ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Not sure why I need to post save as it happens every new game I start in early game.
Anybody else?
Actually not having this issue. HAppened to me during EA, but I thought it was completely solved after release.
Have in mind, that devs want alwas a save or screenshot to have a better idea and try to reproduce it. There's a post in bug section explaining what they want, you can consider aplying most of its suggestions to your issue, even if this doesn't seems a bug.
I think military factions need a big nerf at war and some balance while a peace.Basically with wars and building lots of ship all the time they tend to dominate the senate.They go from nothng at peacetime to running for long spells when at war..
Maybe they could be programmed to make use of forcing Free Movement use to try avoid enemy fleets, particularly on 8 arm spiral maps.
I.E. move scouts up a parallel non-hostile arm till "behind" enemy lines, sent probes to make a landing point (if none already found or use probe to see if system is safe) then force free movement to safe landing spot.
Edit:
Moving a fleet behind their lines by free movement could also be a good diversion tactic to get their opponent (player or AI) to move fleets off the front lines.
Okay, so I've checked with the other AI devs and the scouts are definitely a problem. We'll try to make it so that they check if they're passing through enemy territory and find a better way to avoid getting destroyed if they do. As for the other issues you've talked about, instead of merging problems, what seems to happen is that the AI is allowed to produce and send away fleets that are incomplete even in time where it shouldn't. It's a flexibility we've put as a security to avoid situations in which the AI would be paralyzed while waiting for a full fleet to be produced before reacting, but it may be a bit too flexible now. I'll take a look at all this and the Hero problem too, those just shouldn't happen.
Thanks again for the feedback and the saves. We'll try to fix it all as soon as we can :)
Thanks a lot for the saves Slashman, this is really a big help :). I took a look at each one of those and the biggest issue that I could see is that the AI tries to send explorer ships through the player territory without considering the possibility that those explorers are going to get shot down. Does this correspond to the problem you've all been having or is there another kind of ship that get sent alone on your systems? If this is the only problem, it would be easy to solve and it would also explain why you don't all experiment it: more open ended galaxy shapes don't require the AI to send explorer through your territories as much.
That is definitely one issue I noticed. In one of my previous games, I was blockading a route to an AI outpost and the AI (Lumeris if I recall) kept sending scouts which got blown up by my small fleet.
Still that is not the only issue. In the save games you have, the Vodyani periodically sends a single hero ship followed by one or two combat ships toward either of my two closest colonies. I don't know if they are building ships at different planets and then tryign to have them meet up at the target destination, but it always looks like they are trickling combat ships toward the farther colonies. Is it possible they are using the combat ships as scouts?
Thanks a lot for the saves Slashman, this is really a big help :). I took a look at each one of those and the biggest issue that I could see is that the AI tries to send explorer ships through the player territory without considering the possibility that those explorers are going to get shot down. Does this correspond to the problem you've all been having or is there another kind of ship that get sent alone on your systems? If this is the only problem, it would be easy to solve and it would also explain why you don't all experiment it: more open ended galaxy shapes don't require the AI to send explorer through your territories as much.
I think the explorer issue when its armed upsetting ermpires when reaching their system is confusing players.Either make them unarmed or allow them too without penalties.
Now in some cases, the Vodyani were not at war with me but rather using their religious law where they can attack enemy fleets/systems. Not sure if that makes a difference.
Not sure why I need to post save as it happens every new game I start in early game.
Anybody else?
Actually not having this issue. HAppened to me during EA, but I thought it was completely solved after release.
Have in mind, that devs want alwas a save or screenshot to have a better idea and try to reproduce it. There's a post in bug section explaining what they want, you can consider aplying most of its suggestions to your issue, even if this doesn't seems a bug.
I suspect that this issue is map dependent somehow. I think the AI means to form fleets once the ships reach a certain destination but discount the last hostile system/fleets between them and the destination they want to form up at.
During my last Horatio game, the Vodyani were doing this continually. I'll see if I can dig up some saves where this occured.
I'm sorry this is still present. Would you happen to have a save reflecting this behavior? We're trying to fix this but we're having trouble reproducing the problem on our end. This would help a lot.
Still getting pathetic A.I 2 ships fleets suicide attacking my systems all the time.i think the Cravers has wasted about 30 ships giving me this free lunch.It is not enjoyable seeing such basic issues still this long after release.
I agree that this issue needs to be addressed immediately. It's frustrating to see such poor tactics.
Still getting pathetic A.I 2 ships fleets suicide attacking my systems all the time.i think the Cravers has wasted about 30 ships giving me this free lunch.It is not enjoyable seeing such basic issues still this long after release.
Please work on making attack ships more inline. I know it was set for a G2G mod comming up, but I don't want to wait,. See I'm selfish, and I want this game to be my perfect go to multiplayer 4x space game. F stalarXXX
ES2 Forever, and thanks guys for working so hard to make the game great!
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