ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I am playing with all patches, recent Vaulters DLC, and G2G community unlocked content from free weekend last November. No mods.
I am about to start a ground battle. I have a 700 manpower attack limit. I have set my manpower breakdown for units to be 80% infantry and 20% armor.
So if I do the math, I would expect (700*0.8)/5 = 112 infantry and (700*0.2)/15 = 9.3 armor.
At the start of the ground battle however, the game tells me I have 120 infantry and 6 armor. No idea how it is coming up with the numbers. Would be nice if there was a details view that showed this.
After the battle however the game reports I have 320/700 manpower remaining broken down as 64/112 infantry and 0/9 armor. So the 112 and 9 here jive with my calculations of what I expected to see at the start of the battle versus the 120 and 6.
This phenomena is consistent, i.e. the pre battle numbers always seem off and the post battle numbers are what I would expect based on calculating using 5 manpower/infantry and 15 manpower/armor.
Another example:
At end of a battle, 420/700 manpower left broken down as 78/112 infantry and 2/9 armor. Note here that 78*5 + 2*15 = 420 matches manpower remaining as reported. I have 24 manpower reserve. At start of next battle manpower has changed to 420+24=444 as expected but it says I have 81 infantry and 2 armor. This does not add up...81*5 + 2*15 = 435 not 444.
Is this a bug or is there some reason the game is computing different numbers for infantry and armor before versus after the battle?
Bonus question...why do before and after ground battle screens present specific number of units, but during battle we get % of units?
randallj
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randallj
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