ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hello. I am Eysteinh a long time fan of the endless series. From time to time I write ARR where i both immerse into the game and also try to show some of my thinking of why I do the moves I do both for my own learning experience but also for others learning experience. Hopefully someone finds this usefull or interesting. This ARR leans more heavily on the strategy part but I also sometimes add immersion or story elements.
My goals after the turns for the next 6 turns where to build 2 more fleets, reveal both uncommon and rare curiosities, double our science and add one more scouting fleet wave.
First dilemma. Taking influence defintively hurts and will hurt even more as I desperatly need it for wars. However -15 industry per system is going to hit my early growth in new planets hard. I just need to find another source for influence I guess !
Oh and in more brighter news I have colonized 8 planets first of everyone ^^ Not only I gain a bonus I also have information and my Transvine problem is certainly fixed for now :)
Ruthian gains a level already. Definitivly getting Clone Wares even inf the influence bonus is small we need everything we can have right now and the % bonus of food is not shabby.
3 out of 4 of our systems doing pop growth this turn. Not happy with that not all of them not growing
There is atleast a galvran on the way to Zinius that is not growing a pop per turn. I wonder if Star Boogie Bill also affects civil ships. If so could be usefull when using spaceport as well. (I guess it should?)
Production wise we add some small FIDSI improvements and a scout.
Tech wise we gain uncommon curiosities as well as more expansion planets
We create a new scouting fleet the 3rd eyes of the republic
We attack the scout of the unfallen. Possibly we could have used the first AI to trade techs but we have so small influence gains this is not going to work out well. So we might as well get on with the war ^^ He retreat and we gain that sweet KEII
We send the first eyes of the republic to Aeri where they will meet up with the retreating unfallen scout. They explore curiosities and we gain a quest:
That KEII is a big deal :) We hit devoted and our science jumped to 1350 so we are already getting near our goal of 2x science in 6 turns.
I guess we need a scout fleet also going for Esh as the quest is nearby
We also get a new anomaly I have not seen before Behemoth Song +5 D not shabby!
We also explore on Micre gaining Sophons. I guess thats good for science as well :)
2nd Eyes of the republic has so much to explore in Ursa. We go for all lvl 3 stuff first then any resource stuff.
We gain smart flak
Hyperium
Hyperium Intensifier (pretty good!)
3rd eyes of the republic heads for Nihal
Oh and we declare war on Mavros. Need to put the liberator fleet at work. It costed us 100 influence.
And we get some sweet sweet KEII
750 vs 200 Manpower hopefully it is enough for a 1 or 2 turn conquest. I did not upgrade tanks yet because I want the dust for a hero next turn or this turn maybe.
We overwhelmingly blitzed them and gained the system and 2.7 KEII while sadly loosing industry in the process. Oh well ESH is LIBERATED and part of the free and glorious republic of ADA where everyone is free to serve or die. (You have the choice!)
Subduying the system actually seems pretty tempting to try out as +10 KEII is nothing to scoff off. And perhaps if we can reclaim it next turn its like free KEII per turn :) I actually never have tried to subdue a system I always have conquered it. Hmm.. Why not try it ^^
We decide to switch laws since we are going to build a wonder and will try to avoid system improvements in most systems
We gain a turn on the endless research park we have qued up in Cardano and it helps our dust boost to 1.1K also needed now for heroes and expansion. We also have the system on industry governor to gain more industry.
I sold Dustidiouc trees on the market to afford to buy heroes and was going to sell strategic resource then had a brain freeze and instead bought resources. Basically delaying my hero 1 turn :(
Que in Janus
Que in Micre (we also boosted industry with where pop moved)
Que in Zinius
We actually dont boost Sophons as we want Galvrans quicker
We change our tech path adding some influence based techs and making sure we are doing 2 techs per turn
We bought resources on the market and reboosted the Galvran population. We definitivly want them to grow for the law effect at 50 pop.
Janus and Zinius build some stuff, too bad no heroes there.
We can now reach for ITER - Definitivly getting that soon :)
Techs researched:
3rd eyes of the republic explore on Ursa and we find transwine. Neat ! We also find Honeycomb structures, they are actually not that bad sometimes you can discover a nearby system by building them
On Aeri We fight the unfallen again for more KEII
Kogewa focused on more industry as he gains a level
Our probes find Lonica. It is a good science system with 1 ocean 1 artic and 2 ice planets.
On Nihal the 3rd eyes of the republic finds more Dark Glitter
On ESH we first consider doing an experiment to see if we can both subdue with one fleet and then conquer it with the next. However we realize we want to have the system early so will do this in the future on another system if we need the KEII.
Also since the KEII was only 1 to subdue it would not be worth it better to gain the system and not loose more pop.
And we also trigger the quest so we gain KEII on that as well.
Relics from the system seems to have a bugged gui element thing
Not bad to start with 100% Devotion after being conquered. I guess they truly are liberated :)
Que in Esh
Assimilated Mavros gaining ship builders not bad!
We buy the riftborn hero 1 turn late because of our mistake last turn :( He governs on Janus (5 pop currently)
We upgrade the Kodachi design
Fleet movement on ursa is a dilemma. We could shift to the other side of the map and use laws for this however we currently need the extra dust from other laws.
We decide on moving to iras and using probes
Argosy heads for ursa but we are 2 turns from colonizing. Maybe 1 turn if we can do some nice trade moves next turn.
Que on Janus. We get a wonder to boost hero xp as well as food bonus since the planets are not high food.
Zinius doing spin project as we need influence.
1st eyes of the republic is going to head for Lonica for the quest
We decide not yet to upgrade the kodachi and send them towards lonica because we need the hyperium for the Arogosy
Some of the new luxuries available are quite powerfull!
Quest line wise we get the choice between
We take the Power choice as it is easier to trigger and a strong effect even if we are not attacked ourself. They surely would solve a lot of our influence problems so could be something to go for as a new goal.
Ada grows past 20 and now adds 15% science not to mention we also have gotten 15% science from Norma constillation bonus
So already by t15 we have reached our goal of doubling our Science - I was wrong it was not a hairy target it was a too low target!
4 systems grow. We need to set up Esh for growth as well so we send from janus to esh and from cardano to janus.
Ruthian gains a level because of building the wonder and we continue boosting influence (and the extra food adds manpower so it is not bad either)
Que in Micre
Que in Cardano. Focus on influence
Que in Janus
And que in Zinius
Constructions compleated on the turn
Techs compleated
Luxury prices increase - perhaps a good timing to sell off for dust
We need 1k dust and 3 hyperium for Argosy to settle
We explore in Nihal triggering a map event and new battle tactics
We triggered the quest with our 1st eyes of the republic - the titanium is very welcome as it will allow us to colonize this turn.
It will also mean we can get 5 keii next turn as well
We sell a lot of resources and strategic resources. Still worth it to expand faster! That 30+ titanium is going to translate into some 1000+ FIDSI or whatever some 20 turns from now when that colony is grown 1 turn faster than what it going to be without doing the trade.
Que in Ursa (We ofcourse settle to gain hyperium)
We send a kalgaros to ursa (we do not have any available galvran yet sadly)
We decide not to attack unfallen at lomica this turn as we want the KEII next turn since we are already at 100
At this point i have to continue in a new part perhaps tomorrow as I do not have as much time today. Here is a status update at the start of t16.
6 Systems, 38 population, 3 heroes
The scientists are still very much in power in the senate (we might consider changing some of the laws this turn when we continue the game)
However our strategics and luxuries are in a very bad state currently. This could be a goal to fix about as we will need it to further fuel our expanison
Quest wise we are very near behemoths now
Our heroes are gaining traction and the riftborn will have to be leveled up when we continue
Fleet wise we are in a good shape on scouts but we definitivly need to increase our millitary fleet. But with no current known nearby enemy systems scout ships seems the correct priority even if our goal was to increase the millitary fleet as well. Actually when I think of it we should get even a few more scouts and probe more as we are lacking in map awerness. We should also build the+5 vision buildings to help with scouting to find new targets for colonies or invasions soon.
Tech wise we reached our goal early with more than doubeling our tech rate (from 945)
Goals for next part: Increase our luxury and strategic resource production. Massively improve our scouting with probes and vision rates with +5 vision buildings. Science wise we will probably focus on behemoths as the quest opens up this line now and it is strong with Hisso and a way for us to use some KEII on way of the obsidian eagle. (Granted I should have used this more as i have been at more than 100 KEII :( So that was also a mistake.
Some more goals for t16-t20 after reviewing the situation a bit.
- Have tripple the population compared with the current turn so at t20 we want to aim for 60 population. This means the 6th system we have should be supported for more growth and making sure all systems are growing 1 pop a turn.
- Go from 2500 industry total to some 4000+. Should be doable with the current tech possibilities. (roughly 400 from predictive logistics 400+ from way of eagle and the rest from industrial zones and growth)
- Increase our strategic resource production
- Increase our dust income by a large margin - should help us grow new colonies faster and for heros / buying ships and we still have some space to grow with our Argosy so we need the dust. This is a priority goal for these next turns.
- Get a behemoth for mining - try out if different mining probe modules makes different cooldowns. (also find a system with strategic resource to mine) This will help us trigger a quest.
- Get a behemoth for scouting and KEII radius. Use it for way of the obsidian eagle for a strong industry boost.
- more scouts and honeycomb structures on many systems because we need to look for more possibilities on the map or we are not having the true optimal moves to consider
These are some goals that potentially can be nice so should be considered if we already are ahead on other goals:
- +1/+2 FIDSI for 25 Keii improvement could be worth it on some of the largest planets if we have an abundance of keii generation in a turn.
- A new "follow up" fleet with high movement that can attack a second time a system in a turn so we can try out if we can both subdue and then with a follow up fleet conquer a planet for more efficient KEII farming.
Other goals will depend on what we find with our scouts. If we are near the unfallen new fleets could be an idea.
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