ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Am I just missing something or is the only way to get another empire out of a system to invade it and take over? Is there no way to just bomb all their population and improvements without taking over?
When you are at or over your colony limit, any addition will cause dissatisfaction in your empire. As such, to avoid losing more approval I am looking for is a way to clear a system of ownership without taking over management. I want to simply clear it while leaving it open for either my allies to come and colonize or to pick up later when I can increase my colony limit (no planet cracking).
It seems that right now, to do what I am looking for, I still have to invade it but would just immediately evacuate it, only having to "own" the system for a single turn.
Does that sound right or do I have another option? Is this something we can adjust? Maybe add in a "Planetary Bombardment" option where the goal is just to kill everyone and destroy everything? Sounds harsh, I know, but thus it is at times with digital make believe war.
But had been discused lots of times. The reason behind this is to avoid people in MP rush invasions + 1 turn decolonizing, completely breaking another empire. With ownership you got at least 8 turns to recover the systems.
As I play SP, for me too is an annoyance, but given the reason I just deal with it and plan before starting a chain of invasions I cannot deal with.
I hope you understand why they made this that way. Maybe it should be an specific option to disable it only for SP, but provably this will only complicate things for ppl who play both SP & MP, specially if they're new to the game.
As Lumeris, you can actually profit retroactively by dropping old systems for dust and replacing them with the new ones! ^_^ I really wish you could sell the new ones outright, instascrap them.
I just invade, sell all system improvments, ship any population (if I want them) to my own worlds and then gift the planet to The Unfallen. They can't vine to it, so it just reverts back to a empty planet.
Or if you want someone to inhabit it gift it to somoene else.
Maybe there should be an option where you can "shut down" a captured planet so that it produces nothing useful but doesn't count against your colonization limit.
Or maybe systems where your ownership is less than 100% should have a different penalty than happiness; maybe they cost manpower and/or influence each turn to keep the population under control, but they don't count against your colonization limit until your ownership reaches 100%, because until then they're not really your colony.
What you all said is correct. We are also looking into having other ways to interact with a system after a successful invasion.
Best,
Sack & Loot, Occupy and Raze as in Total War would be really nice to have. Timely restrictions could stay to not mess up the pace of the game too much.
I only started playing with the Vaulters expansion. But you can invade as privateers and then that system will slowly depopulate at the same time providing an influx of dust income. Eventually it will be an empty system again.
Other factions can do this as well. Privateers is a mid/late game military tech. Simply make an invasion fleet. Enable privateer mode for that fleet once the tech is learned, and invade an enemy system. Once completed the system improvements will remain for X turns and population will depelet over time until all is destoryed at the end of the timer. No one will own it or benefit from fidsi or mining furing this time unless it is reclaimed by a futute faction controled invasion force. You may have to defend it longer, but you wont own it and it wont hurt your expansion cap.
I just invade, sell all system improvments, ship any population (if I want them) to my own worlds and then gift the planet to The Unfallen. They can't vine to it, so it just reverts back to a empty planet.
Or if you want someone to inhabit it gift it to somoene else.
That tatic is evil. You should have some Honour, Vodianny....
Blockading a planet causes a sizable penalty to it's resource gains; in some cases you may be able to coerce a player to simply vacate it themselves, rather than suffer the resource drain. It's not ideal and probably not quick, but if you have time, it's an option...
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