ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I would like to suggest two changes to the current movement system:
1. please indicate travel time for move orders to known destinations. This simply allows you to plan better. Sometimes I have to guess if my ship will take it somewhere in time. For unknowns destinations this is fine, but for known ones its a bit of a gamble.
2. make instant move optional. highlight path and reactivate movement button instead. Just like the build queue move orders should be reviseable. Quite often I accidently sent a wrong unit for instance. On long travel times and / or beeing on an important mission this can be crutial. Just take the Unfallens vineship...
I suggest highlight the intended move on the map. Move points used should be updated instantly and returned if order is taken back . The movement button shoud be reactivated after each order given.
1. please indicate travel time for move orders to known destinations. This simply allows you to plan better. Sometimes I have to guess if my ship will take it somewhere in time. For unknowns destinations this is fine, but for known ones its a bit of a gamble.
You can do this, by holding the mouse button pressed, it will show you the pathing & turns needed. Just released the mouse button anywhere else than a targetable direction and you're done :)
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