ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
All good suggestions! Upvoted. Manual halting of influence is a new idea, pretty cool the more I think about it. I had a similar idea regarding orbital structures. Wonders/major building should absolutely be visible from space, because yes. I also hope that at some point object permanence could become more present with the existing ones, it makes no sense that your empire would destroy everything orbitting conquered planets and replace them immediately. I think it would really add some visual flavor to see systems evolve if they they pass hands from one empire to another over the course of the game. Link below.
It is ironic that you post this here as I was just getting into this discussion on a post of my own in the Game Design section of the forum. On that note, shouldn't this post be moved to that section, since this is now dealing with design suggestion?
All good suggestions! Upvoted. Manual halting of influence is a new idea, pretty cool the more I think about it. I had a similar idea regarding orbital structures. Wonders/major building should absolutely be visible from space, because yes. I also hope that at some point object permanence could become more present with the existing ones, it makes no sense that your empire would destroy everything orbitting conquered planets and replace them immediately. I think it would really add some visual flavor to see systems evolve if they they pass hands from one empire to another over the course of the game. Link below.
It is ironic that you post this here as I was just getting into this discussion on a post of my own in the Game Design section of the forum. On that note, shouldn't this post be moved to that section, since this is now dealing with design suggestion?
haha, I almost felt like putting it in the thread you created, but I was unsure since it seemed more discussion based and I didn't want to detract from what I thought was a discussion based forum.
+ I thought general forums might get more people to participate than in the Game Design Forums
Suis3i wrote: haha, I almost felt like putting it in the thread you created, but I was unsure since it seemed more discussion based and I didn't want to detract from what I thought was a discussion based forum.
+ I thought general forums might get more people to participate than in the Game Design Forums
I do hope the DEVs fix the idea forums
Yes, that referenced thread was intended more for the discussion of the etiquette of the forums instead of something more promotional. What it turned out to be was a view into the nature of the site and forums and how the two play, or don't as well, together toward adding things to the game.
All the same, I once more applaud Amplitude for putting SOMETHING together that is more functional and systematic than most "bigger" small (aka almost medium?) studios to listen to the fan base than just a simple forum with the usual "squeakiest wheel" getting heard or everyone being shutout.
I too have a hope that the Devs take a look at the way things work now and keep improving it. At the least they can use the system they create as a guide or reference on another way to do it well.
+ I thought general forums might get more people to participate than in the Game Design Forums
To this specific point, I am seeing a fair amount of posts in the "General" forum that would probably make more sense in the "Game Design" forum so I think either one is probably fine at this point. Even as I type that I am pained though as the engineer, "everything in it's proper place", part of my brain screams that it shouldn't be that way. C'est la vie.
And now, since this post is about shameless self promotion, I will post my own ideas below for viewing! Please take a look and provide any and all constructive criticism in the effort to make them better. Don't forget to up-vote the ones you like!
Amazing ideas from Dageki!
(Listed in priority order I'd like to see implemented)
Yes, that referenced thread was intended more for the discussion of the etiquette of the forums instead of something more promotional. What it turned out to be was a view into the nature of the site and forums and how the two play, or don't as well, together toward adding things to the game.
All the same, I once more applaud Amplitude for putting SOMETHING together that is more functional and systematic than most "bigger" small (aka almost medium?) studios to listen to the fan base than just a simple forum with the usual "squeakiest wheel" getting heard or everyone being shutout.
I too have a hope that the Devs take a look at the way things work now and keep improving it. At the least they can use the system they create as a guide or reference on another way to do it well.
Yeah, they're the only game company I know of that actively involves the community in decisions about the game; seeing how the DEVs work on their games and G2G, I'm sure that they'll keep updating the game and G2G so that it's better.
Added a few pictures to my #1 and made some tweaks to my #2 after some good feedback. Stop on by, take a gander, and add a thought or two of your own! I am open to suggestions that help make the ideas feel more "whole".
Added a few pictures to my #1 and made some tweaks to my #2 after some good feedback. Stop on by, take a gander, and add a thought or two of your own! I am open to suggestions that help make the ideas feel more "whole".
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