ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
The Prudent Positions Battle tactics Card gives "-25% Damage on Weapon Modules for both fleets", and the Full Reserves card refunds your fleet's Action point at the price of "-25% Damage on Weapon Modules" for your fleet. Similarly, there is the Diplomatic Immunity card which makes "unarmed" ships immune to damage on both fleets.
For the purposes of these cards, do Squadron modules such as Fighters or Bombers count as "Weapon Modules"? In the ship builder, they are placed in the "Squadron" tab, separate from the "Weapons" tab, so I'm not sure what they're counted as. I.E. could I load up a fleet with Fighters & Bombers, and use the Full Reserves Battle Tactic without reducing the damage of my Fighters/Bombers, if they don't count as "Weapon Modules"?
Also, do they count as "unarmed" if the ship has no other weapons? This one seems less likely, since it would be a more obvious issue.
On a related note, I'm not sure whether Projectile / Energy boosting support modules would affect them or not, for the same reasons.
Fighters and Bombers, overly all aircrafts, have their own card system in the game. They are a bit higher up along the tech tree and they can do a whole lot of things to modify their behavior (from escort to more aggressive engage etc.)
However I'm not sure if damage modifiers, attack speed modifiers and critical hit modifiers affect them in any way.
I took a look to the system and to answer your questions:
- No, squadron modules do not count as weapon modules and therefore won't receive the boosts, modifiers or restrictions specifically geared toward those (neither enhancers should work for instance);
- Diplomatic immunity actually checks if the offensive military power of your ship is at 0, which it shouldn't be at if you've got fighter/bomber on it.
I took a look to the system and to answer your questions:
- No, squadron modules do not count as weapon modules and therefore won't receive the boosts, modifiers or restrictions specifically geared toward those (neither enhancers should work for instance);
- Diplomatic immunity actually checks if the offensive military power of your ship is at 0, which it shouldn't be at if you've got fighter/bomber on it.
Hope that answer's it :)
Have a nice day.
Thanks a ton, really appreciate getting a direct response that clears this stuff up!
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