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1.0.49 Patch Notes [PREVIEW]

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7 years ago
Sep 15, 2017, 5:39:14 PM
Ashbery76 wrote:

Not sure why I need to post save as it happens every new game I start in early game.


Anybody else?

Actually not having this issue. HAppened to me during EA, but I thought it was completely solved after release.


Have in mind, that devs want alwas a save or screenshot to have a better idea and try to reproduce it. There's a post in bug section explaining what they want, you can consider aplying most of its suggestions to your issue, even if this doesn't seems a bug.

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7 years ago
Sep 19, 2017, 3:06:57 PM

I think military factions need a big nerf at war and some balance while a peace.Basically with wars and building lots of ship all the time they tend to dominate the senate.They go from nothng at peacetime to running for long spells when at war..

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7 years ago
Sep 18, 2017, 3:16:27 PM

Maybe they could be programmed to make use of forcing Free Movement use to try avoid enemy fleets, particularly on 8 arm spiral maps.


I.E. move scouts up a parallel non-hostile arm till "behind" enemy lines, sent probes to make a landing point (if none already found or use probe to see if system is safe) then force free movement to safe landing spot.




Edit:

Moving a fleet behind their lines by free movement could also be a good diversion tactic to get their opponent (player or AI) to move fleets off the front lines.

Updated 7 years ago.
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7 years ago
Sep 18, 2017, 2:36:41 PM

Hello again,


Okay, so I've checked with the other AI devs and the scouts are definitely a problem.  We'll try to make it so that they check if they're passing through enemy territory and find a better way to avoid getting destroyed if they do.  As for the other issues you've talked about, instead of merging problems, what seems to happen is that the AI is allowed to produce and send away fleets that are incomplete even in time where it shouldn't.  It's a flexibility we've put as a security to avoid situations in which the AI would be paralyzed while waiting for a full fleet to be produced before reacting, but it may be a bit too flexible now.  I'll take a look at all this and the Hero problem too, those just shouldn't happen.


Thanks again for the feedback and the saves.  We'll try to fix it all as soon as we can :)

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7 years ago
Sep 18, 2017, 12:49:04 PM
Schell wrote:

Hello again,


Thanks a lot for the saves Slashman, this is really a big help :).  I took a look at each one of those and the biggest issue that I could see is that the AI tries to send explorer ships through the player territory without considering the possibility that those explorers are going to get shot down. Does this correspond to the problem you've all been having or is there another kind of ship that get sent alone on your systems?  If this is the only problem, it would be easy to solve and it would also explain why you don't all experiment it: more open ended galaxy shapes don't require the AI to send explorer through your territories as much.

That is definitely one issue I noticed. In one of my previous games, I was blockading a route to an AI outpost and the AI (Lumeris if I recall) kept sending scouts which got blown up by my small fleet.


Still that is not the only issue. In the save games you have, the Vodyani periodically sends a single hero ship followed by one or two combat ships toward either of my two closest colonies. I don't know if they are building ships at different planets and then tryign to have them meet up at the target destination, but it always looks like they are trickling combat ships toward the farther colonies. Is it possible they are using the combat ships as scouts?



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7 years ago
Sep 18, 2017, 7:44:16 AM

Hello again,


Thanks a lot for the saves Slashman, this is really a big help :).  I took a look at each one of those and the biggest issue that I could see is that the AI tries to send explorer ships through the player territory without considering the possibility that those explorers are going to get shot down. Does this correspond to the problem you've all been having or is there another kind of ship that get sent alone on your systems?  If this is the only problem, it would be easy to solve and it would also explain why you don't all experiment it: more open ended galaxy shapes don't require the AI to send explorer through your territories as much.

Updated 7 years ago.
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7 years ago
Sep 17, 2017, 5:29:59 PM

I  think the explorer issue when its armed upsetting ermpires when reaching their system is confusing players.Either make them unarmed or allow them too without penalties.

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7 years ago
Sep 15, 2017, 7:46:46 PM
lo_fabre wrote:
Ashbery76 wrote:

Not sure why I need to post save as it happens every new game I start in early game.


Anybody else?

Actually not having this issue. HAppened to me during EA, but I thought it was completely solved after release.


Have in mind, that devs want alwas a save or screenshot to have a better idea and try to reproduce it. There's a post in bug section explaining what they want, you can consider aplying most of its suggestions to your issue, even if this doesn't seems a bug.

I suspect that this issue is map dependent somehow. I think the AI means to form fleets once the ships reach a certain destination but discount the last hostile system/fleets between them and the destination they want to form up at.


During my last Horatio game, the Vodyani were doing this continually. I'll see if I can dig up some saves where this occured.

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7 years ago
Sep 13, 2017, 3:38:23 PM

Hey everyone,


We have just released a preview build for Patch 1.0.49! If you want to give it a try, please follow these instructions:

  • Right click on the game in your Steam Library
  • Select Properties
  • Select the Betas tab
  • Select the preview(1.0.49) build in the drop down list
  • Click OK
  • Give us your feedback after playing!


[FIXES]

  • Fixed multiplayer saves not being loadable when in single player because of GUI
  • Fixed an issue with infinite turns stemming from quest rewards that could not be found 
  • Fixed some cases where systems could not be vined by Unfallen when around decaying systems
  • Fixed Vodyani hunting grounds failing to destroy planetary improvements and thus remaining forever
  • Ground battles can no longer occur on eliminated empires (fixes a broken save reported by a community member)
  • The skip to action button now works with fighters and bombers
  • Added icons for the scanview squadron duel feedback
  • Fixed saves being broken when the last copy of a ship is sold on the marketplace and its ship design is updated
  • Fixed an issue where the health of squadrons could not be properly modified by support modules or hull bonuses
  • Fixed a multiplayer error when finding a planet another empire has already destroyed
  • Fixed Unfallen Quest Chapter 2 part 1 sometimes not triggering because of bad system selection
  • The Quest Lord of War can no longer be triggered if there are less than 3 colonies


[BALANCE]

  • The "Mechsuit Quarter" improvement may now be built on systems which only have luxury resource deposits
  • Fixed Smart Flak not being impacted by hull size
  • Squadrons now have a chance to dodge Flak (precise chance is indicated on module tooltip)
  • Reduced Missile health by 40%, making them more vulnerable to Flak
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7 years ago
Sep 15, 2017, 5:04:45 PM

I haven't encountered this either. AI has been fairly good at combining fleets led by heroes in most cases.


Only similar behaviour I've seen is fleets of two carriers or so once they have them before they merge at their destination.

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7 years ago
Sep 15, 2017, 4:02:06 PM

Not sure why I need to post save as it happens every new game I start in early game.


Anybody else?

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7 years ago
Sep 15, 2017, 3:16:55 PM

Hello Ashbery76,


I'm sorry this is still present. Would you happen to have a save reflecting this behavior?  We're trying to fix this but we're having trouble reproducing the problem on our end.  This would help a lot.


Cheers :)

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7 years ago
Sep 15, 2017, 2:59:49 PM
Ashbery76 wrote:

Still getting pathetic A.I  2 ships fleets suicide attacking my systems all the time.i think the Cravers has wasted about 30 ships giving me this free lunch.It is not enjoyable seeing such basic issues still this long after release.

I agree that this issue needs to be addressed immediately. It's frustrating to see such poor tactics. 

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7 years ago
Sep 15, 2017, 1:42:35 PM

Still getting pathetic A.I  2 ships fleets suicide attacking my systems all the time.i think the Cravers has wasted about 30 ships giving me this free lunch.It is not enjoyable seeing such basic issues still this long after release.

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7 years ago
Sep 14, 2017, 12:02:33 AM

Please work on making attack ships more inline.  I know it was set for a G2G mod comming up, but I don't want to wait,.  See I'm selfish, and I want this game to be my perfect go to multiplayer 4x space game.  F stalarXXX  

ES2 Forever, and thanks guys for working so hard to make the game great!

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7 years ago
Sep 13, 2017, 5:59:05 PM

The Wiki has not been updated for some time, which can be seen from the text on its main page

"An Early Access version of the game is currently available on Steam – The official release date is the 19th march 2017!"


So I'm surprised that the fighters & bombers have shown up.

Also There is 60 Heroes in-game and only 48 on the wiki. so, it's not a good source for up to date information currently,

We will have to wait until they complete the behind the scenes work required to have it be player editable, which hopefully will be soon.


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7 years ago
Sep 13, 2017, 4:46:06 PM

Did you updated the wiki with the new heros? As i cant seem to find them... the fighter and bombers 3d-Models are already on the wiki...

Updated 7 years ago.
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