ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hi all I made a thread ages ago with a few questions regarding space battles but this was during early access and I havent played for a while so not sure if things have been changed or scrapped etc. Anyway my questions are:
1. Can you reinforce a fleet with another fleet in the same battle like how armies work in Endless Legend if so how?
I have looked around the internet and no one has given an answer to this question despite seeing this question dotted around. I know they were meant to be implimenting some form of reinforcement mechanic but not sure if it made it into the game.
2.How do you make different flotiallas warp into the fight at differnt phases of the battle.
I thought this was implimented but I havent played for a while so I havent had the chance to figure it out.
1 No, fleets will join a battle if the total amount of CP of the two is equal or below your max fleet CP cap. Ex: at the start of the game, two scout ships in separate fleets being attacked by pirate would group up against pirates, as their total CP would be 2, well under the starting 4CP starting limit.
2 You can split flotillas in the advanced battle setup, provided you have enough ships and total CP. While they will follow their own lane, this lane will have a different ideal range (selected by the battle card), but they all start the battle at the same time.
1 No, fleets will join a battle if the total amount of CP of the two is equal or below your max fleet CP cap. Ex: at the start of the game, two scout ships in separate fleets being attacked by pirate would group up against pirates, as their total CP would be 2, well under the starting 4CP starting limit.
2 You can split flotillas in the advanced battle setup, provided you have enough ships and total CP. While they will follow their own lane, this lane will have a different ideal range (selected by the battle card), but they all start the battle at the same time.
Rather than make a new thread, and since the OP has already been answered, I also have a space combat question. I find the firing arc and inter-flotilla targeting aspects of space combat confusing. Is there some up-to-date explanation of this? I saw a detailed Reddit post on it but things may have changed and it didn't cover everything. In particular, I've had several occasions when a flotilla has been shot up from the back without returning fire (and not in the 3 slot, which I understand can't shoot at slot 1), which I assume is a path geometry/firing arc issue. How can I avoid this, and is there any way to set firing arcs in the ship construction screen?
Rather than make a new thread, and since the OP has already been answered, I also have a space combat question. I find the firing arc and inter-flotilla targeting aspects of space combat confusing. Is there some up-to-date explanation of this? I saw a detailed Reddit post on it but things may have changed and it didn't cover everything. In particular, I've had several occasions when a flotilla has been shot up from the back without returning fire (and not in the 3 slot, which I understand can't shoot at slot 1), which I assume is a path geometry/firing arc issue. How can I avoid this, and is there any way to set firing arcs in the ship construction screen?
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