ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
We have just released a preview build for Patch 1.0.60! If you want to give it a try, please follow these instructions:
Right click on the game in your Steam Library
Select Properties
Select the Betas tab
Select the preview(1.0.60) build in the drop down list
Click OK
Give us your feedback after playing!
[FIXES]
"Dust to Dust - Part 3" no longer fails if the pirate fleet is not destroyed in the first turn after the quest is triggered
Fixed an issue with Windowed fullscreen mode as reported in this thread
Added an error message to inform players in case something goes wrong when saving and giving the reason behind the issue
Failing to start or load a game will no longer result in a stuck situation: a message is displayed if the game fails to start, prompting to report the bug on the G2G platform
Fixed an issue where a quest trigger could generate an infinite end turn
I posted some things in the bug report. Hope they went to use i know they were not direct bugs. Also hoping ship balance is coming. A proper balance would help the ai with counters that i know they use or at least try too, and id love to see new strategies take place, like a meduim ship rush, or a rush to fighters and bombers, ect. Cant wait till all the tools of the game are useful and a viable strategy.
A balnced combat system will also greatly increase the importance of battle cards which i believe was a design intention. Great job with race balance btw. There are strong and weak races at the moment but they can all be competitive which is a wonderful achievment. Thanks for the hard work on a great game, just trying to make it greater. And yes i play single player as much as multiplayer.
Some nice fixes, I actually encountered an infinite end turn last night, and it completly stalled out a multiplayer game OTL. So it's good to see things like this being adressed. I hope the Devs can take a look at balance issues soon too!
I posted some things in the bug report. Hope they went to use i know they were not direct bugs. Also hoping ship balance is coming. A proper balance would help the ai with counters that i know they use or at least try too, and id love to see new strategies take place, like a meduim ship rush, or a rush to fighters and bombers, ect. Cant wait till all the tools of the game are useful and a viable strategy.
A balnced combat system will also greatly increase the importance of battle cards which i believe was a design intention. Great job with race balance btw. There are strong and weak races at the moment but they can all be competitive which is a wonderful achievment. Thanks for the hard work on a great game, just trying to make it greater. And yes i play single player as much as multiplayer.
Some nice fixes, I actually encountered an infinite end turn last night, and it completly stalled out a multiplayer game OTL. So it's good to see things like this being adressed. I hope the Devs can take a look at balance issues soon too!
Make sure to report your infinite turn in the Bug Reports section if you haven't yet!
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