ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I have done some searching and have come up empty.
Modules:
Do shield reload modules affect flotilla shield modules?
What do the various defense numbers actually mean? Are defense values flat reductions of damage or stacking percents?
Is it just me, or are beams kinda OP?
Flotillas:
Flotillas obviously traverse the battlefield differently based on the battle tactics used as well as number of active flotillas assigned before battle. Is there any additional information about this interaction?
It would appear in battles with 3 flotillas vs 3 flotillas, on both sides flotilla number 1 can never fire upon flotilla number 3 on either side. However, I have seen flotilla number 3 fire upon flotilla number 1. Is this intentional?
Targeting:
What are the likelihoods for different ship classes to be targeted? My observations have been that primary targets are ark>coordinator>protector>carrier>everything else.
Certain modules change targeting chance by various percents. How do these values compound with the prior values from ship type? Is the effect multiplicative or additive?
About point 2: If you are saying about the normal defense stats (465 attack damage/ 1500 ship defense) you should know that those values are only a estimative of the defense your ship has. They aren't a direct form to measure damage reduction/ damage per second. There are some thread in games2gather that explain how is damage done... i think if you search it trough the forums you might find it whit some ease.
3- Beams... Are, in certain instance, a little too OP. but dont forget shields have far, far much more resistances against those weapons and, even not having a direct counter those weapons (it counters flak and is almost as effective as missles themselves) you should notice that, Missles, carry oftenly, much much more dps than beam weapons. One missle strike can easily chunk a third of hp of a ship in lower levels... or instantily clear out carriers in a single wave. Im not really sure if beams are OP, but i believe that, whit the extra dps from missles and almost equivalent range from both of these weapons... Maybe there is a a balance in both weapons. I dont really know, to be honest.
Flottilas:
1- I heard that, there are under 10 patterns that can be created in total based on flottilas numbers, range, and patterns. There is also a thread somewhere in g2g that explains about these patterns, but these patterns turn out to be very very complex. you may need a lot of head to nutcrack all that information.
2- What? is that true?
Targetting:
1- I believe attacker ships focus primarily on coordinator ships, then protectors, then something else. I dont know if ark is a priority in this formula. And defender ships (protectors and coordinators) instead of targetting other coordinators, they instantily target attacker ships, making their attacks a little more efficient in large scale battles.
a) Defensive Military Power: DMP is just suggestive value. Even flak or EMP weapon will affect DMP.
b) Defense Value: You can see details on this link. Shield will take some damage until it depleted and Hull Plating will reduce the damage taken on hull health. The ratio of damage absorbtion will be proportional to the defense percentage.
3. Beam could be OP but it depends. Missiles are still weak as it can be easily countered but flak still has some value because of missiles/boarding pods/AoE weapons. So I always use some kinetic weapon for defensive measure.
Floatillas
1. It is hard to summarize on this thread. See this link.
2. 1st and 3rd flotilla can not shoot each other as I know.
As far as I know, ships have different sorting criterion like table shown above. Carriers and Motherships will attack other large ships first. Attacker and Hunter have priority on attacking Coordinator. And so on.
2. It's highly speculative but I think those values are added on the sorting criterion value shown above.
Velorace, once I dropped "patterns" into the search bar I could find the info I wanted for fleet cards :D
PARAdoxiBLE, I finally saw in-game that there is a toggle to turn on "Advanced Stats" for ships and stuff, and it has tooltips, yay! Thank you for the table, I dig it.
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