paticipating in forums I'll probably be gone before the end of the year so be quick before it's gone!
MetalCommander
Roving Amateur
14 300g2g ptsReport comment
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UnblockCancelyobaekI66
Newcomer
yobaekI66
Newcomer
100g2g ptsReport comment
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Dust Twister
You either make dust or eat dust.
Trainchaser
Dust Twister
22 500g2g ptsReport comment
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Newcomer
Vendata
Newcomer
11 800g2g ptsReport comment
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Enthusiast Survivor
May the force of Auriga be with you, young Padawan !
VIPGroo
Enthusiast Survivor
51 400g2g ptsReport comment
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Space Man
thesweetbabyray
Space Man
8 300g2g ptsReport comment
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Auriga
VIPSuperMarloWorld
Auriga
29 400g2g ptsReport comment
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Man
hera35
Man
22 600g2g ptsReport comment
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Auriga
VIPSuperMarloWorld
Auriga
29 400g2g ptsReport comment
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United
Ashbery76
United
36 100g2g ptsReport comment
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Minor Worm
Rasal
Minor Worm
28 700g2g ptsReport comment
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Mirror World
Soulwing1998
Mirror World
24 500g2g ptsReport comment
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Finder
'Auriga theme playing softly in the distant background'
Blandersnatching
Finder
24 000g2g ptsReport comment
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Unfallen Founder
Creator of the Unfallen concept. "To move freely, one must be deeply rooted."
MODDevildogFF
Unfallen Founder
44 200g2g ptsReport comment
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Auriga
VIPSuperMarloWorld
Auriga
29 400g2g ptsReport comment
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Newcomer
Vendata
Newcomer
11 800g2g ptsReport comment
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